I'm basically into making movies, but as of lately... I've focused my attention to an RPG maker game I've been making. It's a remake of a Japanese NES horror game. No big deal you may say? Well, yeah, it isn't. But what about it? Well, unlike other people out there, I actually have the patience to rotoscope with real people. Be sure to check out my profile on YouTube, which is the same as my name on here, and I'll be sure to give swift response to whomever wishes to speak to me.

And a caterpillar system... Wonder where I'm going with this?? Yes, you guessed right. E-helper begging. Considering if you can help me with a dynamic caterpillar system, it would be greatly appreciated, and you'll have proper credit. It all boils down to credits. Everyone likes a mention every once in a while, right?



Classic screen 5.png

Dear God, you should install the font patch at the very least!!

Release Something! IX: something about cats

I'll release a tech demo of Sweet Home: The Second Coming. Even though it's on dev hiatus. I'm desperate to get the caterpillar functioning properly.


The off-the-wall comedy is so sprinkled into every nook and cranny, and I didn't even read the description at first. I thought it was a joke game. Why are the "monsters" SIGNIFICANTLY larger than the heroes? I think it'd make more sense to actually map out battle backgrounds and screencap them if you're going for a tiny style. Anyhoo, I didn't know what to really expect from your screenshots. There are some bugs here and there that I won't go into, but other than that, I enjoyed it. "evil evil evil" was annoying as HELL, though. I majorly facepalmed. And the balancing of battles (freaking hard mode) I know it was hard mode. But the battles still could've used some tweaking. That's it from me, any more and I might as well review something.

"Selling Feature" of your game

Where will you be in 10 years? (Discussion)

Probably married and working my own game company.

But I know that's a stretch for not only me, but much of the universe. The company part, anyway.

Shukumei Star II

Er, download in general, I mean. How wonderfully stupid of me.

Shukumei Star II

If this is completed, why isn't there a demo? A DEMO, I SAY!

[Community] Christmas Card

There's my tree that had absolutely no need for silver tinsel whatsoever. The ornaments are real, googled ornaments, downsized. That's supposed to be a golden Lara Croft statue at the top. That's all I've got.

Help w/ ladder minigame (die hard arcade style)

I only find this site that much more active than RPG Maker Resource Kit. In any case...

http://rpgmaker.net/users/outlander145/locker/LadderMiniGame.zip RPG Maker 2003

Can anybody tell me how, if I/you mash the left and right keys incessantly, (although that's not a likely thing) that the hero won't end up veering off to the right/left due to phasing? Unfortunately, for the hero to jump between ladders, the phasing must be on, but then there has to be a point that the phasing must turn off. Add to that, the hero must take a slight pause to be damaged and move one step down, to indicate his being hurt by the elevator. Don't worry, the thing's only a meg. I just CAN'T figure it out! This feels so unrefined!!

'Kay... let's see what I've done already... I've tried halting all movement, but that essentially screwed everything up. I've tried turning the phasing off immediately at the moment you get hurt by the elevator, but there's still a split second you can walk to the left or right. I forgot the rest of what I've did, I've tried all kinds of shit all day, and it still has a split second that you can either move right or left, phase through, and either get frozen in the scenery, or continue walking up. It's that, or making a jump only to be hit by a moving elevator. Then the split second is during the moment you're being hurt, which is WEIRD, because you shouldn't even have control over your character during a "move hero" event. Just what is up with this?

"Selling Feature" of your game

Yes. A shallow attempt at... manipulation. And to that point, they must... apparently... be... BIGGER!!!