SBESTER'S PROFILE

I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.

Search

Filter

Dragon Fantasy: Origins

I want to play it even MORE because of the graphics!

Fallen-Griever's Review Thread

I like when games are improved and the creators pay attention to the flaws brought up by people. I'm looking forward to the full release of Forever's End!

Bye

You'll be back ;)

I go through periods like that all the time. You just need a break. One day you'll suddenly get the urge to start working on your game again, and suddenly your interest in the community will come back as well.

I'm probably one of the biggest slackers when it comes to game making. I'll have a 3 month period where it's all I want to do, and then I'll go through a 9 month period where I won't want anything to do with it. I'm sure all you need is some time away from it, to allow your mind to refresh its ideas.

Two Questions

Nice to see ya posting, jimbo!

I have to admit, on this site, I have often looked at the creator's profile to see how many finished games they have made when I become interested in a project. It's just so you can get an idea of whether or not they are likely to complete the game.

For instance, if the creator has 8 projects and none of them are finished, I'm likely to assume the project I'm interested in won't get done.

This is not a fair assessment on my part, however, as I realize that perhaps the creator is new to the community and recently added all of his/her new projects. I myself have quite a few that I've added to the site and none of them have been completed, so I wouldn't want someone to look at my unfinished portfolio and assume I'll never finish anything. So yes, you do raise a good point with this thread. Perhaps it is something we should all keep in mind in the future.

Culture of crass, apathy and cynicism

post=130808
This is irrelevant. This has nothing to do with anything.


welp

edit: actually no, fuck you

Dude you've been nothing but hostile towards everyone in a number of these threads. What the hell is your problem? narcodis was making a good point and you felt you had to shut him off with that kind of bs. I'm not gonna sink to your low and use childish swearing to make a point, I just think you should know you're probably one of the reasons this thread was made in the beginning.

Culture of crass, apathy and cynicism

post=130782
Also disagreed. Reviews are foremost for the players, detailing the positives and negatives for players to see if they want to play the game.
Have you ever been on a site like Amazon and read the reviews? Those are reviews, but they aren't for the author to improve. They are for potential customers to see if they are getting something good quality for their money. It's the same concept here. You read the review to see if you're going to get something enjoyable for the time it takes up. HOWEVER, as this is a game DESIGN site, yes, getting feedback to the author is important too, but that is secondary. First focus on presenting the truth about the game, then focus on feedback for the author.
"Potential customers"? Jesus. What is this, some sort of competitive entertainment market? It's amateur video game creation for shits sake.

Without question, in this community, reviews are primarily for the author of said game. Hell, most games that get reviewed aren't even complete games. This is why authors ask for reviews. Most reviewers give criticism to help them improve, which in turn help themselves improve.

It's a symbiotic relationship between the reviewer and the creator. Any third party on the outside can use the review to understand why the game is bad/good, and in turn help THEM improve with their own game-making skills.

This is a community. We're just creating things and sharing things, not trying to score a wicked Zagat rating to boost our stock options or anything.



I agree with narcodis. I think this is an example of how some people are taking this community to be more than an amateur one, which it is not. Reviews should reflect that more instead of catering to the people who have high standards on which games will grace their precious hard drives. I thought we were directing these reviews at developers, not at random internet surfers who are looking for a good free game. And AznChipmunk, I'll save you the trouble:

This is irrelevant. This has nothing to do with anything.

Culture of crass, apathy and cynicism

post=130722
It is worth noting that some people do request reviews, sometimes not realizing their game is broken at some stage. That kind of thing is responsible for a few of those types of reviews you see on the site (not to mention the staff do get assignments from time to time).





This is true. In fact, when I recently released my demo I asked for any feedback I could get so that I could see if there were any game breaking bugs. And I welcomed any reviews for it as I needed to see if it was worth finishing (it was never a very ambitious effort, admittedly lol). In that respect I'm glad the reviews are not limited by censorship of any kind. I even got a concise, detailed, and very well written review that urged me to keep going with it and make some of the noted improvements. It worked out very well. edchuy's new, as I understand it, but he/she is one dedicated member.

Culture of crass, apathy and cynicism

Indeed, I have read those reviews. Except the last one, I'm always turned away by negative sounding titles.

But at the same time, when I write an album review for my publication, I listen to the WHOLE album. I just don't think it's fair for someone to write a whole review of something they played 1/100th of. And that is where I take issue with much of the negative criticism on here. Sure, the game needs to grab you from the beginning, otherwise why waste your time? But don't write review about it. Offer some feedback in some other form instead of broadcasting it to everyone else. If people are that stingy about what games they're downloading, they shouldn't be downloading amateur games in the first place. Even if we're talking about a game breaking bug, message the author and simply say, "dude, your game's broken. Take it down and fix it."

This applies to professional games as well. If at any point while reading a review I get the impression that the reviewer did not play the entire game, I stop reading and ignore them. So maybe it really is just me, but I never thought so before. I think it's unfair to the creator, and unfair to a potential fan base. To demonstrate, there was a comment in the Blighted Venom review where someone felt it was a lot better past the point where the reviewer quit. I know I drifted from the whole humor thing, I just think measures should be taken to ensure that these reviews are being read constructively, and not just to have a laugh at the creator's expense, or to shatter their aspirations. I hope it doesn't sound like I'm biting anyone's head off, it's just something I feel very strongly about, and I'm glad there is a place to discuss it here.

Culture of crass, apathy and cynicism

A good portion of the feelings of animosity on this site come from misinterpretation of the content in the reviews. I've noticed that a lot of reviewers try to use humor in their reviews to appear clever. Usually, (I hate to break the news but) they fail at it. Their comments come off more as snarky and mean spirited than how the reviewer intended them to be.

I've often misinterpreted them too (I think?), and I'm talking about reviews for projects that are not mine. But I'm sure that the authors take much more offense to them than the outsiders. What makes it worse are the comments beneath that egg these reviewers on by saying "that was so funny, I'll never play this game ever!" and the like. In fact, I've read a lot of reviews on here, and never found one I considered 'funny', just rude or holier than thou. If someone would please point me in the direction of one that really IS funny, and not at the expense of the creator, it would be much appreciated.

Reviews should be constructive. We're not supposed to be actively warding people away from playing these games, we're supposed to be helping each other to improve. That's my take on it anyway. I've wasted my time with a ton of bad rm games through the years, and I'm not about to waste more of it just to hurt their feelings.

Another thing, remember that little kids often lie about their age to make themselves seem more professional or whatever. They're bound to go ballistic over anything they find to be too harsh, and I'm sure their feelings are easily hurt. That's one of the reasons I never released anything in my younger years. I knew I was no good, but I was always proud when I tried something new or finished making a game. Use caution.