SUPREMEWARRIOR'S PROFILE

"Do not be discouraged, the only limits are, as always, those of vision".

"If you have never failed, you have never lived. Life = Risk."
Zombie Outbreak
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[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

Sorry I meant IDE not compiler...

I'm also pretty sure Code blocks uses GCC as it's compiler.

[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

Does DynRPG work with CodeBlocks compiler? That is the one I use when it comes to C/C++ and so far I am most familiar with.

[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

Man I'd like to join but I only know the basics of C++ and I've never made a plugin before so I don't even know what or how I would go about it.

+++ DynRPG - The RM2k3 Plugin SDK +++

Oh wow, what a breakthrough Cherry thanks!

Going commercial?

author=SorceressKyrsty
I'd be handing sandwiches to people if I wanted to make indie games on my own anyway. If I could, I'd rather be working at a AAA games studio or join forces like Extra Credits suggested. At this point I'm poor either route so I'd rather feel like I'm doing something rather than flipping burgers. In this next three years I can network, get in touch with other people in the games industry and show my interest. It's all about the people you know, but if two people apply for a games job, one with a degree, one without, both equally talented, the one with the degree will win out.
Seriously dude I was in your position a few years ago I was also going to do a game design degree but I found out it's not that great because of a few reasons.

If you can't find a job in game design you can't transfer to any other career. It's much better to do Computer Science which can be used for MANY careers including game design. I am glad I did choose computer science for that reason and did not waste my time and money on some game design degree.

If you really want to make games for a living then I suggest you learn how to program exceptionally, because games incorporate many algorithms and data structures that you wouldn't even have thought of being used. You have been mostly a PLAYER than a DEVELOPER for the most of your gaming career lifetime.

Programming games are even more complex than programming applications, yes I'm talking about real stuff here. Games are HARDER to program than applications most of the time this is true. Everything has to be done from scratch, loading the images, using those images to make the animations, controlling the game's environment, as well as detecting collisions, programming controls and etc.

Going commercial?

Why should someone do something if they don't feel passionate about it? I'm not about to force someone to do something just because they're good at it. Maybe I have the hands to be the most dexterous surgeon who ever lived, but it doesn't mean I'll want to crack open heads and look at brains all day.

In my experience, if someone doesn't feel passion for something, they're not going to get the most out of it or really DO anything. I mean... here. I'm sure you can think of teachers you've had that clearly loved teaching, and others that were there to put food on the table. Which teacher gave you more? Which got you more excited about learning? Which was more memorable, inspiring?

Mostly, I think everyone needs to just chill out and not rag on other people for taking another route in life. Some people don't want to be neuroscientists and would rather make toys. Big whoop. It doesn't affect what you're gonna do with your life, so just let them do what they want.

This is so true, I've met some amazing teachers in my time and they were able to get the most truant kids into classes because their lessons were so enjoyable.

Sad thing is though if you like to do something because you have a passion for it, it does not transfer well into a business-like environment because you have deadlines and the amount of stress and pressure means that you have to force yourself into it.

I think the big difference between the amateur and industry aspects of game design is that amateur game design is a more relaxed environment where there are deadlines but theres also procrastination but there is more passion involved. The amateur gamer's usual drive is to make something that is fun and enjoyable that will entertain people.

The industry game designer has to try their best to get the most money out of the consumers, since it's a business they are running. They are not making stuff they want to make but stuff they think SELLS to the audience.

But I guess that leaves us with indie as you can make your games in your own time and get paid for them as well, but it wouldn't be a good way to earning income just a bit of cash on the side. Which I believe is as good as it gets.

Going commercial?

-Do you make games for money?
Nope

-Given the chance, would you work on commercial games?
Nope

-Do you aspire to make games for money one day?
Nope

-Why would you NOT make games for money?
Can't be bothered to learn to program properly and I am clearly too lazy.

Now what about if I have a career but make games as a hobby then decide to sell them? Does that count as making games for a living? Think of it as something to be done on the side as a way to earning little income.

Making games is far from being my dream job unless I had some exceptional programming skills. Getting the graphics and sound effects don't really bother me because I could just make mobile games and those require pixel art rather than high resolution graphics. Besides there are plenty of open source websites that let you download free sound effects, I'm sure I could find some free music on the internet too.

I'm probably more likely to make games for money if I knew how to use GameMaker and was really good at it.

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Masterpiece of a mountain you got there

MEGAUPLOAD HAS BEEN SHUT DOWN BY THE FEDS

author=tpasmall
Artists can do that through iTunes already, you set the price and iTunes takes a percentage. Not as good as that, but still way better than the labels.
That's exactly what I thought, which means that MegaBox rivals that too.

MEGAUPLOAD HAS BEEN SHUT DOWN BY THE FEDS