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Cecil faces his greatest challenge yet...

This is just a quick and silly tech demo, based on the Final Fantasy dog meme,
Something that I threw together for fun, in order to showcase Cherry's new picture-in-battle-feature,
only available in the official version of rpgmaker2003.

Download now available

(I actually wanted to call this "Final Fantasy Uncanny: The Doggin", but "Final Fantasy Dog" is easier to find on Google - most of the default battle system game mechanics found in this game is actually taken from Final Fantasy Uncanny, another tech demo I've been working on, on and off for a couple of years.)


If you liked what you played, be sure to nominate/vote on this tech demo during the 2018 Misaso awards for:
"Lawsuit Waiting To Happen"
The "How the Hell Did They Do That?" Award
"Punniest Game Alive"
"Year of the Dog"
"Best Fan-Game Entries"
"Kefka Award" Best Antagonist (...for the dog, but I won't push my luck.)


Special Thanks to:
hedge1 for his program sprite sheet creator, which this game would not be possible without.
Blind, probably one of the best dudes to talk while creating rpgmaker games, check his game Beloved Rapture.
Kaempfer, probably one of the most reputable rpgmaker testers, very solid and very thorough advice, he won't let you down. Be sure to check out his rpgmaker2003 game Evoker.

And last but not least, anyone and everyone whose ever commented or contributed to the New
"SegNin Rare/Obscure RM Games Request Topic" - Thank You! ❤
(I've learned more than just how to archive old rpgmakergames from you guys, so yeah,
it really means a lot. Expect more developments from there soon.)


If you want to see more rpgmaker2003 games that use this new feature, check out:
Project Heaven's Door by JosephSeraph.
And that really cool game that Darken is working on that he hasn't made a gamepage yet for.
(Darken = secret-best-most-humblest-game-developer...well, he's got my vote anyways.)
-------
EDIT:(NEW) When you get the chance, check out the Demon Legacy Remake, Eldritch Law, probably one of the most promising rpgmaker demos of this year.
-------
It's going to be really crazy to see what type of rpgmaker2003 games this new feature will bring!

Thank You for checking out the gamepage!



Additional Credits:

Rydia Voice Over by Caroline Macey
from Final Fantasy IV(2007) Available on Nintendo DS and Steam

Battle Message Window, learned and studied from Leric's rpgmaker2003 game CyberFactor.

Special Thanks to Qhimm (the ff7 forum site) for additional help.

This game is dedicated to Atendra Diwakar (Aten) who passed away on November 11th 2013 - Aten was a large contributor to RM tutorials back when it was still an active website - What was particular important about Aten's work, was his approach to creating custom battle systems: not only did he recreate these particular final fantasy battle systems in rpgmaker2003, but unlike other rpgmaker fan games, they actually looked like, the techs they were based off of: "Steal" actually looked liked "Steal", "Scan" actually looked like "Scan" and "Summon" looked like "Summon".

Aten's work was always created in such a way, that it was very easy to use, and very easy understand so much that, his work is still being used today.Be sure to check out his games, Legend of Vanadia and Final Fantasy Dreams. These games may not have won any awards, but they are sort of a testament to the creative prowess he was capable of.

You were a really cool guy Aten, we miss ya. :(

Latest Blog

2018's Punniest Game Alive Winner, shares history with Newgrounds flash movies and rpgmaker.

First of all,
I want to thank everyone who voted last year. This would not have been possible without you guys, this really meant a lot, Thank You!♥




...For awhile I've been lamenting whether or not I should write this follow up post. But after seeing this really cool tweet about FFvD* and the cool reception the new tech demo is getting. I thought I'd give some background info on my history and why I've stuck with rpgmaker for so long:

As I mentioned in this thread. I got my start playing stuff like MegaMan RPG and AOL vs. Final Fantasy on Newgrounds back in 2001. These games look kind of dumb now right? Well, to be honest, they always looked dumb. But back in 2000, with the success of the Final Fantasy series here in the west, for the longest time Macromedia Flash was the only thing a lot of us had access to when creating our own Final Fantasy games.

With that said however, I thought AOL vs Final Fantasy, was the coolest thing ever!! Since I didn't have FF9, I played this game like, a thousand times studying how this guy got this thing to work, cause at first glance it looked like this dude got so close to creating a living breathing Final Fantasy game in Flash!! It starts off with Cloud and Vincent - in aim chat gif format - facing off against one of those AIM Buddy Icons, before Vincent disconnects in the first round!


( ( ͡° ͜ʖ ͡°) any of this look familiar?)


...Anyways the game ends with Cloud performing an "OmniSlash" on the Aim Chat Buddy Icon, before a little Chocobo lands on his head asking the user to replay the movie - Yes, you heard that right folks, this little tech demo, wasn't actually a game but an interactive flash movie. But that was the reality back in 2000! We knew how to make these games look like Final Fantasy, we just didn't know how to program them - But a lot of people came close.


Final Fantasy Game Engine, FF A Flash RPG, Grayer's Quest RPG


In fact, if you follow the creator of AOL vs. Final Fantasy's other works. You'll see, he starts out using Flash, but over time, as he discovers rpgmaker2000, he starts putting rtp resources inside his flash movies, before he stops making flash movies entirely, - a couple of years later, the best Final Fantasy game I came across that was made in flash was Final Fantasy AA in 2006:


FFAA was a really cool parody web/game series created by the denizens of the 2ch community.


What was remarkable about this series, was how they finally got a fully functioning Final Fantasy battle system to work in Flash. - However, what was unique about this format, was the platform it was created for: web distribution. Because file size was still such a huge point of contention, back in 2000s, these guys had to figure out, how to create the shortest amount of "Final Fantasy" in the least amount of time.
So each episode consisted of: an animated cutscene / followed by a final fantasy battle / and then ending with another cutscene.

As a result, they created a new format, one that was short enough for episodic content and online platform distribution, but unique and compelling enough that it still reached the same emotional heights you'd find in traditional jrpgs - With FFAA, I thought, for sure this format was going to be one of the many futures of indie rpgs going forward.


...So once I came to GamingW in 2007, I was immediately taken aback, not only by, just how far behind we all were, but over what I saw: a community that was still at odds with itself, fighting over the future of rpgmaker games, before rpgmaker could even truly begin.

During 2000, in Flash and sites surrounding Newgrounds we had guys like Nelson Hurst on FlashKit.com, the creator of Genryu's blade, he made a short flash animated movie, that was so good and seen all over the world on the internet, that it premiered on TV in the states on ShowTime. Adobe contacted him immediately and asked if they could license the .fla file for research and development to help make flash more animator friendly.



Genryu's Blade(2000)



This changed the way, not only how future animators approached flash, but changed the accessibility of digital animation and animation overall, forever - When you go to animation festivals now, and ask new students what inspires them, it's not disney or pixar, it's a cartoon they've seen on Newgrounds or an animated short they saw youtube by one guy that made it big that inspires them.

...But with rpgmaker, it's an entirely different story - I've been here since 2007 and I've seen a lot of things, but there's one thing I can say with absolute certainty: Our community is so incredibly small, that whatever feud you may have against some rpgmaker game developer, or how their game somehow got popular on youtube, tumblr, reddit or some other social media distribution site, is not worth fighting over - rpgmaker still has something to prove.

With rpgmaker 2000 and 2003, finally available in English, legally, we now have a tool that can make games like Final Fantasy and more for commercial distribution.

I've waited years, for a program like this, but it feels like not only are we still fighting with each other at times, but we're constantly playing catch up with the rest of the world - Please don't squander this opportunity.

If you need to, become a better writer, learn how to draw, take an art course, take up programming, start a band (Yes, there's actually a great set of soft skills and leadership skills in there too!) - do anything and everything you can get your hands on, so your game can stand out, just a little bit more while approaching these programs, because it all matters when you're making these games. RPGMAKER won't make your game for you, there are shortcuts, but you still need to know these fundamental, principle things - It all matters!

But most importantly, we can't afford to fight with each other.
We have so many hours and so many years ahead of us, to make these great games with. We can't afford to waste them.

Now is the best time to be an rpgmaker!

Thank You! Everyone♥♥♥

WAIT FOR APPLAUSE

FINGER GUN DARKEN♥

EXIT STAGE LEFT
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(*if there's anyone in the comments, who can speak japanese that can help translate the twitter retweet, please let me know - google translate is not cutting it here, I've tried for hours to translate this thing and it still doesn't make sense. :( )

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yo uh, whoever downloaded this the 300th time, thank you. I actually put a lot more effort into this than Steamed Hams.
Both were actually a lot of work, but I was secretly bummed when Steamed Hams was doing better than this one.

It'd be cool if I could pause the world for a moment and start working on stuff again.

But yeah, uh. Until then, stay tuned and stay safe.



Hello. Thank you guys for downloading this 400 times.
I'm working on new stuff this year. I dunno if I'm going to finish it all but I'm gonna try.

...Yeah, like, okay... it doesn't sound cool, when I write it out like that.
But it's gonna look great once it's done.
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