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OROCHII'S PROFILE

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Drekirökr - Dusk of the ...
Sci-fi fantasy post-apocaliptic somewhat-adventure!

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How's the CSS?

author=Darken
just make the main reading text white
Done.

Design theory 101: Portraits

If it takes that long, then you can just get the FE mugs as placeholders, and make the other ones as time passes... Like, let's say, you have some time here and you want to use it to something... maybe to do some advance at the portraits! yay!
I suppose that on some point, the process will be much more "mechanical", and things will speed up a little. And I think that's better if one doesn't pushes oneself too hard aha...

But clearly... it influences characters, so you have to make them too (although character graphics are much easier I think).

Anyway, as someone would say, just hear the inner voice (? it's... beating?), salut,
Orochii Zouveleki

I find it hard to believe no one has played it yet(Plus a request for a new title)

Well... now I tried to play it. There were at least three missing images, and on the third one specifically I was unable to do anything ='D.
The first one was the system graphic (00-03blue03.png) and the second one, System2 Gauge2003c.png. Both of these, I was able do find them on Google (I would just used a blank image or anything, but I wanted to do the search! dunno, I was gambling or something...).
The last one, though, was something I can't pronounce! Anyway, I took a screenshot since I can't transcribe it...

I could had just opened the game since it's... well... "open". But I better get to say this to you, in case I forget it (I'm the best at that! forgetting stuff! ='D).

Cheers, I want to play,
Orochii Zouveleki

RPG Maker Title Screens:

Probably you're asking 'bout the other ones, but mine was made using basically GIMP and GraphicsGale. And I'm surprised to see my little titlescreen in here! Aww yeah!! (the one that says Ragnarökr, that's my son!).
GIMP for drawing the background (I have a pandafood -bamboo tablet- but anyway, with some dedication you can do it using the mouse, and even better if you get to have a scanner ;D).
The front layer was done with GraphicsGale. I love to do GUI stuff by pixel <3. I love the way of the pixel!
And the logo... well it's just some Photoshop ugly effects on some random font (I need to polish it a little at some parts... dunno).

Anyway... ummm... I'm... dunno ='D, ahahahaha,
Orochii Zouveleki

Mystical Princess Ultra Review

I really love this review. Don't care about the score (but... it gives me some extra Kbs at the locker yay!). But everything you said is fair, and lets me too much to think and learn. I hope that, when the time comes and I get to release the demo for Ragnarökr, you... well... play it.

Thanks again for the review,
Orochii Zouveleki

+++ DynRPG - The RM2k3 Plugin SDK +++

author=Cherry
Changing formulas isn't yet possible with DynRPG and not so easy to implement, sorry. About Physical attacks of monsters: I think it would really be easier to use skills...
I'm on the way to do sothing SIMILAR to that. That is, using a zero-damage skill, then checking it's ID, doing the damage (changing HP value with DynRPG) and then changing the damagePopup value. I'm still doing tests with it, but it's probably possible and even would let one to do multihit skills and other stuff!

And Cherry, thanks for the "autowindowed" code! I was curious how the editor did that thing (and how did the old "Tester" utility from 2k or even your Hyperpatcher2 did the trick for that). I suppose is some redirection or something... aww yeah! I want to investigate how exactly does that works!
And about the BattleSpeed... I think that I'll use it too. With that and set atb change values, I can somehow "customize" the ATB behaviour.

Anyway, thanks for everything,
Orochii Zouveleki

SIGNAL BOOSTERS ENGAGE

Aaaaah Mira! I forgot that it was her name! (sorry, I'm like... paranoic? thinking that it was spanish for "look", so I was kind of confused =D).
So the wind is alone and singing at the plains? I pray for wind's good sake then, maybe to make it strong as tornado but... calm as a kind breeze? Anyway, I'm the one that doesn't gets good at poetry!

Aaaand that's it (?), cheers,
Orochii Zouveleki

Two Days and Two Nights

You do like every little detail. It seems lovely, and transitions between the climate and that stuff are smooth and nice.
Anyway, now I know what I can wait to see when this thing comes out in therms of ambientation. And I've seen the gameplay stuff, so I can guess a little about how it would be in those aspects.

Very nice and detailed game, hope to get it on my dirty hands soon =D,
Orochii Zouveleki

Untitled2.jpg

Dunno why, but even if I really don't like the mix between those textures at back, the result is so dramatic. As if it was really an scenery in a theatre.

Lovely,
OZ

Does anyone even play old-school games anymore?

Well... sadly when, per example, I think about "old-school" gaming, first I think is about getting my old FinalFantasyLegends, or the little DragonWarrior III. Or even all that SNES games that I haven't concluded ahah!
But yeah, I like to play the oldies from the RPG Making community. Sometimes there's a very unbalanced emphasis regarding the normal aspects of a game (like poor graphics and mapping or that stuff), but they get to be fun, maybe because they're simple and not overloaded with useless stuff (LONG CGIs and animations).

But not all new games are that bad,
Orochii Zouveleki