SBESTER'S PROFILE
I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Search
Filter
The Rare/Obscure RM Games Request Topic
Ya I've been waiting for someone to load up Boss Project 2 for a while. Apparently it has been lost but I'm sure someone still has it saved on their computer.
Starseed: Blood Machine
Release Something! X marks the spot!
I may release that Gundam demo...
But since the comp crash I'm gonna hafta do a play through yet again lol
But since the comp crash I'm gonna hafta do a play through yet again lol
ELdmap2.PNG
ELmdmap.PNG
Game Tags
This is a great idea!
Especially since one of my games was accused this morning of being part graphic novel lol.
Especially since one of my games was accused this morning of being part graphic novel lol.
Refinement Process
Thanks narcodis, I did change the run speed yesterday, so that's been fixed. And don't worry, dungeons will have traps and puzzles, it's part of my 'beautifying process' because I find them less tedious and usually quite fast to add, which is why i always save doing them for the end. The one thing you said that has me wondering though is about the the pacing and changing of enemies... I think you're right, so I'm gonna try and make it more linear in gameplay with the help of a few directional tools and switches. And I'll have to do something about the monsters to make them more interesting.
Corfaisus, this battle system challenges the player to really think hard about each and every move they make. Not so much at the beginning of the game, but around levels 6 and onward it starts to get really challenging. Visualizations would only serve to distract some players, like myself, who are used to tapping the Z button endlessly while playing one of these games. So yes, it was a graphical decision, and it helped me to focus on how much damage each of my attacks did on different enemies and how my stats were going down. Sure the sequels will have monster graphics, but I just want to show the graphical progression throughout the series. I may change my mind later, but right now I'm liking it the way it is.
Corfaisus, this battle system challenges the player to really think hard about each and every move they make. Not so much at the beginning of the game, but around levels 6 and onward it starts to get really challenging. Visualizations would only serve to distract some players, like myself, who are used to tapping the Z button endlessly while playing one of these games. So yes, it was a graphical decision, and it helped me to focus on how much damage each of my attacks did on different enemies and how my stats were going down. Sure the sequels will have monster graphics, but I just want to show the graphical progression throughout the series. I may change my mind later, but right now I'm liking it the way it is.
Refinement Process
Yep, guess I feel a bit shaken up though. I hate the idea that some people won't play it because they can't see the monsters in battle, or other graphical decisions I've made... but I'm not sure I'm trying to please that audience anyway either.
Oh well, I promise to do my best
Oh well, I promise to do my best
pangea.PNG
That really tiny piece of land in the right corner that you can barely see is where you start the game. And the extremely eminem continent to the left is Atlantis... good thing is sinks, it is uggggg-lllyyyyyyyyyyy!













