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RPG Maker VX Ace - Nugget Crash Course

author=Ratty524
Has the theme for this contest been revealed? I can't really find it anywhere. I might come up with something for this project, if I have time.


The theme is making something with VX Ace. : )

The Screenshot Topic Returns

author=Archeia_Nessiah
Whoa Anaryu, that reminds me so much of Mana Khemia's item synth effects <3


What's it called? (wanted to see a video of in action but they don't call it 'item synthesis it seems.) Moar to steeel~

It's clear Enterbrain doesn't care about security

author=Funky_Gun
^Yes they have.

Point is they are lazy and it's annoying. You may disagree if you want but after 4 times in a row I have to call BS on the company here. But I think they have roven they don't care.


Pirating is bad. They do care.

They trust in the honest users, those of us who DO pay for legitimate copies.

Those who will pirate, will pirate, and they've just decided not to bother wasting resources to make better DRM because some people with nothing better to do will just break it to prove how smart they are anyway.

It's easier to destroy than to create.

And easier to complain than do something about it.

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

Thanks for playing, glad you enjoyed it overall, and let me say thank you for taking the time to do so! This is 100x more useful than a dozen reviews or beta tester feedback since I can see what's happening in real-time. (And why I held off on any tips until you were done!)

We have long-term hopes for the project and some recent blog posts are showing features and additions that really will kick in later in the game (and add some new things to find/do in dungeons!)

There was a lot of things here that I got to see and I can improve on:
1. The few rooms you tried were, I think, the ONLY ones without items (and there were quite a few NPCs with humorous dialogue, like the students in the room where you heard the speech in the beginning, the nurses office, etc.) I'll probably have Flynn guide you to at least one and mention the advantages of exploring.

2. Enemy strengths/weaknesses weren't as apparent as I'd hoped. Smaller enemies usually have strong skills or hard attacks, so they should die first (they also die much more quickly) - enemies that you do tiny damage to need to have their DEF dropped, or your ATK/SPI incresed to effectively smash (although Piercing Ice is good in those cases too.)

3. An Escape idea is good, and easy to add, consider it done. : )

4. Buffs/Debuffs/Shields/Break - I tried to make it so even if you couldn't understand it well the combat would still be possible, and it looks like it worked overall, but there's a lot of mechanics there that make life easier:

a. Break - If you hit an enemy as they start casting (especially with higher break skills) you can stop their turn and cancel it. Absolute Zero can instantly break basically every enemy casting when you use it!

b Shield - Reduce damage by a set % - you saw some of this in the final fight, Ice Shield made you easily survive 2 major skills in a row, versus having no shields. These can be more useful than heal skills!

c. Buffs/Debuffs - Spirit basically increases the damage and effectiveness of almost all skills. Alaria's Frost Ray is actually BROKEN - buff her SPI and she can do insane amounts of damage. Edan with a Boost can rip through easy enemies instead of having to hit over and over again. Blaze Kick is +Hate, so it's attack damage is weak but whatever you kick will focus on you (Provoke basically), etc.

Most buffs/debuffs are major too, 35-50% is often the minimum value - Flash Fire is nice because -50% ATK on an enemy basically halves their damage/healing at least.

5. A 'Wait' feature is actually done and you can see it in the 4th Level Skills video, so no worries there. (I plan to add a reward system that will more greatly reward those in the active time system though!)

6. Some clarity in that last boss fight that you can't kill the Phoenix, but you DO want to break the skill that was called: "===Final Flame ==="

7. I'll probably add some fun interaction the first time the party fights each kind of enemy in a new area, to describe it's strengths/weaknesses and possible strategies.

When I talked about the 7-sins, it was actually the coin and blob and train, etc, enemies (we only got to make 5 though):
- Coin is greed (too cheap to even buy good equipment, attacks are money centered)
- Blob is gluttony (gross attacks, a blob filled with junk)
- Train is sloth (an untied shoe, and used 'lazy' attacks except "Pain Train" which I couldn't resist)
- Rock heart with lacy tentacles is lust (creepy attack names too)
- The boss with the shadow was Pride (and his strength was all an illusion, albeit one that hurt!)

ps. The skit where she uses that combo on Flynn is real, and it's VERY effective, Blessing + Eternal Winter is deadly, but not easy to pull off since they're in different trees.

Again, thanks for playing - so much good can be done if a developer gets someone to do this and watches it and takes it seriously. When you say to yourself "But he missed this obvious thing!" it's not usually their fault - it's the devs!

Outlaw City

author=Fanatik007
Just started to play game in the sewers and after battle with monsters error occured...

Script' Scene_battle_rtab'line3525: typeError occured nil can't be coerced fixnum


I'm unable to get this happen, does it happen ever time for you or did it just happen once?

What are you thinking about? (game development edition)

author=calunio
It's like... learning to cook but never letting anyone eat your food. Bake a cake, throw it away. You might still get better at it, but at some point, it stops making sense.

--edit--

I just got an idea for a topic...


Unless you, like, eat the food yourself?

Mm, cake. And I don't have to share with ANYONE. And RPG Maker isn't really something that'll take you to the point you should be sharing your work like a professional chef. : )

RPG Maker VX Ace - Nugget Crash Course

author=Touchfuzzy
I wanted to tell Kentona first, but the dude totally JUMPED OUT THE WINDOW WHEN I WAS TRYING TO TALK TO HIM. (Ok, not really, he just left the irc channel), but I'm just too happy not to want to announce it myself.

For people who don't know, I'm Nick Palmer, I work managing the official RPG Maker English site's(RPGMakerWeb.com) blog, Facebook, Twitter, Forum, and well, a billion other hats involved in RM Marketing.

Anyway, we at Degica (the company that markets and distributes RPG Maker outside of Japan) want to show appreciation to RMN for being such a great fan community for our products. As such, we will be supplying the Medal of Honor prize copy of RPG Maker VX Ace.


Sweet!

(Also, free Snoopy badge is mildly tempting.)

What are you thinking about? (game development edition)

author=calunio
I could almost think that was a joke.

I can't afford to doubt that anyone would ever make a game just for the sake of making it, but... having finished a few projects, some made in 4 days, some made in 7 years, I can undoubtedly say that the best part (but not the only good part) is having people play your game and talk about it. That's the part that makes the arduous 2years/4h/day process worth it. Working on games to learn more about making games is definitely possible, even if you don't get to finish them. But what's the point of becoming a better game designer if your games will never see the light of day? And how is this becoming a better person?

Finishing games is definitely NOT overrated. I've come to a point that I don't get excited as much about lots of projects in RMN, mainly because I know (almost sure) they will never be finished. And many times have I caught myself working on games and hating it, but knowing that if I quit, lots and lots of hours put into it will have been in vain.

Actually, I agree with him to a point.

It's important to finish - you can only really improve or get metrics by letting people play your stuff, something we're all afraid to do to some extent.

But it should be the journey that makes us want to reach the destination, even if the journey is a lot of hard work and frustration, there's value in that.

That said you should still try to finish your stuff, otherwise all your effort is no different than "playing" RPG Maker as if it were a PC game.

The Screenshot Topic Returns

RPG Maker VX Ace - Nugget Crash Course

author=prexus
author=Anaryu
author=kentona
Just to be sporting, I gave the rest of you a day's headstart, and am only downloading the trial right now.

I hope you used your time wisely.
I thought you weren't going to finish anyway? (which seems to be a plan for a lot of the entries...)
Wait, Anaryu is competing? Fuck.

I'm at a crossroads... abandon ship or step it the fuck up?


Who said I'm competing? And if I were, I lost the last two anyway!