AEROFUNK80'S PROFILE

There are two things I love: video games and writing. I've enjoyed writing stories since I was very young, and I'm an 80/90's kid, so my childhood was Atari, NES and SNES. I wanted to go to school for video game design, but that's not where life took me. When I discovered RPG Maker, it allowed me to take my two passions and fuse them together. I absolutely love creating fantasy worlds, writing the lore and developing characters. I do lack the artistic creativity and plugin knowledge, but I like to think I make up for that in storytelling. I love the old school RPG's where they gripped us with great stories: Final Fantasy 2&3, Chrono Trigger, Lufia and Secret of Mana to name a few. Tales of Yuria is my way to tell the first chapter of the world I've been creating for years.
Tales of Yuria: Mausoleu...
Short story adventure and continuation of The Dragon God

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'cross Rivers

Looks interesting. Question? I see a combat screenshot. Will this be more Visual Novel (since you have it flagged as that under genre) with some combat? Or does it have an equal amount of story and battles? Love the tileset and sprites, btw!

I Watched My City Die

This looks really good. Love that tileset. Using it for one of my upcoming projects, too. I'll keep watching the progress of this game. Looks good so far :-)

Beetle Ninja 2

Love the artwork. Tilesets and sprites look amazing. I'll have to check out the first game. This looks interesting! Congrats on your game page going up btw :-) Just subbed!

bioScreen6.PNG

Woops. Just realized the item is an "Electrical Part" and description says "Electronic Part." :-P

Tales of Yuria: Mausoleum of the Gods Review

Thank you for playing and the great review. Really enjoyed reading it, and I'll continue making improvements in the areas you mentioned. Really looking forward to showing everyone my next game. Oh, wait. Next game, you ask?

<insert opportunity to self promote Tales of Yuria II>

Why YES, there will be a sequel. You can find it here: Tales of Yuria II: The Gilded Crown :-)

Thanks again for playing!

Bloodstained Hands

author=Strak
I'm glad you're enjoying it! I can understand why those things would be bothering you, however I've learned that I can't make a game that pleases everyone, so I've worked towards creating the best game I can that I at least know I would enjoy myself. I will agree with the animated battler portion, but I found that creating animated battlers for every monster in every region was too much of a challenge for me to take on myself, so I resorted to animated humans only.

The combat should ramp up, although if you're over leveled you may not experience much challenge. There are points where the difficulty can jump pretty dramatically if you're not prepared though. Fortunately, new game plus adjusts monster difficulty to your level, so if you're commited to multiple playthroughs you'll find more of a challenge later on.

As for lockpicks, that one is simple. In the same room as the assassin who offers them on missions is another assassin who offers a different type of mission. He's call the Alchemist. He also runs a shop where you can buy lockpicks and various combat items.

Hope this helps, and thanks for playing! If you're feeling generous and would like to offer a review later on, I would be incredibly appreciative. Good luck!


Oh, good. I need to pick up some additional lock picks. I keep finding chests that I can't unlock. I'll do that next time I play. Thanks! Great game so far, though :-)

Bloodstained Hands

Played a bit more today. Overall, I'm really enjoying the story. Your game and dialogue are well written, and I loved the lore behind the different gods, etc.

Just a couple of things that throw me off, but these are just personal preferences... it mostly comes down to combat:

I'm not a fan of the different battle sprites. When you're traveling and get a random encounter, you fight static SV art battlers, but during the prison tower, you were fighting guards that were actual sprites. Just from a consistency standpoint... I thought this was a bit weird.

Also, your encounters don't have battle music. I love your choice of music while exploring, but then a battle starts, and it's the same soft, peaceful exploration music. Doesn't really stand out or feel like an intense battle. You should get some battle music to make fights more exciting :-)

Also... I don't want Dark Souls, but so far combat has been really easy. I'm hoping it gets a bit more challenging. I barely use my abilities because my characters do decent damage from a normal attack... sometimes killing an enemy in one hit.

Question... really want to try lock picking more, but I was only given a few during training, and I can't find where to get more. Is there a vendor I can purchase them from? I know the one assassin said he'd give me some for a mission, but he doesn't have any missions right now. Curious if I can purchase them. Keep finding locked chests but have no lock picks. :-(

That's it, though. Overall, I think it's great. Love the artwork/tilesets, the mapping is beautiful, and the music is really good. I'm most impressed with the dialogue. It's well written, and the story is interesting. Looking forward to playing more! :-)

TRACHI

Hey! Of course. I know the annoyance of tileset issues, grammar, and other little oversights from my games. You can test them yourself 100 times, and then ONE person plays, finds tons of stuff, and you're like... "How in the #$@$ did I miss that?!" LOL

I did mean to post this, though. The positive definitely outweigh the negative. Really enjoying it so far. I haven't played anymore, but I will be. And yes... I'd love to play the pre-release build. Just hit me up on here. Good luck with Act 2!

Bloodstained Hands

Oh my goodness. Help. How do you save in your game LOL I want to take a break, but I cannot find a save point. Been playing for awhile too....

*EDIT* Nevermind. I found it. I think I missed the controls. Kept hitting ESC and thought you had the menu screen blocked off. Had no idea "D" took you there.

TRACHI

Played a bit of the game and will play more later. So far... I'm enjoying the story. Just a few things you may not be aware of...

There are issues with some of your tiles. You can walk through them, or they're above your character when they should be either below or blocked off completely. Perhaps you need to check your tileset and the Passage you have assigned to them. Here are a few examples. I included pictures hidden with a spoiler below each one, too:

1. When you first arrive to Trachi (after the coach ride), you can walk over the road sign and bush below it.



2. Same area, along the right, above the stagecoach. You can stand on top of the bench, and the window is above the player, so his head is underneath it.


3. Next screen, with the woman asking if you'd like some dumplings... the flower on the ground is above the player, so if you walk through it... it looks really awkward.



4. This tree/bush is missing the bottom tile:



5. Did you mean "clerk?"


And just a few other observations (no screenshots):

1. Spelling error with the "Unrelenting Man." You spelled "even" and "begin" wrong.

2. There are two villagers: one outside and one in the custom's office. You ask where barracks are located, and they both say... "Right over there." The guy inside saying this doesn't sound right. Sounds like you're already in the barracks. Maybe change his dialogue to something like, "Yes, just go outside and it's the building to the left." Just a thought.

3. The guy asking you to talk with the cranky hermit. After he says he'll handle it himself, he just teleports to the door. You should have him walk over to the doorway. Or have the screen fade out and back in after the transfer.

4. For your transfer events. You should have them transfer to the new map one tile ahead. You have them standing on the transfer event back to the previous map. So players have to move forward 1, and then back.

5. Also... I'm one to pause some dialogue in my games for some dramatic effect, but it seems to happen a bit too often, and the pause can be quite lengthy. Have you considered shortening the Wait Time for some of these dramatic pauses in dialogue? Just a thought :-)

Those are little things, though. Overall, I'm enjoying the game. Love the cute sprites and their clothing! Love the mapping too. Such a nice village. The story seems interesting. I'm about to enter the forest. I'll message again once I play a bit more. Nice job so far! :-)