SUPREMEWARRIOR'S PROFILE

"Do not be discouraged, the only limits are, as always, those of vision".

"If you have never failed, you have never lived. Life = Risk."
Zombie Outbreak
Survival game...

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Zombie Outbreak

author=Grimdark
Are you still working on this?
Yep!! From time to time.

Steel Knights

This looks cool! Is it made in Java?

Pocket Quest!

Game looks real pretty!

Scanner.PNG

Wow this looks extremely nice!

Synthesis_Menu_P2.PNG

Looks cool but, why would you need cotton thread when making a sword?

EDVIII.png

That's awesome, I'm not a fan of the font but it's readable.

The end of RM2k/RM2k3?

author=UPRC
author=supremewarrior
author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another curious point. VX Ace tiles are just twice the resolution of 2k3 tiles. You can literally take any 2k3 chipset, stretch it by 200%, and use it in VX Ace. it will look just like a 2k3 game.
Does that work for facesets and panoramas?
Facesets, yes, absolutely. I don't know about panoramas because I haven't had much of a use for them yet.

But seriously, I can't think of a single drawback to using VX Ace over 2k3. I could probably tag this project as 2k3 and nobody would know. The only thing that would set off alarms is the custom font. http://rpgmaker.net/games/3498/images/
Well I'm not saying that Rm2k3 beats RM VX. I'm justifying why people tend to stick with Rm2k3.

Another thing I forgot to mention, we have so many event tutorials for Rm2k3. There are very little tutorials for how to make your own script. Is it a bad idea to share how to write your own battle system scripts?

Bottom line is Rm2k3 and RM VX both make games, make your game in whatever make you want.

The end of RM2k/RM2k3?

author=UPRC
author=supremewarrior
I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.
That's another curious point. VX Ace tiles are just twice the resolution of 2k3 tiles. You can literally take any 2k3 chipset, stretch it by 200%, and use it in VX Ace. it will look just like a 2k3 game.
Does that work for facesets and panoramas?

The end of RM2k/RM2k3?

author=UPRC
author=supremewarrior
We also got people here saying people using RM2k3 just plagiarise resources. Well I think with scripting we get loads of people just copying and pasting scripts since RM XP, it doesn't really solve the plagiarism issue now does it?
Stealing graphics from commercial games and using them in an illegally translated RPG Maker is vastly different from using public domain scripts that the authors encourage us to use inside of a legally translated and purchased RPG Maker. I see where you're coming from with that statement, but I disagree and that was a really poor comparison to make.

The point I was trying to get at, is that people still download resources and scripts and add them into their VX game the same way Rm2k3 users do.

The only reason why it happened so much during the Rm2k/Rm2k3 era is because there weren't many original resources around. Now it's a different story because you have available to you RPG Makers 95 to VX Ace, and some resources are ported over from previous makers. The thing is there are a lot of graphic packs available for RM VX. Rm2k3 never had many non-ripped original resources apart from Refmap, Theodore's and RTP.

On another note most games made in RM XP and RM VX look generally the same, the chipsets are of the same style. There are times where I cannot tell if the game is made in RM XP or RM VX because the graphic style looks the same to me.

That's minor a problem I have because I believe if your game looks unique then it sticks out and people remember it for what it looks like as well as the story and gameplay. The problem is that we got too many RM VX games using those minature bulky chibi sprites and I certainly am not a fan of that kind of style.

I'll give you guys a reason why people stick with Rm2k3. It's because it's easier to draw graphics for. You would need to be a pretty darn good artist to draw your own chipsets and charsets in RM VX the resolutions are higher. In Rm2k3 you can draw passable graphics without needing to be a great artist.

The end of RM2k/RM2k3?

The end of Rm2k/Rm2k3? People will still use what they want to use to make games. The comparison between Rm2k3 and RMVX is like comparing the guy who programs games in a programming language and some guy making games on RMVX. The programmer has way more freedom and flexibility, he can do pretty much anything he wants without being limited to making RPG games. The RMVX guy is still bound by many limitations(I don't know what limitations because I have not used RM VX).

We also got people here saying people using RM2k3 just plagiarise resources. Well I think with scripting we get loads of people just copying and pasting scripts since RM XP, it doesn't really solve the plagiarism issue now does it?

At the end of it, does it matter if it's the end? People will still be making games and both programs RM2k3 and RM VX still help people do both, just one program gives the user a much better and easier way of doing it. Whether I plan to switch or not only time will tell.