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DEEP 8

author=IndependentArt
author=orange-
Seems really ambitious for rm2k3! I'll definitely give this game a shot. Anything that has had so much effort put into it, deserves a chance! If you want my honest opinion, the 10 year development cycle does show a bit. The resources seem to come from throughout the years. But then again that's kinda part of the charm, so don't worry too much about that.
Thanks for the feedback.
Yes, the 10 years show. But I feel unable to totally get rid of that fact. ^^ So thanks for encouraging me on it. However the trailer does show some old resources, too. I have to make a new one soon.
You up for beta testing too? :)
Yeah the resources are no biggie. That's something you can always fix later on if necessary. I'm afraid I'm at a pretty critical phase with my own projects atm to be a proper tester, so no. But I'll be back for sure once I get some more spare time :D This game has me interested to say the least.

I forgot to say that as someone who is very familiar with rm2k3 - the effects you've pulled off with the engine seem very impressive.

DEEP 8

Seems really ambitious for rm2k3! I'll definitely give this game a shot. Anything that has had so much effort put into it, deserves a chance! If you want my honest opinion, the 10 year development cycle does show a bit. The resources seem to come from throughout the years. But then again that's kinda part of the charm, so don't worry too much about that.

527.jpg

This picture intrigues me beyond hope.

Fear and Hunger

Thank for the additional feedback cherub_enjel! I'm thinking along the same lines with you on most of what you said here.

- Torso health addition sounds pretty good and I didn't actually consider this so much before.
- There will be more to Crow Mauler for sure! I was thinking of the same buffs as mentioned here pretty much. + one addition that might be a bit too much. Dunno yet.
- I agree on the crafting books.
- Double coin toss, I'm not so sure about. But there will be some major new additions to give players chance to evade one hit kills in future. Depending on how they affect the overall balance, I might consider double coin tosses too. It might be an interesting system to add anyway.
- I was aware of those bugs, but thanks for the reminder!
- I was thinking of using this game system for a more mainstream game in the future, where I thought about using damaged limbs instead of severed, but maybe on some occasions it could be do-able in F&H too.
- AGREE on super-bosses!

Thanks for the support, I plan on expanding the game for sure even after it's "full release" because big part of its charm is all the small details and random events/characters/secrets you can discover even after playing through the game multiple times. To be honest, I'm kinda looking forward to that phase, because it's pretty daunting at times to add so many new places and make them functional, would be so much easier to worry about single events only.

Screenshot Survival 20XX

author=Deckiller
Cheers :D

That's a pretty sexy style there! Is there a face or a mask in the pillar on the bottom-right?

Darken, that's also a really neat style there - something you don't see often around here. I like the glowing effects in particular.


Hey thanks! There is a face on the pillar yeah!


@momeka, those enemies on the sides throwing bombs, remind me of Bomberman games where the defeated players would end up on the edges of the map where they'd annoy players by throwing bombs. Really professional looking game. For some reason it gives me really nostalgic DOS-game vibes too.

Fear and Hunger

Hey thanks for the feedback cherub_enjel! I really love hearing about experiences and epic moments like yours :D I tried to set up random events just for moments like those, but of course I cannot control them precisely, so I'm happy to hear them working every now and then.

The skeletons are bugged at places, I'll be sure to fix them up! Thanks for the reminder!

Beheaded wizard will have more value in the coming versions for sure! Funny enough I came up with some good storylines for him just the other day. You were not supposed to defeat him yet, but good job on actually managing to do that! Really creative use of rocks, I didn't even think of that.

Screenshot Survival 20XX

Oh man! So gorgeous! I love the color palette! And for once, I actually like square hilltops. Really flawless Deckiller!

@Darken, I love the art style! Really cool use of light and shadows.

Here's something from me too:

Fear and Hunger

Hey StormCrow! I really appreciate the feedback. Save system is sure to raise some emotions in players. I can completely understand that and the issue you brought up is something that would bother me a lot too if I didn't know all the tricks of the game. Like kumada said, there are few ways to save the game and because saving is so powerful in the game, I kinda like the huge reward it brings to players, when they discover the ways. You are right that it is bad game design in traditional sense, but there is a part in me that really hesitates, whenever I even consider more common alternatives.

Maybe a good way would be to not advertise this as a roguelike like you suggested. I've considered that otherwise too, as I don't think the game hits all the other roguelike-marks either. Dungeon Crawler would be more accurate, or the way I see it, is more close to survival horror or something. That's the way I've developed the game at least.


and kumada, sort of Berserk-but-you-don't-play-as-Guts, dunked in Dario-Argento-style horror sounds about right ;D

Fear and Hunger

author=MagiaVW
author=orange-
Oh? You mean you just made the character sets bigger? Of course it makes it very pixelated. Then you just gotta draw new sprites over them.
And was what I was afraid of... Thank you, anyway.

Actually, your art style is kind of what I am looking for for my game. Is it ok to PM you to talk about it so I'm not clogging up the forum?

Yes of course!

Fear and Hunger

author=MagiaVW
author=orange-
Just make the characterset bigger :-D I think RPG Maker MV is fine with whatever size characters as long as the file can be divided 3x4.

If you have troubles with it, I recommend just taking my character sets and drawing over them.
Oh, I have been just trying to de-chibi them and they come out all pixelated.

Oh? You mean you just made the character sets bigger? Of course it makes it very pixelated. Then you just gotta draw new sprites over them.