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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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[Game Over] Cheesecake Mafia

@Liberty Where exactly are we going to pick up more information between now and tomorrow? Analyzing the nightkill is hard enough, and without a daykill there's even /less/ info to stack it against. Unless you think you're going to be able to surefire identify scum based on a single nightkill and no votes, your argument would work equally well tomorrow as well. And the day after, etc.

Every kill we get that doesn't come from the mafia is a plus. We've got a 1/5 shot of hitting scum, sure, but we also have a reduced chance of hitting our specialists (assuming they roleclaim for once). Mafia kills town 100% of the time and specialists 1/4. The less control they have over the game the better. I'm not saying nolynch is always a bad idea, but it'd be a mistake on day 1.

[Game Over] Cheesecake Mafia

Funnily enough I think Odd has already posted more in this thread so far than he did all of last game though.

@Cave somewhere, in mafiachat, two scum are flipping out

@Cap LockeZ changed his avatar before roles were distributed. I was considering using that terrible Ultima shepherdface at the conclusion of last game but I just couldn't stomach it

[Game Over] Cheesecake Mafia

Oh for christ's sake don't lynch cap over just that, I think I've argued every game that newish people who immediately make some blunder are probably just... new town making blunders.

Unless one of cap's scum teammates told them to do that explicitly so I'd be defending him haha.

[Game Over] Cheesecake Mafia

Anyway, thoughts on setup stuff:

We've got our carrot-eater who gets not only alignment but role too. The other relevant jobs are there to gimp them. Without any doctorlike protection, if the seer comes forward to make a claim and we end up lynching some joker like the breadcrumb, it's going to be really dumb. So I think actually the most confident result the carroteater can pull is "generic town." I don't think it's the worth of immediately claiming when a guilty result turns up unless there's danger of a nightkill.

The grand announcer is interesting. They could potentially immediately announce their identity and guarantee themselves town, but that just means they'll get killed by scum because no one's ever going to mislynch them. Still, that means the announcer should never allow themselves to be lynched. Claim, and it'll be the easiest thing in the world to verify the next day. Until then, someone gets to anonymously give us their suspect list I guess? If anyone has any clever ideas for using this, would be fun to hear them.

No idea how the doublevoter job will interact with majority voting. It actually seems kind of pointless because if we need a full 50% to lynch, one vote in either direction doesn't actually change anything unless we're in a 50/50 mafia/town situation.

[Game Over] Cheesecake Mafia

uaggggh Cap please don't go around trying to figure out which town's got what role, that only helps mafia especially in this game when we don't even have a doctor

[Game Over] Cheesecake Mafia

[Game Over] Cheesecake Mafia

Just unsubscribe now and check manually haha. Spare your sanity.

[Game Over] Cheesecake Mafia

I added "breadcrumbed" and "bad chef" to the sim. Announcer is modeled as an innocent (ie they immediately reveal their role and don't contribute anything else). Didn't do full modeling for the other custom roles, they seem fine and will probably balance each other out, judging by the original swing numbers for a black mage with slow only. The results, without majority voting:
town: 37.9%
mafia: 31.1%
bad chef: 4.8%
breadcrumbed: 0.1%
the flip of a coin: 26.0%

With majority voting, this becomes:
town: 40.2%
mafia: 53.7%
bad chef: 5.7%
breadcrumbed: 0.4%

Basically it means that when mafia gets to that half town half mafia state, town loses their daykill. Note that my sim doesn't model votes and assumes town randomly chooses a daykill. This is "optimal" play technically, but it's also pretty accurate at balancing town's ability to scumhunt vs scum's ability to control the dayvote. Also in three complete games I've seen RMN successfully scumhunt exactly once, so uh, there's that.

[Game Over] Cheesecake Mafia

Well, if no-lynch isn't a thing then... would failing to reach a majority of votes result in a completely random death? I think you have to reinstitute nolynch to really make that work.

[Game Over] Cheesecake Mafia

It's pronounced "pounds per square inch."

Okay I'm in, I actually don't have any willpower. If I immediately vote to lynch Frogge it it's not a scumtell though I swear. The extra vote sounds a lot more interesting than a vigilante, I kind of like that job now. Not sure about making the bad chef RNG-based just because it makes it harder to reason. I'd prefer another handicap, like cooldown, use-limited, or even some weirder restriction on targets, losing the ability to vote the next day, etc, as long as it's deterministic. I assume the usual rules with mafia-has-daychat, lynch-by-plurality, hammer-at-majority, RNG-if-tie, don't-paste-PMs rules are in effect?

Anyway, my ideal scenario: roll butter spreader, spend all game harassing piano via pm
likely scenario: roll breadcrumbed, get instalynched by cave