Programmer/writer. I make phone games full time and clunky narrative-driven junk as a hobby
The LCPANES Terminal
Four isolated prisoners must escape using a network of linked computers in this text-based adventure.




Do you have an issue tracker set up for this sort of thing? It sounds dumb but I've found it really helpful haha

Memories of Elefee

Just stopping in to say the banner on this gamepage is brilliant

It's my birthday! I'll cry if I want to!

Let's work on your game descriptions!

When I open the page and check the sidebar images, I immediately think it's going to be a game where I spend forever wandering around on bog-standard emptyish maps. I can't tell what the gameplay is without scrolling down to the bottom of the (long) page. It looks very strongly like a "learning RM" game and that the custom graphics are minimalist doesn't help that impression.

[RMMV]: Event won't trigger as player walks over it.

Forgetting to unset Slip Through will do this iirc

Does anyone actually LIKE sewer dungeons? I really feel like I should scrap this whole dungeon :_:

Twilight Princess's sewer prison thing is one of my all-time favorite environments.


Yeah this had some rough edges but was pretty neat and well-written, I'll be interested to see the final version. Keep at it!

(Also your English is generally excellent but let me know if you need a proofreader for the EN version, también puedo leer un poco de español.)


Haha well neat, I need to see this in game now.


> The game automatically saves your progress after every important choice, meaning they're irreversible. There are multiple endings, too.

This is extremely interesting, I've always toyed with this idea as a combination of roguelike permadeath with meaningful VN choices so I'm interested to see how this plays out.

Yume Nikki just released on steam, along with a countdown

It's also nice to know that Kikiyama had complete supervision over the project.

Believe it was "approval" unfortunately haha