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Aladdin
Defeat the vermin of the underworld with the help of a fire djinn.

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Screenshot Survival 20XX



p.s. Yeah, this forum has a glitch where clicking "preview" submits the post if you're using NoScript and forgot to enable scripts.
This is the third time this has happened.

Screenshot Survival 20XX

author=LockeZ
If you really want battle portraits, consider using RPG Maker XP instead. One of the nice things about it is that the default battle system has large battlers for both the heroes and the enemies.


But it's possible in vx ace isn't it? I'm guessing its possible to edit the draw_face part of the script so it can be any image you want, the trick would be in making it generate a different pic for each character, and the ability to change portrait mid game.

I could get xp but it doesn't look great, I prefer how games look in vxa. (Not mentioning the time and money I've already spent on vxa which I guess doesn't count as a reason)

Whatchu Workin' On? Tell us!

Here's my first character portrait, work in progress.

The pig will probably set the artistic tone for the other characters. I drew them first but they came out a bit poorly, or too realistic.

My avatar is from Mr. Driller series, maybe I should take inspiration from it.
I freakin love that series's art style!
Normally such a style would be too zany for a ww1 themed game, but after taking the pig into account, a zany style is appropriate.
EDIT:


What are you thinking about? (game development edition)

I am browsing yanfly scripts and the lunatic battle system gives me an idea for a script. No idea if this has been made yet but I might like to have something like this for my game if possible: The less HP you have, the more damage all your attacks deal.

I see yanfly scripts that do things like, 100% critical rate if you are below a certain HP. But what I have in mind is more of a gradual scale, you don't have to be a specific HP, but the less you are the more powerful you become.

Something like:
50% damage if you are at 100% HP
150% damage if you are at 0% HP. (but maybe a teeny bit higher than 150, since you will be at 0 or 1 HP much, much less often than you will be at full HP.) So maybe the scale should go up to 200% damage.

EDIT: omg, a script like this really exists
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-parameters/lpp-empower/

Screenshot Survival 20XX

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What are you thinking about? (game development edition)

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Sorting Skills/Magic in your RPG

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Screenshot Survival 20XX

Thank you very much for the code, but the Core Engine comes with a few perks so it seems to be worth using anyway. Anyway, like I said, I'm going to make my own portraits. The current ones are just placeholders. But I'm wondering how I will solve the 96 pixel limit issue.
I should probably try inserting a random 124 pixel image into the game just to see if it goes through. After all there's no sense in drawing portraits only to find out afterwards that they won't fit.

edit: I really doubt it will work though. It truly seems like I will have to make 96 x 96 portraits and have the righthand side of them be blank.
This actually isn't the worst thing in the world, provided the characters are facing right.
The way I laid out the HP and MP values, and action icon, actually makes it so there's a lot of sense in leaving that area blank.

EDIT: I could put frames/borders around the portraits, this way it will seem less random that the image gets cut off. I probably won't do it since it will take even more space away from the actual portraits, but it's an option at least.
On the other hand, it would make it look stylized like a trading card game almost, and that would be really cool.

Game Name Ideas

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What do you love/hate seeing in a game?

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