SBESTER'S PROFILE
I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
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Any last-minute suggestions for Encephalon II?
Retro Quest
rm2k3 stat algorithms broke?
I wasn't aware of this problem, as I've only used 2k3 for action battle systems before...
This info will be quite useful for my next game though!
This info will be quite useful for my next game though!
Final Fantasy: Mystic Quest on Wii Virtual Console
Yeesh, I found it way too easy when I played it many years ago. Ended up quitting a couple hours in.
Single Character RPGs: How Can They Work?
post=211559post=211422this so much
I found Morrowind to be aimless and unsatisfying. As a result, it has soured me on "free-roam RPGs" so that I can no longer really enjoy RPGs that aren't linear.
overworlds that aren't navigable by menu really are almost too much for me at this point
also bethesda in general has a godawful design philosophy but that's something different altogether
p.s. vagrant story rules, you just have to learn how to play it properly (god forbid games have learning curves)
I'm playing an elder scrolls game now and I can see what you guys mean. However, "free-roaming" RPGs can be done right. Gothic 1 and 2 are definitely worth anyone's time. I also managed to slaughter every living human being for both games in one of my save files. It was quite satisfying.
Dynasty warriors online
Single Character RPGs: How Can They Work?
Single Character RPGs: How Can They Work?
... Eden Legacy 1 is exactly all of this.
- Single player through the whole game.
- Customize skills, choosing a new one each time you level up. In this way you can make the game as difficult as you want because you can skip over HEAL spells and the like in favor of different attacks.
- No real grinding involved, enemies don't paralyze you or anything.
- The energy system disallows players from using their most powerful skill each turn. Many people have been turned off of the game because this means at level 1, you can only use one skill and are forced to skip a turn to replenish your energy meter. That quickly changes, and you are soon able to use multiple skills without skipping any turns (unless you choose to perform your most exhausting skill).
Now, I can't whore out my games without words of warning. It is extremely oldschool in style and visuals, and therefore still won't appeal to everyone. The reviews vary from 1 to 5, so it should give a good idea of how varied the reactions have been. The story is the most generic it could be, dialogue is short, dungeons are straight forward with very little variety and few puzzles. If you love the NES final fantasy games then there's really not much reason for you to not like this, as it mimics the style quite a bit. Just don't expect the kind of ingenuity seen in later Dragon Warrior/Quest games on NES.
Anyways, for me, it works well as a single player RPG. I'll never do it again, as its kinda 'been there done that' territory, and I'm looking for new directions with the sequels. It made me feel like it can work though, even in a very minimalistic type of game.
- Single player through the whole game.
- Customize skills, choosing a new one each time you level up. In this way you can make the game as difficult as you want because you can skip over HEAL spells and the like in favor of different attacks.
- No real grinding involved, enemies don't paralyze you or anything.
- The energy system disallows players from using their most powerful skill each turn. Many people have been turned off of the game because this means at level 1, you can only use one skill and are forced to skip a turn to replenish your energy meter. That quickly changes, and you are soon able to use multiple skills without skipping any turns (unless you choose to perform your most exhausting skill).
Now, I can't whore out my games without words of warning. It is extremely oldschool in style and visuals, and therefore still won't appeal to everyone. The reviews vary from 1 to 5, so it should give a good idea of how varied the reactions have been. The story is the most generic it could be, dialogue is short, dungeons are straight forward with very little variety and few puzzles. If you love the NES final fantasy games then there's really not much reason for you to not like this, as it mimics the style quite a bit. Just don't expect the kind of ingenuity seen in later Dragon Warrior/Quest games on NES.
Anyways, for me, it works well as a single player RPG. I'll never do it again, as its kinda 'been there done that' territory, and I'm looking for new directions with the sequels. It made me feel like it can work though, even in a very minimalistic type of game.
Best Friends You've Lost
Coming up on the two year anniversary of the death of my dog, Rufus. He was the most amazing black bearded collie ever, but he had so many old age problems that we probably kept him living much longer than we should have. It was the hardest day of any of our lives. My dad even cried, and he didn't even cry when his father died a few years earlier.
We now have another beardie, a brown boy named Indy. Some people think getting another dog right after is heartless, and just trying to replace the old one, but really it was the best way to keep those memories alive (they're very much alike) without throwing us back into a state of depression. I'll love them both the same, yet in different ways, til the day I die.
We now have another beardie, a brown boy named Indy. Some people think getting another dog right after is heartless, and just trying to replace the old one, but really it was the best way to keep those memories alive (they're very much alike) without throwing us back into a state of depression. I'll love them both the same, yet in different ways, til the day I die.













