VISITORSFROMDREAMS'S PROFILE

Hello,

My name is Daniel, I am an Australian animator and film maker living in the Australian outback.

Currently working on a game called "Shooty and the Catfish".

You can check out my animation and game work here:
https://www.youtube.com/user/VisitorsFromDreams

You can check out my gaming channel here:
https://www.youtube.com/user/Gerkinman
Flatwoods
Something mysterious has landed in Flatwoods.

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The Shooty and the Catfish Progress Report: 06/10/2018

author=zDS
I was going to make a "hey it's not June" dumb joke and I think that maybe, just maybe... I spot Edmund???? o:

who am i kidding ill still use soul costume


Edmund looks like quite the wild man in 2 colors ha ha.

HEARTBEAT has Officially Launched!

Ayyyyyye congrats! Thats great!

Cool to see someone doing a soft launch on itch.io before hitting Steam, I was planning on doing the same thing. Itd be great to have a blog later about how that goes down as its not something I have seen talked about much but I can see it becoming a popular distribution strategy down the road.

NEW TRAILER FOR HAPPUP

Thats one happy looking robot. This game is looking great! <3

Official Release Date!

Im excited!

Unlike the characters, the game is not dead

This is looking so gooooooooood!

June Update: Special RMN Edition

The hype is real, despite working in the engine there aren't many RPG Maker games that get me genuinely excited, Jimmy is one of the few.

Im sure Nitrorad would be glad to revisit the game after the praise he gave the demo.

Chapter 2 complete. Golly gee!

Damn dude, this games going to be huge! :O

Progress 2/28/2018

Is the game about an island learning to cope with being adrift?

The Shooty and the Catfish Progress Report: 02/20/2018

author=SgtMettool
Alright so I gave the demo a go and I figured I'd give a quick rundown of my experience rather than write a full review:

That's fair enough considering that its a demo. ;)

author=SgtMettool
So far, I really like the cartoony and whimsical art style that the game is going for and some of those monster designs gave me a good chuckle. There's definitely a lot of heart and personality put into what you're aiming for and I think it's paying off so far. Slim Grim is a heck of a character to end up in a room with, and he kinda reminds me of the grim reaper from Conker's Bad Fur Day.

Slim Grim is actually from an old cartoon I made years ago called Spilt Coffee. I think Gregg was definitely a big influence on his personality along with Johnathon's conscious in David Firths "A Black and White Cartoon About" series. I love aggressive but harmless characters, especially when they contrast heavily with those around them.

author=SgtMettool
Unfortunately, I was not able to finish the boss of Area 1 because all of Shooty's skills depend on having items in your inventory and if you run out, there doesn't seem like there's much you can do besides use the knife. As far as I was able to find, there was no way to make enemies respawn, so if I ran out of sources to get ammo at, that was it. You may want to address this so players don't find themselves trapped in a corner. I think it's neat that the game encourages resource rationing, but it's just a tad too punishing. Have something players can fall back on in a pinch!

Sounds like someone is a little trigger happy. B)

Seriously though, this is an interesting issue, I actually toned down the number of item drops after a lot of people told me they got to the end with way too many bullets and herbs in the inventory during testing but your the first person to run into the opposite problem. I could always increase the effectiveness of the knife on that boss to make it easier if you do run out of resources. I can see this system is definitely going to be difficult to balance going forward... either that or I need to try to really encourage people to only use firearms when the knife isn't "cutting" it.

author=SgtMettool
Either way I liked my time with the demo, and i'm curious to see how the story and combat open up later.

Thanks for taking the time to try out my dinky little demo. Ill add these issues to my list of things to fix as I move forward!

It's Demo Day!

Really solid demo, establishes the mechanics really well. Only real critique was that I wish the little girls hands moved when she walked side on, it looks a little odd to me as it currently is.

I love the fact both this and Shooty and the Catfish feature a giant scorpion in a cave under an old building as a first boss, ha ha.