VISITORSFROMDREAMS'S PROFILE

Hello,

My name is Daniel, I am an Australian animator and film maker living in the Australian outback.

Currently working on a game called "Shooty and the Catfish".

You can check out my animation and game work here:
https://www.youtube.com/user/VisitorsFromDreams

You can check out my gaming channel here:
https://www.youtube.com/user/Gerkinman
Flatwoods
Something mysterious has landed in Flatwoods.

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Misaos 2020 - Discussion Topic

I wish I got to play more (or any) RPGM games this year... and thanks to those of you who played Shooty and the Catfish! I don't know if it got any nominations this year but if so then thank you! Was funny that it did really well over on itch.io but didn't really get any traction here. Ah well, maybe next project!

October 7 - Development Update! Cats, Crows, and Spuds, Oh My!

Looking as fantastic as ever!

What can be done to make RMMZ have overwhelming positive reviews?

What do you mean with no GPU support? I find that remark interesting, since from reading it I was under the impression that MZ's corescript does almost everything in pixie.js sprites and/or canvases, which usually are GPU accelerated. After all, it does require WebGL now to even run a game.

That might be the case but it certainly isn't actually optimised for taking advantage of the GPU in any meaningful way. I have a RTX 2080TI and I get frame drops (I also have 32gb RAM and an I7 which it doesnt seem to take any advantage of).

I can run games with raytracing at a locked 60fps (or more in some cases) but I can't play the MZ sample games without stutter? It might be using the GPU for the rendering pipeline but that seems to be it.

Also I have to say find MZ's solution for the widescreen problem actually quite elegant: IMHO a 4:3-style centered floating UI looks pretty nice on a widescreen game map. But maybe that's just me. (Although yes, the top-right menu button placement when outside of all menus wandering the map is hideous and weird, obviously it should be in the outer right corner and not somewhere half in the middle.)]

I like the floating menu as well but the fact the engine (and thus UI) was designed for 4:3 instead of 16:9 in the first place was insane in 2015 when MV released and beyond human comprehension in 2020.

What can be done to make RMMZ have overwhelming positive reviews?

I was initially excited for MZ but its now its released it doesn't do much that really interests me outside of the new predictive cutscene editor. I use all my own assets so the RTP is worthless to me which leaves me with engine level fixes I was hoping for.
- Spritesheet support for enemy battlers? Still not included.
- Nearest neighbor pixel scaling? Still not supported.
- UI customisation options? Still not supported.
- Widescreen support by default? UI in general still breaks and battlers still break in side view.
- No multithreading or GPU support.
These are just a handful of issues I have been complaining about since I got MV at launch, none of them have been attached and all of them effect the games I make and my games compared to most peoples are incredibly simple. MZ isn't a bad engine, but its a pretty underwhelming release in my eyes.

Art Corner: Bosses and more monsters

Loving the Octopod and Flower, these look great!

Shooty and the Catfish: Fully Reloaded

author=PsiSteve
This has been on my must play list since I loved the old demo ages ago. I'm desperately trying to finish my own game, so the wait of playing this is killing me.

*deletes my game progress just so I can play this*


I can guarentee that it will take up 5 hours of your life that you will never get back, haha.

Shooty and the Catfish: Fully Reloaded

author=calunio
I just want to say that being able to save in the first second of the game was a huuuuuuuuuge plus for me.


Im glad the game has atleast one thing going for it, lol.

Its done... go play it.

author=DungeonDevDude
I said it on twitter, but congrats on the release!!


Its okay, I don't get tired of hearing it. ~ <3

What Videogames Are You Playing Right Now?

Just finished Gears 5, really enjoyed it, has some pacing issues due to the new open world segments but I preferred those to the horde mode sections in Gears 4.

Now im back on my PS3 backlog and playing through Max Payne 3. Feels surprisingly good for a Rockstar game.

Critical Hit! (now playing The Lost)

author=halibabica
author=visitorsfromdreams
Just a heads up you can scrap Shooty and the Catfish Episode 2 now that the full game is out! :O
NO

author=unity
Is it possible to replace it with the full game? That'd be fun to see :DDD

YES


Ouch!