POLARCACTUS'S PROFILE
Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy
Age: 30
Current obsession: Granblue Fantasy
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Worldbuilding 102: Makin' Magic
@HikiNeet: Disma and co don't even feature anymore. The storyline has been changed completely. The plot was just way too cliched back in late 2013.
@macblo: No, I was just using a general FF example. But I do have Meteor as a multi-hitting, AoE spell that serves as one of Dante's overdrives.
@macblo: No, I was just using a general FF example. But I do have Meteor as a multi-hitting, AoE spell that serves as one of Dante's overdrives.
Worldbuilding 102: Makin' Magic
Funny, I was thinking of the late Alan Rickman when trying to give a voice to the Viceroy. So I'm glad I'm not the only one who thought that. =)
Enelysion Review
Thanks for the review, aquatorrent. Admittedly, I haven't played this game of mine in a while, but I'm glad you enjoyed it. =)
@Addit: Hey, Avinchii is my favourite boss. I had to nerf him three times because he was too difficult in the earlier builds, so be happy for that. =) I will write a walkthrough. Eventually. After I've finished Tristian.
@Addit: Hey, Avinchii is my favourite boss. I had to nerf him three times because he was too difficult in the earlier builds, so be happy for that. =) I will write a walkthrough. Eventually. After I've finished Tristian.
Enelysion
Twin_Brother.png
Twin_Brother.png
I've only confirmed two canon couples, so you never know about Perc's prospectives. ;) And let's face it, there are more guys than girls in the cast. But I don't do yaoi. ><
That 'stache is probably a graphics editor fail. I'll fix it up.
Also, Craze. I only realised now that that's Silas in your avatar. I still don't know all of Fire Emblem: Fates characters. XD
That 'stache is probably a graphics editor fail. I'll fix it up.
Also, Craze. I only realised now that that's Silas in your avatar. I still don't know all of Fire Emblem: Fates characters. XD
Twin_Brother.png
How long does it take you to make a game?
Really depends on the type of game I'm developing:
Short contest games (30 mins - 1hr): Around two weeks to get about one hour done. I've calculated that I do about 50 hours of game development a week, which more or less gives me anything from 30 minutes to an hour of gameplay if I'm on a roll.
Medium-length games ( 10-15 hours ): I've only done one, and that took me the better part of four years to complete, but only because it was my first serious RM project ( before that, I was working on a fan-game that clocked in at 12 hours as well but I never released it ). But I got caught in that cycle of constantly redoing things, which meant not only did I do a lot of unnecessary work but I ended up doubling the dev-cycle itself ><.
Magnus opus': My current magnum opus has been in development since late 2013, but again, I've rehauled it over and over again until I was happy with it. It was only around January this year that I really decided where I wanted to go with it. It's projected to have around ten long chapters averaging around 4 hours in length, and it excludes filler content and I hope to have it finished by late 2017.
So yes, long projects take me about 4 years.
I've realised that planning a project in advance ( or indeed, having a scenario writer ) helps a lot when it comes to mapping out points A to B for larger projects. I was never a planner before ( I always did things on a whim, and added stuff as I went along ) but now I know it is a massive time saver and stops me from going back and redoing older parts of a project.
But to be honest, the length of a game doesn't matter to me. I'll take a game with a solid plot and little to no filler that clocks in at under 15 hours than a 100 hour epic filled with useless sidequests and all the JRPG stuff I couldn't care any less about ( like fishing, cooking, mining etc. etc. ).
Short contest games (30 mins - 1hr): Around two weeks to get about one hour done. I've calculated that I do about 50 hours of game development a week, which more or less gives me anything from 30 minutes to an hour of gameplay if I'm on a roll.
Medium-length games ( 10-15 hours ): I've only done one, and that took me the better part of four years to complete, but only because it was my first serious RM project ( before that, I was working on a fan-game that clocked in at 12 hours as well but I never released it ). But I got caught in that cycle of constantly redoing things, which meant not only did I do a lot of unnecessary work but I ended up doubling the dev-cycle itself ><.
Magnus opus': My current magnum opus has been in development since late 2013, but again, I've rehauled it over and over again until I was happy with it. It was only around January this year that I really decided where I wanted to go with it. It's projected to have around ten long chapters averaging around 4 hours in length, and it excludes filler content and I hope to have it finished by late 2017.
So yes, long projects take me about 4 years.
I've realised that planning a project in advance ( or indeed, having a scenario writer ) helps a lot when it comes to mapping out points A to B for larger projects. I was never a planner before ( I always did things on a whim, and added stuff as I went along ) but now I know it is a massive time saver and stops me from going back and redoing older parts of a project.
But to be honest, the length of a game doesn't matter to me. I'll take a game with a solid plot and little to no filler that clocks in at under 15 hours than a 100 hour epic filled with useless sidequests and all the JRPG stuff I couldn't care any less about ( like fishing, cooking, mining etc. etc. ).
What are you thinking about? (game development edition)
I'm thinking of making a small, commercial game and selling it for less than $5, maybe less, just to get my feet wet in this industry. Maybe do a little retro sci-fi jaunt. Crunching some numbers, even if I sell 10 copies a day over the course of one month, I can still earn decent money on top of my regular work salary, what with my country's currency at 15:1 against the greenback.
But I also know that selling a product is 90% marketing and only 10% of your blood, sweat and tears, so it may not even sell.
But I also know that selling a product is 90% marketing and only 10% of your blood, sweat and tears, so it may not even sell.















