THATBENNYGUY'S PROFILE

I am CashmereCat now.

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Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.

I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.

I want to make games with you.

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The Screenshot Topic Returns



Why does this cliff edge seem so artificial? If anyone would have ideas to make it better that would be much appreciated.

Whatchu Workin' On? Tell us!

I'm working on a Metroidvania in RPG Maker, not platform-style, but rather you roam about a free-roaming world collecting abilities/keys that open locations you passed by earlier. The aim is for it to be heavily immersive, and include a non-linear storyline based on nodes of story you can encounter in reasonably different orders. A man is stuck on an island searching for memories of his wife. That's all I'm willing to reveal.

Let's work on your game descriptions!

author=revised version
They say the Ying and the Yang are symbols of peace, the symbol of bonds between us all. What is invalid about this statement, is simple to understand. Human beings do not truly know what togetherness is. All the humans do is fight and brawl; humanity is slowly succumbing itself to doom, lowering its state into pure darkness.. This darkness has already corrupted Ying's mortal form, the one named Ling. She was already powerful. Her corruption made her long for the total domination of the world. She has created the powerful and perfect army, and is ready to unleash her fury upon the entire planet. As legend would have it, Yang's mortal form has been unexpectedly cast out into the world, to prevent this tragedy from befalling humanity. However, this is not to say the story is exactly set in stone. That is, when unexpected turns of events happen, perhaps even the gods will not know what to do or expect. Will Yang be able to put a stop to this madness? Or will Ying's forces take over the planet, sealing its fate? Only a legend composed of fate and will-power can stop its doomed destiny.

Only time will tell...
'Ying Yang' is a game I am making (me, alone), relating to the concepts of Ying and Yang and their place in the fantasy realm. The game was first made as a test using VX Ace, but I scrapped it and decided to remake it entirely. This is the result.

Enjoy!

CHARACTERS:

Yang
AGE: 17
GENDER: Female
Our protagonist is setting out on a journey that may end up to be the ride of a lifetime. Helping her along the way is her pet fireball, Blazer, and her best friend, Yo. Together they will somehow save the world, even despite them having no idea how. She knows a fair deal of knowledge about tools and weapons, and Yo taught her most of what she knows with swords. While she naturally knows how to use magic to a small extent, she is currently only able to create small little gusts of wind.

Yo
AGE: 18
GENDER: Male
Yo is Yang's best friend. He is strong, kind, and able to go the distance to get things done and do what's right. A friend to the end, to put it brief! He is quite skilled with swords, and has taught Yang a thing or two about using them, as far back as to when Yang was 14.

Ling
AGE: 27
GENDER:
Female Ling is Ying's mortal form. As it is, Ying has already seized control of large portions of the world. After power consumed her, and she became corrupted, she longed for more. So much more. As destiny would have it, just as she is about to unleash her fury upon the planet, fate would have Yang and her friends might journey out to stop it. This is how the tables have been turned, and unknown to them, favour has decided to turn strongly on their side.

The Taijitu
The Taijitu is what Ying and Yang are called as a whole. The tables have been turned. Yang is usually aggressive, whereas Ying is usually kind. But, for an unknown reason, their roles have been switched.

Draco
AGE: 2000
GENDER: N/A
A god, a divine, and a constellation. Draco is one of the major praised gods. Sometimes, Draco is related to Akatosh of Skyrim due to his being depicted as a dragon. This is untrue, of course. Draco is guiding Yang, doing what he can within his restrictions to help her. However, even gods have their limits. And sooner or later, things tend to go astray.


I rewrote it, if you like it.

Immersion vs. Game Mechanics

The premise and the experience are what your players are looking for, and not the gameplay. If the gameplay provides immersion, then it succeeds. If the gameplay isn’t linked to the premise of the game, if it doesn’t support the immersion of the game, then it isn’t doing its job.

To what extent do you agree with this statement?

For me, the experience is melded in with the gameplay, but I'm just wanting to hear to what extent should gameplay be considered detrimental to the immersive experience of the visuals/sound/atmosphere/storyline? What is the few tips you find that remind you to balance these factors appropriately?

Rhythos RPG Builder - a Free and Open Source Dev Tool

You have raised $666 so far for your kickstarter :I

Rhythos RPG Builder - a Free and Open Source Dev Tool

I was wondering what was different about this from RPG Maker... but then I realized...

Can you export your games to Flash to be hosted on game sites? If so, fuck yeah!

Befuddle Quest 6: The Next Generation

Wow thanks for this, kentona. Very professional and well-done, and thanks for "most fun" award. I agree with Dec that my puzzle wasn't very polished, but I enjoyed partaking anyway!

EDIT: Ratings for each puzzle:

Jude - Filter Circuits 4/5 simple, short, effective.
kentona - Settlers of Kentan 4/5 deep gameplay, fun, lags a fair bit.
GreatRedSpirit - A Thing Happened 1/5 basically pull a few switches, no strategy. frustrating.
Avee - Deadly Invaders 2.5/5 dodge game diversion.
Rachael - Mirror Cavern 3/5 good mechanics, fun game but needs more challenge.
thatbennyguy - Keying In 5/5 A+++ best game ever would do again.
Liberty - Ancestry 2/5 good mapping, but needs good puzzle component.
Bobhostern - Avoision 0.5/5 kinda too basic and simple. wasn't included in game
Gibmaker - Tile by Error 4.5/5 very well designed, magnificent mechanic. mind-boggling fun. best puzzle of the lot.
Marrend - Drawcab Monks 2/5 confusing and hard to understand. also the solution is too simple.
Caz - Chappy and the Intercom 3.5/5 great mapping, good boulder-pushing component.
Hexatona - FLASHDUEL 4.5/5 extremely fun, great replayability, if only a bit slow to navigate throughout menus and hard to pick up. but once you do pick it up it's addictive.

Happy Thanksgiving

Too bad Thanksgiving is only big in Murka. I do like me a good turkey. Wait, do I?

Your favourite TV show openings as a kid/teen.

WHY ARE YOU GUYS STUFFING ME WITH NOSTALGIA

~Murder Mystery Mafia~ [Game Thread]

Lyle Jives, Chief Steward
My power is that I am loved.

It takes 1/2 majority + 1 to lynch me.

Please unvote for my dear life.