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SUPREMEWARRIOR'S PROFILE

"Do not be discouraged, the only limits are, as always, those of vision".

"If you have never failed, you have never lived. Life = Risk."
Zombie Outbreak
Survival game...

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dungeonmapuse.png

This looks mad awesome, simple and sweet.

hotel.png

I like the graphics, the charsets especially. It all looks very modern.

[Recruiting] Changes will be made~

Your using ripped FF5 monster sprites, won't you get into legal trouble with Square for using them without their permission?

Kickstarting a cure for cancer

I don't know man it seems really far fetched. I mean there's already governments and huge organizations that have put money into finding a cure for cancer and while there have been improvements, a cure still isn't available.

dp2vlsc42.png

That's pretty awesome background you got there I like it. It looks like a leather from a car seat.

Overacheiving to the MAX! 4 parties of 99

What areas did you go to train to get level 99?

The Business Aspect of Starting a Game Studio

author=DanielLWall
Indeed. As far as legal protection, should I just copyright the names and such myself?

Honestly this takes a little bit of a load off. I'm not trying to dig and make sure that I can set up a company just to make this game.

And I have plenty of drive to make profit. 1:00 is usually my earliest bed time as I'm usually staying up trying to organize assets and debug. So drive and creativity will definately not be a problem. ^_^

http://www.obscure.co.uk/copyrighting-game-designsideas/

Well according to this article. You can only copyright the characters and stuff that can be protected. You cannot really copyright the title of a game, or the game idea itself. So for example, you can't copyright a class system or a rune system and claim it's your idea and that it was stolen or anything like that because anyone can produce the same idea. I still find copyright somewhat confusing...

The Business Aspect of Starting a Game Studio

author=DanielLWall
Sorry if at times I seem like the newbie little kid who found a game maker and said, "I'm gonna make a new game and be RICH!! XD!!!" Lol. I've been studying games and what makes them great for around five years now. The joke around my family is that I can't play games for enjoyment anymore, because I'm always analyzing them and trying to figure out how they became so successful. I guess I thought that meant I was ready to just get up, fill out some paperwork and start a game company. But "Sacre Bleu"... I'm only 17... Lol.

Sorry if I wasted anyones time trying to organize my own plans and such. Still, thanks for the advice! :)


Don't worry about it we're here to help, truth is everyone on this forum had such an ambition one time or another in their younger days. It's only right that we pass on what we discovered to the younger people of today looking for help.

I'd say go indie if you can see yourself working hard enough to make money from it. Going indie is probably the best option you got, since you control and do everything. You have so much more freedom with a small indie company, you get to make the games you want, publish them yourself and get all the profits. I don't see a better way to be honest.

The Business Aspect of Starting a Game Studio

If all doesn't turn out as well as you had planned, then you could always just make games and then sell them as a hobby. GO indie and make games in Game Maker, RM VX and etc obviously you have to buy the software. There's no harm in earning a bit of money from your game ideas, who knows it might just be the next big thing.

The Business Aspect of Starting a Game Studio

I had this dream once. What I would say is if you are really 100% sure about making games for a living, then get an internship at a games company, doesn't matter what it is just get one and then get to know people, ask them about their job, what projects they are working on. That would get you in the industry as you would have been working for them and have some experience in how things are done.

Second of all you should decide what you want to specialize in, if it's making the game itself then you better start programming and make some games in programming languages, same thing for if you want to be an artist, level designer, and so forth.

In the business sense I believe it's a lot more complicated than you think, most big game studios just milk out games according to their "trends" that they have found from compiled data and other stuff like statistics that gives them an idea of what customers want in a game, what console platforms and etc. You would also need usual staff that every other company has, such as recruitment staff, accountants for finances, publishers, copyright protection, consultants, researchers, and etc.