ANIMEBRYAN'S PROFILE

I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
Dragon Quest Remake (95%...
A remake of the classic 1st Dragon Quest with RPG Maker MV

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In the feedback I read, you mention that you made some changes. So does that mean that those changes were applied to the downloadable stages & we should download them again & apply the other fixes?

Stage List

Um, what'd you think of my Boss Factory? Too difficult?

Stage List

author=halibabica
It's freakin' impossible, bro. It'll need a heavy nerfing, among other things. Naturally, you'll get the full list later with the rest.
Were you even able to get past the auto-scrolling part?

Stage List

Looks like my General Fly Guy's Air Force level is next. To be honest, I can't remember if I actually beat it or not. It's rather difficult. The boss fight was meant to be really fun, running around in a big area as you try to outrun the boss & get in a couple of good shots on him.

Stage List

I have SMBX 2.0 myself but I don't like it very much. It skips over the title screen along with the control options. Getting used to the new interface didn't sit well with me. I still have it though in case I finally take an interest in it or if it ever becomes a standard sometime in the future.

Stage List

Still got a long way to go Hali. I'm curious as to what you thought of Navel Piranha's Bog. The changes to Barrel Volcano may seem somewhat minor compared to the 1st version. I'm sort of curious how you'll think of that one too.

99

On floor 14, Hall of Mirrors I think it's called, when I finally got to the yellow lever, I was stuck in that room with no way out! You're trapped in there. None of the mirrors in that room take you anywhere other than another mirror in the same fucking room. Also, why does the Steal skill steal gold as well? Isn't that what Pilfer is for?

And another thing, that whole 'perspective' thing for the sorcerer's lab doesn't make sense. Because no matter how you look at it, the setup I posted & the player's view is in fact the correct perspective. For the left & right to be considered in reverse, that would mean that you're viewing it prom the character's perspective IF they were above it looking downward, which is impossible considering the wall just above all this. It's also not consistent considering that the Earth & Air orb positioning is perfectly fine from the player's perspective, including the Summoning Lesser Demon ritual layout as well. Inconsistent directions like that is just BS!

I'm starting to think that either you're trolling the player on purpose or you completely lack common sense. When making a game, never forget the purpose of the game. A game that feels like a chore to play instead of being fun & enjoyable will never be successful & will just eventually shun most players who try to play it. Like Dragol mentioned in her first post, if this game is the kind that you simply 'Won't make it' in, then no one will ever complete it. They'll just get frustrated & say "Fuck this shit! There are way better games to play or things to do then to put up with this shit!"

I am officially done with this game & will delete it off my computer to free up some space that's better deserved to better games or something. In my first post I mentioned that this could be a learning experience for me. Well, what I've learned is what NOT to do in a 100+ floor dungeon crawler. I hope you learn something from this post as well in regards to how you handle this game's development. Btw, you really shouldn't label the game's version to 1.0 or higher unless it's actually complete. It should've started at 0.1 or something. Anyway, I'm done.

99

Found a passability bug:


Also, why won't the Opening Ritual on floor 12 work?
This is the right setup, right?

(why won't spoiler tags work?)

Animebryan's Let's Play Mario's Mansion 4

I was surprised too, considering how Link is usually overpowered when fighting bosses, but Death's hitbox is misleading. His hitbox's width needed to be shortened to match the width of the graphic. And I feel that those rinka/scythe generators should've been attached to him instead of being stationary the way they were.

Btw, are you still planning to do Mario's Mansion 5 or did you change your mind?

99

The lag issue isn't really an MV problem. I started up another MV game (Chelsea) to see if it was MV itself or the game. The Chelsea game only used 2.05 GB of RAM, where 99 actually fluctuates just under 4 GB and sometimes tries to use more.

This sort of problem can be caused by certain types of parallel process events or scene handling (I've had occur in the Town, while loading a battle or even finishing a battle (victory aftermath). It's definitely caused by the game, not the engine/editor.

Btw, would my save file from the previous version be usable in updated version or would I have to start over?