You Are Not The Hero!
Legendary hero off to save the world? BOOORING. Feel what it's like to play as an NPC behind the scenes!



You Are Not The Hero!

The Japanese subtitle is really just a play on JRPGs. Pretty much all of the time, the Japanese text and the English text are just translated versions of each other. This time I wanted it to convey something a little different, an extension of the English title. "Really, not a hero" with the topic of the subtitle (you) already established in the English title.

You Are Not The Hero!

@Solitayre I totally remember that, I was so stoked when I bought RPG Maker for psx, had so much fun messing around with that iteration.

Thanks so much for the spotlight guys, I'm honored to be on the front page!

@Ronove Most of the maps were complicated and having the player save anywhere messed up the events. That is, until I realized there was a more efficient and effective way to do what I was doing and still be able to save anywhere. After Chapter 2 I'll probably make it so you can save everywhere haha.

@Rixel that's a very interesting premise for a game, I feel like I should oblige somehow.


very perceptive of you, that's exactly what it means.

Teaser for the finale of Chapter 2 of You Are Not The Hero!

haha I was thinking of cutting that part out because it sort of spoils what will happen next, then again I guess nobody but me really knows what'll happen next ;x

You Are Not The Hero!

Thanks guys I'm glad my hard work has taken some notice! I'll keep doin what I'm doin!

My intro to the RMN Scene

I've only read what, maybe 10 topics on the forum so far Kentona, and I see what you're saying. Thanks for the warm welcomes, I'll keep up the work Addit~

Finally finished a heavy scene for the finale of Chapter 2! I'll link it in the comments~

The main scene where all of the NPCs are moving was very involved. Not exactly complicated, just lots of tweaking to get it right and look more like randomized movements. Time to take a break @_@

How do people in the community handle negativity?

Step one would be to find the difference between criticism and unwarranted negativity.

My personal rule is, when you're given feedback and criticism, take it with a grain of salt. Everyone plays games differently, so their opinion may not be valid for your game. You know what you want your game to be. On the other hand, if their feedback makes some sense to you, or more than one person voices the same opinion, you may want to rethink your approach.
Don't immediately drop everything you're doing or planning and change your game because someone thinks it should be done differently. Hold fast onto your plan. Instead of changing it, make it better.

Now if it's just negativity, you shouldn't just forget it completely, but you shouldn't let it affect you either. Just realize that there's a reason why they're being a debbie downer. They didn't like something. From what they're saying, try to get a good idea of why they're saying it. You can decide then if you want to ignore them completely or improve your game where they think it's lacking.

Bottom line is, don't let it get to you, just use it to improve.

My intro to the RMN Scene

Hey guys, Seita here!

I'm not new to the rpg maker scene, having played around with the 2k and 2k3 series as a kid, and completing one chapter of a game with RMXP named "Ballad of the Wind" between high school and college. After a five year hiatus, I'm finally back with VX Ace, and well on my way to a fully realized game with "You Are Not The Hero!"

I've frequented RMW since the beginning of 2013, and I finally burst my way into the scene here at RMN through the RSW event. Hope to get some great feedback and to give some here as well!

Release Something Weekend

So about the player voting, how does that go about? Is it just voting for the game when you check out the game page? How is the number of votes weighed, and what about the games that are simply overlooked for the more hyped games?