SBESTER'S PROFILE
I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
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Which prominent RMN'er are you?
Nessiah
Productive, ambitious, creative, one of the few people with any modicum of imagination left in this cursed place. A sterling example of "girl power" on the RM scene.
And totally in love with booble :P
Productive, ambitious, creative, one of the few people with any modicum of imagination left in this cursed place. A sterling example of "girl power" on the RM scene.
And totally in love with booble :P
Battle system idea
I'm trying to make a "position-based" system for my new game, Fragile Hearts, but I don't have the timing aspect of yours. My idea is more environmentally based, where the player will have new battle options available to them depending on where they are standing/where they move to. The main problem with systems like these is the amount of time it takes to program it all, especially when trying to create different environments.
Anyways, you should definitely see what you can do, it sounds pretty cool to me!
Anyways, you should definitely see what you can do, it sounds pretty cool to me!
Final Tear 1
Why are a lot of us dicks?
author=LockeZHonestly, I think there should be a length requirement on reviews. The ability to give a score to a game is a very influential power here considering it directly impacts the game's visibility and downloads, so it should require a lot of thought.It's only so influential because it's so rare. If every game had more ratings, then every rating would be less influential. And the end result would be that the trustworthiness of the overall rating would be a lot higher - 40 reviews are a lot more likely to balance out to an appropriate number than 2 reviews. With 2 reviews, it only takes 2 of the designer's friends or 2 people who barely played the game but hate the engine to fuck up the game's score.
It's like on trivia game shows when the contestant decides to Ask the Audience. Some of the people out there are stupid, but by looking at the trends you almost always get the right answer.
It isn't working out so well for RRR. People vote there without ever playing the games. If all they had to do here was write a few short lines, I could see a lot of people making bs reviews just to get their votes to count. The format of RMN is way better, no matter which community you like more.
Eden Legacy IV: Return To Eden
Eden Legacy III: The Fall of Eden Review
Thanks, Amerk!
I'll definitely be using this review when I upgrade this installment. In fact, just reading through this, I got a whole bunch of new ideas on how to improve certain parts of gameplay and plot! I'm really hoping that the upgrades will allow these games to intertwine a little better, having more fleshed out narratives as well as improved gameplay.
I could probably write a book on the number of problems I ran into while making this particular entry to the series (there are probably still some lingering bugs), and having my five month time frame didn't do me any favors. It definitely helped my work ethic though, and I have a lot to work with when I start on the Trilogy Editions. I wanted this game to be somewhat unique to the series in the features it uses (day/night system, linear narrative, wonky dungeon designs), and it is easy to see what worked and what didn't. I'll take it as another learning experience and utilize those lessons when tackling all future endeavors.
I'll definitely be using this review when I upgrade this installment. In fact, just reading through this, I got a whole bunch of new ideas on how to improve certain parts of gameplay and plot! I'm really hoping that the upgrades will allow these games to intertwine a little better, having more fleshed out narratives as well as improved gameplay.
I could probably write a book on the number of problems I ran into while making this particular entry to the series (there are probably still some lingering bugs), and having my five month time frame didn't do me any favors. It definitely helped my work ethic though, and I have a lot to work with when I start on the Trilogy Editions. I wanted this game to be somewhat unique to the series in the features it uses (day/night system, linear narrative, wonky dungeon designs), and it is easy to see what worked and what didn't. I'll take it as another learning experience and utilize those lessons when tackling all future endeavors.
Game Plan for 2011
Great Purge II
Stepping out of my forum break for this one, as I saw it on the main page.
VideoWizard's and newdisciples' games should stay.
I think we should focus on abandoned games rather than the RMN "standards" bullshit. Link 2112 is finding some good examples.
VideoWizard's and newdisciples' games should stay.
I think we should focus on abandoned games rather than the RMN "standards" bullshit. Link 2112 is finding some good examples.
Retro Quest Review
author=undefined
That's not an excuse. If the writing is bad, it's bad. Just because every other game in the genre has bad writing doesn't make the writing any better. I don't look at games in comparison to other games in their genre, I look at games as games that should stand up on their own merits.
"This game achieved exactly what it intended to, but I hate oldschool RPGs so the game sucks" (is what i'm hearing). Believe it or not, there are a lot of people who believe nostalgia to be a good thing, just because you don't doesn't mean you should try and turn people away from a game that many will feel IS nostalgic. It DOES excuse bad writing and graphics, because it is EXACTLY what retro gamers are looking for and expecting. Failing to acknowledge this makes me feel like I'm being manipulated, which means the review as a whole is very poorly executed.
You want your engage your audience, not isolate them for being old fogies like me.













