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POLARCACTUS'S PROFILE

Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy






Enelysion
"A joy to sit down and play" - Addit

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Templar Full Art

I don't need to lop Tristy's arm off to make her more intriguing, though. She's dealing with enough stuff atm, if the game's current plot is anything to go by. It's roughly 70% complete and over 30,000 words long. She certainly isn't your typical, cliched female knight nor is Ianna your cliched, meek magic-wielding princess.

Am I RMN's mapping king yet?

You need to best Blindmind and several others before you get that accolade yet. xD

How do you guys, and girls map so well? No matter what I do my maps looks pretty bad. Tutorials don't seem to help me for some reason. What could I try differently?

author=Luchino
Fill it up without clutter.

Think you misread my post, Libby. xD

And keep nature as 'organised chaos'. We don't want to see trees, plants, shrubs, flowers etc. planted in neat little rows in wildernesses, unless its in a park, mansion, royal grounds etc.

I think all the well-known level designers on this site should get together and compose some sort of 'Mapping Bible' with examples of our works.

How do you guys, and girls map so well? No matter what I do my maps looks pretty bad. Tutorials don't seem to help me for some reason. What could I try differently?

I tend to use this rule of thumb a lot. Take the default map size of whatever engine you're using and try to make just that one area look visually interesting. Fill it up without clutter. Like Craze said, keep the eye moving. Then you can expand the map and move it around.

And never, ever start making a map in the editor that starts at 40x40, 50x50 or more, because I can guarantee you it's going to look horrible. Not to mention, the level designer would probably feel a bit stumped as to fill out all that blank space. ><

Tristian: Lady of the Lion

No, it's not RL-related. I'm just in a funny place right now and stuck in game-dev hell. Sometimes I think I've bitten off more than I can chew at times, but I somehow manage, day by day, marking every hour of gameplay done as an achievement. So it motivates me a bit.

The demo will just have to wait unfortunately, but we are still testing it behind the scenes. It's just that making progress on the rest of the game has sort of ground to a halt ( whether it is due to being overwhelmed with the scope of the project, procrastination etc. is another thing entirely ). But if anyone wants to be a tester, feel free to drop me a PM. Since the demo won't be coming out by the end of April as I predicted.

But I won't cancel the project. Not only will it make me look like a massive failure, but it will destroy the hours that not only I have put in, but the hours that others have put in as well. And that for me, by far, is the worst thing to do to anyone. To waste their time.

It kind of saddens me that I'm not the same enthusiastic developer I was some 4 or 5 years ago, but I really do want to be that person again. Anyone who has followed Enelysion ( which is still averaging around 250-300 downloads a month ) during its development and is following Tristian now would have noticed a distinct tonal shift in the way I write my blogs. I was magnetic. I don't know if I've got that in me anymore. I'm whimsical ( as nhubi put it ) and some people may find it annoying that I change track so often, but that's just me as a person, and I wouldn't change it.

But that's just me rambling honest truths about myself.

Sorry for putting this game on Hiatus for the 2nd time. But it will be great. This I promise you.