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RPG Maker VX Ace - Nugget Crash Course

author=Craze
HOW DID I EVER WORK WITHOUT TWO LINES FOR MY DESCRIPTIONS holy shit ahhhhhhh


You didn't truly work until now. Blessings of Ace upon you, walk with the Features my son.

RPG Maker VX Ace - Nugget Crash Course

author=Studio Zytharros
Submitted! ;)


With almost a whole week left? I'd use that time for testing and improving, maybe adding some new features...

RPG Maker VX Ace - Nugget Crash Course

author=Studio Zytharros
author=Methera
Damn, my project has gotten too ambitious to finish within that time frame. What to do, what to do...
Pick a good chapter break, then add a "To Be Continued", or some other such plot device.


This exactly. Scale back, leave some features as 'to be added' and bring the story to a close earlier.

Get people excited for the continuation. : )

Aetherion

author=Rainen
Wait a minute... does that mean the difficulty rating on the different difficulty levels are EXACTLY the same? D:

Also, how's progress coming along? Good, bad, mediocre?


Mediocre.

And not exactly, they're a little tougher, but not very. : (

ElementTutorial.png

Whoa. That's just too many overall.

No way I'd be able, or want, to keep track of that.

Unity3D Mobile licenses are free until April 8th

author=hima
Everyone should do this, so there'll be more Unity users around here. It can gets pretty lonely, you know. (; w ; )


I didn't know you used Unity too! Maybe there are more of us than we know...

Unity3D Mobile licenses are free until April 8th



Also, picked them up, thanks for the heads up!

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

author=Fallen-Griever
author=PepsiOtaku
author=King of Games
These are nauseating.
Thread-shitting like this is more nauseating. You're welcome to make a Let's Play series and do better. Personally, I think these are great, and NicoB has been doing a hell of a job churning them out so fast.
The whole concept of "Let's Try" videos is "nauseating" (that might be putting it strongly, but whatever - I'll keep to the original description).

The fact of the matter is that gut reactions are far less useful to developers than properly considered and contextualised reviews/feedback in almost every possible way. For instance, if you were to watch me play Mario Kart then you'd think it was the most imbalanced, frustrating piece of shit on the planet given how much I swear playing that game; which would obviously be a misrepresentation since those games are awesome.


The only conceivable way "Let's Try" videos are "useful" is because they're entertaining (supposedly). However, an audience being entertained isn't really useful to a developer whose still trying to improve their game, making "Let's Try" videos about as useful as a chocolate fireguard (which would be nauseating to eat due to its size - huzzah, back to the original point...)

I'm going to respectfully and professionally disagree. We call it 'user testing' when we're launching a new site or product.

You set a user down, and watch them do whatever they can with the system, and you see what they figured out and what they didn't. It's amazingly more effective and cost effective for design and workflow testing, and is practically a requirement in modern QA.

I pulled an amazing amount of information out of NicoB's videos, MUCH more than out of any of the reviews (though I greatly appreciate those as well.)

This needs to be called out specifically:
However, an audience being entertained isn't really useful to a developer whose still trying to improve their game,

You see, my goal as a developer is to make games that people find ENTERTAINING. So seeing what entertains people (ie. what caught their attention enough to joke about it? how did they react to this? what was most memorable? which characters did they like/hate?) are all AMAZING points that are basically the ESSENCE of what we're looking for in feedback! So what if NicoB is entertaining people? He's doing it by highlighting the points that stood out to him!

However this IS just my opinion, but it's also my opinion as a member of the developer demographic; which is, like, the group of people you were saying wouldn't get nearly as much out of these as a review if I read that right.

im trying to make an action game....

Unity3D.

There are several good plugins for 2D graphics you can use, it's extremely powerful and customizable, and you can make 3D objects look 2D to apply lighting.

RPG Maker VX Ace - Nugget Crash Course

author=kentona
I should probably get started on this soon...


Not if you don't care if it's done or not!