THATBENNYGUY'S PROFILE
thatbennyguy
1612
I am CashmereCat now.
~~~
Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.
I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.
I want to make games with you.
~~~
Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.
I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.
I want to make games with you.
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Arcade Heroes
Arcade Heroes
author=Space_Monkey
You can use rtp or custom if you want. Something like space invaders for example could look a lot different than rtp (more like old atari 2600 graphics). But if you want to submit content for outside of the mini-game (like customer for the arcade) he should be rtp style if that makes sense.
Here's the thing though. You're only allowed 4 tilesets in VX Ace Lite, so people who make their own tilesets are gonna have them erased.
Maybe it'll help to have a tileset that we can use for our arcade games, or we post them in raw form, and you create a tileset that makes our games look more "arcadey". What do you think?
Arcade Heroes
Arcade Heroes
Benny Interviews: MISTER BIG T
author=edchuy
Benny, thanks for sharing another interview! I think you meant to use per se instead of per say.
Thanks ed. That was MISTER BIG T not me though ;)
[Poll] How Much “Planning” Or “Prepping” Do You Do Before Starting Your Game(s)?
Pardon if I'm being offensive, but it seems like a lot of the people that plan every little detail of their game before starting have never finished projects :P
How do you design a good puzzles?
I wrote an article about it.
When you find an idea too meaningless, perhaps you haven't scratched the surface enough. Usually puzzle ideas come from a mixture of very simple ideas. Such as pushing boulders. Pushing boulders to make your way out of a maze is simple by itself. Doesn't mean it's meaningless, but it's very simple.
After that, what if when you stepped on a switch, then spikes went down/up? You could navigate your way through a maze of boulders while stepping on spike switches. That makes for a bit more complexity. You could probably do about 5 puzzles with various variations of this.
Then what if there was a function where you had a clone that moved at the same time as you? The combination of these 3 mechanics would prove for dozens of puzzles.
If you need help, mail me the project file, and I'll give you ideas about what's right and wrong.
When you find an idea too meaningless, perhaps you haven't scratched the surface enough. Usually puzzle ideas come from a mixture of very simple ideas. Such as pushing boulders. Pushing boulders to make your way out of a maze is simple by itself. Doesn't mean it's meaningless, but it's very simple.
After that, what if when you stepped on a switch, then spikes went down/up? You could navigate your way through a maze of boulders while stepping on spike switches. That makes for a bit more complexity. You could probably do about 5 puzzles with various variations of this.
Then what if there was a function where you had a clone that moved at the same time as you? The combination of these 3 mechanics would prove for dozens of puzzles.
If you need help, mail me the project file, and I'll give you ideas about what's right and wrong.
Games with good stories on this site?
Happy Birthday -- VX Ace mystery horror about a girl who has been murdered. But who did it? Really satisfying ending, but sometimes hard to gather clues. I consented to a walkthrough after a little bit, but I was still blown away by the story. I'm considering contacting the maker for help in writing some of my game.
Wither -- A no-brainer for me. My favourite RPG Maker game on this site, hands down. It's one of the few RPG Maker games which I consider real art.
A Blurred Line -- The first RPG Maker game I ever played, and the one that inspired me to play games. This should be the blueprint for all RPG Maker developers. The story is so good, with plenty of twists and turns, and the pace is masterful.
Wither -- A no-brainer for me. My favourite RPG Maker game on this site, hands down. It's one of the few RPG Maker games which I consider real art.
A Blurred Line -- The first RPG Maker game I ever played, and the one that inspired me to play games. This should be the blueprint for all RPG Maker developers. The story is so good, with plenty of twists and turns, and the pace is masterful.
The Screenshot Topic Returns
author=LockeZ
Uh just as a note, I'd like to point out that all of these except the one with two beds have the same amount of floor space as my 3x3 example map, or maybe like one tile more.
Yeah, I apologize. I thought the issue was about the contents of the room, rather than the floor space. I was just giving examples where hospital rooms included couches, dining tables, cabinets or lockers. Upon second reading it was mainly the issue of space you were concerned about. Which is totally understandable. I don't mean to make enemies.
author=BradyDon't you mean if it does suspend your disbelief, and every game/film/work of art's gotta stretch you to suspend your disbelief somehow. If everything was realistic, it'd be boring. Most bullets from grunts would hit the protagonist, and the hero would die within the first 5 minutes. Or whatever. Suspension of disbelief is a good thing that humans are capable, just don't test its boundaries as a developer.
You can't just say "suspension of disbelief" as some buzzword and automatically have it be okay. If it doesn't suspend your disbelief then it should be addressed, and that's exactly what LockeZ was doing.













