POLARCACTUS'S PROFILE
Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy
Age: 30
Current obsession: Granblue Fantasy
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Templar Tristian
Still at 12%. Shoot me.
Still at 12%. Shoot me.
@Strawberry: I've always preferred working alone, tbh. Team games just don't work for me. I had a bad experience with one event a couple of months ago ( I don't mind having a writer/proof-reader though ).
@Ratty: Yes, yes, you're right. Tristy is quite an ambitious game; I can't afford to get distracted with trends/games that aren't even worth looking at, let alone playing through.
With regards to staves, I'll increase their hit rate to about 200%. Might add Berserk/Sleep staves as well. But Ianna is so versatile I doubt she'd be even using them, unless your units are in a pinch ( Heal staves would recover a lot more HP than usual for example ). Axes will retain their low hit-rates though ( though with the SKL stat influencing hit rate it won't be as bad with regards to actually hitting an enemy ). Will probably make staves one-handed weapons as well. It never made any sense why such a light weapon would require two hands to wield.
@Ratty: Yes, yes, you're right. Tristy is quite an ambitious game; I can't afford to get distracted with trends/games that aren't even worth looking at, let alone playing through.
With regards to staves, I'll increase their hit rate to about 200%. Might add Berserk/Sleep staves as well. But Ianna is so versatile I doubt she'd be even using them, unless your units are in a pinch ( Heal staves would recover a lot more HP than usual for example ). Axes will retain their low hit-rates though ( though with the SKL stat influencing hit rate it won't be as bad with regards to actually hitting an enemy ). Will probably make staves one-handed weapons as well. It never made any sense why such a light weapon would require two hands to wield.
Still at 12%. Shoot me.
It won't really be a big loss if stop making games, right? There are plenty of other talented devs who could take my place. It's just I feel a bit pressured to make every new game better than my last one, and because Laine and Co's game was so well-received, I'm wondering if Tristy will be able to topple that, or the game I make after it, and so on and so on. Mentally, I want to throw in the towel, but I love my characters too much to abandon them.
Don't get me wrong, I love everything to do with making RPGs, but the way I see things is that there are far too many tiny 1-hour long games ( and I don't mean the contest stuff ) with loli-horror/minimal-GFX games/games that try to re-invent the wheel/games with pretty art and not much else stuff and far too few epics that I've seen in the RM-days of old. And those are the projects/games I really care about. And want to see more of. But it's not going to happen. That period of RPGMaker is over ( circa 2007-2011...? ).
Or maybe we've just become so accustomed to playing short games that most of us won't even look twice at the games boasting 30-100 hours of gameplay, because sadly, those are the games that are 90% filler and 10% meat.
I didn't mean to ramble, but that's how I feel atm. A little bird told me that the best RPGMaker games that have been made in the past were by the members who had virtually no community presence. And in the meantime, I'm going to keep my head down, work on this game ( and collaborate with my testers ) and finish this 25 hour behemoth by December 2017.
Completing a game is more important than makerscore, after all.
Don't get me wrong, I love everything to do with making RPGs, but the way I see things is that there are far too many tiny 1-hour long games ( and I don't mean the contest stuff ) with loli-horror/minimal-GFX games/games that try to re-invent the wheel/games with pretty art and not much else stuff and far too few epics that I've seen in the RM-days of old. And those are the projects/games I really care about. And want to see more of. But it's not going to happen. That period of RPGMaker is over ( circa 2007-2011...? ).
Or maybe we've just become so accustomed to playing short games that most of us won't even look twice at the games boasting 30-100 hours of gameplay, because sadly, those are the games that are 90% filler and 10% meat.
I didn't mean to ramble, but that's how I feel atm. A little bird told me that the best RPGMaker games that have been made in the past were by the members who had virtually no community presence. And in the meantime, I'm going to keep my head down, work on this game ( and collaborate with my testers ) and finish this 25 hour behemoth by December 2017.
Completing a game is more important than makerscore, after all.
Tristian: Lady of the Lion
I really love those ideas, it's just the implementation could be a bit tricky for some of those passive abilities. =) Maybe javelins/throwing spears will be able to hit the back row of enemies. Makes perfect sense.
Still at 12%. Shoot me.
@Addit:
I'm quite sure Tristy will be the last game I make. I've been out of touch with the community as of late ( I've even stopped posting in my favourite haunt, the Screenshot thread and taking no interest in recent events because LoTL is taking up too much of my RM-time ) and to be quite honest, I'd rather try my hand at making resources for the engine ( and try to make some money off it ) than trying to sell my games in already saturated market.
@Dy:
I could give the player an option to respawn foes by touching a warp crystal. Then its a win-win situation.
I'm quite sure Tristy will be the last game I make. I've been out of touch with the community as of late ( I've even stopped posting in my favourite haunt, the Screenshot thread and taking no interest in recent events because LoTL is taking up too much of my RM-time ) and to be quite honest, I'd rather try my hand at making resources for the engine ( and try to make some money off it ) than trying to sell my games in already saturated market.
@Dy:
I could give the player an option to respawn foes by touching a warp crystal. Then its a win-win situation.
Tristian: Lady of the Lion
I was thinking of the little guy yesterday, come to think of it. :D And now I need to draw a TriAnna version of that pic...
And do a blog update. ><
And do a blog update. ><
Would it be wise to create a tumblr page/account?
Go for Tumblr if you have strong visual imagery for your work and like reblogging countless useless posts ( or even Instagram, which is starting to overtake Twitter as the new 'go-to' social media platform ). Otherwise, I'd personally settle for something like Wordpress to host all my blogs, images and relevant info.















