PSY_WOMBATS'S PROFILE

Programmer/writer. I make phone games full time and clunky narrative-driven junk as a hobby
The LCPANES Terminal
Four isolated prisoners must escape using a network of linked computers in this text-based adventure.

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Mafia: Is This Werewolf? [MAFIA]

I actually think town did fine. The two biggest mistakes were 1) d3 nokill 2) killing unclaimed LockeZ.

The people town chose to kill: D1 - napping LockeZ (it's d1, sorry), D2 - a scum role that happens to punish town for killing it, D3 - actual scum, but, out of time. If you want to count the vig shot in there, I don't call that a mistake either.

Mafia: Is This Werewolf? [MAFIA]

As for moderation advice: read the thread Blob made after his first game: https://rpgmaker.net/forums/topics/21167/. The basic gist holds -- get setups reviewed/tested, and keep your mouth shut in thread haha.

e: If I were balancing this, I'd treat scum as having the standard number of kills. They traded off with the traitor each night, but it's not hard to not accidentally kill scum players because you can just kill known town players. The traitor's vengefulness makes up for the lack of a N1 kill. Basically, if JJJ had lived to N3, it would always be game over because the next day he could just get himself killed and win for scum.

Town only had two "killing" roles, both of which were more just random swing roles because they also killed their user if they were misused. Cap's was pretty much straight anti-town. Demon's was legit OP.

Mafia: Is This Werewolf? [MAFIA]

I also wouldn't call killing JJJ a "mislynch" haha, Traitor was definitely /not/ a neutral role, even if he could win with town, theoretically.

Mafia: Is This Werewolf? [MAFIA]

I don't think any game with 2 scum, 7 town could be considered town-balanced, even without considering all the ways town could die external to the nk. Would more say "extremely swingy."

e: in retrospect I should've figured out of course scum would know where the roles came from -- they had a chance to see 4 of them when town had only seen 2 before the massclaim

Mafia: Is This Werewolf? [MAFIA]

author=Jeroen_Sol
What town didn't seem to realize at the end there is that ToS vigilantes commit suicide the night after killing a townie. So I knew that nolynching would have Aneko kill herself, leaving us at 2v2 and victory.
I assumed Aneko would've /told/ us about this if it was the case. Although yes, it definitely negated any planning I did during the day.

And Muffle, you mean the traitor could actually shoot people if they had lived to N2? What was his win condition?

Mafia: Is This Werewolf? [MAFIA]

Oh well, sucks to lose by 3 minutes but I would've liked to think the game was in a winnable state.

I still don't understand this game's mechanics so I can't really comment on them. I think the only thing I have major issues with is the vengeful traitor.

Mafia: Is This Werewolf? [MAFIA]

"at this point" was 10 seconds after the timer ran out, it wasn't exactly actionable. That Jeroen was online watching the whole thing was also telling but also not actionable.

Mafia: Is This Werewolf? [MAFIA]

preferably Jeroen. dammit.

Mafia: Is This Werewolf? [MAFIA]

Yeah close enough #lynch CAVE_DOG_IS_BACK, whoever hammer

@Aneko, if you're town-vig: please shoot Gourd or Jeroen and don't hold fire

Mafia: Is This Werewolf? [MAFIA]

bonus theory before I sleep for real this time: the werewolves don't share a chat, and on off nights they do the uminekogame gunner thing