ANIMEBRYAN'S PROFILE
Animebryan
1299
I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
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Wow, that is one HUGE wall of text (which is why I'm not quoting that post). Remember to hit that 'Enter' button every few sentences. Anyway, for your Mouser to chase the player, have you tried to attach him to a invisible & friendly Bully? That might just work instead of a flashing shell. I haven't tried it myself but it might work.
As for my level, yeah its hard. I have a bad habit of 'Challenge Whoring' when making my levels which is ironic considering how often I rage at other levels that do the same (and yes, I do rage at my own levels too). It might have something to do with the number of SMBX games I've completed & my playing style, which involves rushing through levels as easily as possible (Hali's seen my LPs to verify this).
As for the enemies & their art style, I do have a preference for YI styled enemies because not only do they fit the theme for this game which is based on YI, but their sprites are more detailed & not as plain looking. The Homing Bills from Super Mario Land just look more appropriate because it was the only bullet with a jet flame behind it. In fact, there is no 'Homing Bullet' from SMB3 because the Missile Bills/Bull's Eye Bills from SMB3 were just SMB3 Bullets that flashed red & went back & forth. Other than that, they're not noticeably different.
I guess SMB1 Hammer Bros would clash compared to SML Bullets & YI Snifits so maybe I could resprite the Hammer Bros to YI style, just like in my Yoshi Relay Race level. As for the auto-scrolling speed & stuff, its meant to be fast so you don't have to linger in the same area for too long. I'm not sure if there's anything I could do about getting things out of blocks besides slowing down the scrolling speed.
As for the stage being a bullet hell, it really wasn't meant to be that bad. In fact, it would've been worse. The bullet cannons hanging on those cables were originally meant to be mobile cannons that moved up & down the cables, acting as both a platforming challenge as well as changing the height of fired bullets. The cannons were going to be a resprited Hoopster with the cables being resprited from SMB2 vines, but they kept getting misaligned I eventually just gave up the idea.
As for Mario's starting point, I must've forgot to re-position him back to the start of the level. I put him at the boss in order to test the boss to see if it worked right, mainly because it took a while to get through the level itself. The way I see it, I'll just let Hali test it & tell me what needs to be fixed, which is better than trying to fix the level on 2 different occasions.
I was thinking of asking you to test my Yoshi Relay Race too if you want but it is hard. Its also designed for speed-running, so I don't know if you could handle it. But if you think you could handle it, feel free to give it a try (because its gonna be a long while before Hali gets around to testing it).
As for my level, yeah its hard. I have a bad habit of 'Challenge Whoring' when making my levels which is ironic considering how often I rage at other levels that do the same (and yes, I do rage at my own levels too). It might have something to do with the number of SMBX games I've completed & my playing style, which involves rushing through levels as easily as possible (Hali's seen my LPs to verify this).
As for the enemies & their art style, I do have a preference for YI styled enemies because not only do they fit the theme for this game which is based on YI, but their sprites are more detailed & not as plain looking. The Homing Bills from Super Mario Land just look more appropriate because it was the only bullet with a jet flame behind it. In fact, there is no 'Homing Bullet' from SMB3 because the Missile Bills/Bull's Eye Bills from SMB3 were just SMB3 Bullets that flashed red & went back & forth. Other than that, they're not noticeably different.
I guess SMB1 Hammer Bros would clash compared to SML Bullets & YI Snifits so maybe I could resprite the Hammer Bros to YI style, just like in my Yoshi Relay Race level. As for the auto-scrolling speed & stuff, its meant to be fast so you don't have to linger in the same area for too long. I'm not sure if there's anything I could do about getting things out of blocks besides slowing down the scrolling speed.
As for the stage being a bullet hell, it really wasn't meant to be that bad. In fact, it would've been worse. The bullet cannons hanging on those cables were originally meant to be mobile cannons that moved up & down the cables, acting as both a platforming challenge as well as changing the height of fired bullets. The cannons were going to be a resprited Hoopster with the cables being resprited from SMB2 vines, but they kept getting misaligned I eventually just gave up the idea.
As for Mario's starting point, I must've forgot to re-position him back to the start of the level. I put him at the boss in order to test the boss to see if it worked right, mainly because it took a while to get through the level itself. The way I see it, I'll just let Hali test it & tell me what needs to be fixed, which is better than trying to fix the level on 2 different occasions.
I was thinking of asking you to test my Yoshi Relay Race too if you want but it is hard. Its also designed for speed-running, so I don't know if you could handle it. But if you think you could handle it, feel free to give it a try (because its gonna be a long while before Hali gets around to testing it).
Animebryan's Let's Play Last King of Hyrule
Yeah, I figured that I should just put all 8 parts into 1 playlist since its more appropriate. I realized this after asking Kentona about what the requirements were for getting on the 'Submitted 15 Media' section of the statistics list 'Kubo and the Two Stats'. It may have actually set myself back in number of game media submitted but its just better this way. Besides, I'll make up for it with additional LPs, not only SMBX but also some horror RPGs for October.
Castles Masterpiece Set 2
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author=Ratty524Actually, it seems Seiromem handed it off to jackalotrun, but progress is going slow for him at the moment. However, it seems Seiromem is supposed to help him with the final boss fight. Apparently it's going to have Dr. Toadly as the final boss or something.author=AnimebryanYou'd have to talk to Seiromen. I think he runs that project?
Btw Kentona, what's the deal with Castle Masterpiece Set 2? I was looking forward to LPing 1 & 2 but the 2nd one never got released.
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So in other words, this could take a while. That's ok. That gives me time to finish up my LP of Super Talking Time Bros. I already finished 1 and 2 and now I'm near the end of 2.5 The Last Levels. I may also have time to LP Sarasaland 1 & 2 and a few others as well. I also plan on LPing some horror RPGs & the Mario's Mansion series in late October for Halloween as well.
Btw Kentona, what's the deal with Castle Masterpiece Set 2? I was looking forward to LPing 1 & 2 but the 2nd one never got released.
Btw Kentona, what's the deal with Castle Masterpiece Set 2? I was looking forward to LPing 1 & 2 but the 2nd one never got released.
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author=kentona
I thought i finished my levels...
Indeed. I was referring to levels like:
All of Punkitt's levels
W4 Dragon Dungeon by NeverSilent
W4 Scorching Sizzle Grotto by Illy
W6 Woodwork Heights by Frogge
W7 ??? by Illy
W7 ?!?! by nin8halos
W9 ??? by Deckiller
W9 A Cheesy Level by pyrodoom
W9 Once More, with Feeling by Illy
Will I ever get a chance to test them?
Stage List
I can't help but notice that most of the (unfinished/placeholder) levels haven't been updated since they were added to this list. Is nobody working on their unfinished levels? Seiromem's levels not being finished was explained, but what about the others?
Stage List
author=halibabica
First up, I need to point out that 90 MB for one stage is fucking ridiculous. I get that it's custom music and I know it adds up quick, but dude, you can't convince me that it's all absolutely necessary. I'll advise you about what can be pared down when I give my feedback.
Anyway, since your locker can't hold it, just post it on a download site like mediafire or something. I'm keeping everyone's submissions in my own locker, so I can accommodate it here on RMN once I have it myself.
Like I said, its mostly the music files. The level file is only 1.52MB & the graphics folder is only 2.17MB. The reason why the music files are so big is because they were ripped off of Youtube, most of which were extended versions. I have an idea though. I could just open each one in Audacity & find the 1st instance where each song loops & just cut it off, that should minimize their file sizes. I won't be able to upload it afterward until Thursday.
author=lonestarluigi
Lol I've noticed nobody even on the event page has given my level any feedback yet lol. I've been patiently waiting and waiting for a while lol..
That is absurd! I'll quote those posts along with their page numbers myself (including my own feedback):
Page 5:
author=jackalotrun
Crazy Mine Madness by LoneStarLuigi
- This level has it's aesthetics going for it, it feels like a proper intrepid quest in a cave full of magma
- Take away the bloody red eyes
- That first big jump over the lava is very hard to accomplish and required me to sacrifice Yoshi quite a few times, maybe make it easier
- This invisible block, "kaizo"-ed me into that podoboo down there
- You started putting wooden blocks at the end of the moving ropes at the later part of the level, you should add said wooden blocks to the earlier ropes in the level too
- There are lots of little holes between the floor and the lava/pipes
You even responded to that feedback!
Page 7:
author=Ratty524
LonestarluigiCrazy Mine Madness
- Any particular reason why you have your folder set up the way it is? I and Hali would probably prefer you just submit the level and its accompanying folder like everyone else here.
- The jumps at the bill blaster section is a bit too tight. Jumping up on single-tile platforms is cumbersome within itself, but you place them directly on top of one another. I recommend expanding those platforms a little.
- The invisible blocks that lead to the 1up could be handled a bit better. Maybe move the 1up away from the donut bridge so that you can construct something that's more out-of-the-way.
- NEVER put lava tiles on the same plane as walkable tiles. SMBX's collision detection for hurts is glitchy, and you can die instantly just by standing even remotely close to the edge of the walkable tile. Your koopa troopa doesn't even survive it, lower the lava down a tile.
- Your exit uses the wrong graphic. Use the one that's specified in the folder as Hali instructed.
You responded to that one too!
Page 8:
author=jackalotrun
Crazy Mine Madness v2 by Lone Star Luigi
- I see that the koopas in this level are sped up, maybe do the same for the goombas?
- There's a ? Block on the map with a leaf above it with a ? Block with a 1up visible just above, I would imagine that it isn't supposed to be visible
- There's still some empty space between the pipes and the blocks in some areas
- This is a very good level - keep it up
You didn't respond to that one, even though you posted a half-hour later.
Page 9:
author=Animebryan
Super RMN World 2 level feedback:
Crazy Mine Madness (W4) by LoneStarluigi:
Your Folder didn't match the name of your level so I spent over 10 minutes trying to figure out why it wasn't acknowledging the folder & graphics!
Moderately difficult. MP3 won't play for some reason. Why are the koopas faster?
Wow, that feedback was just empty & vague as hell. Sorry about that. My feedback was mostly for pointing out flaws, so if I don't say much other than 'good/great/awesome level', then that means I didn't notice any major flaws & it was a good enough level.
That's about all I have time to dig up but the fact of the matter is that 3 people gave feedback for your level, including me & jackalotrun twice. If it makes you feel any better, I could do a video Let's Test of the level if you want. If you want me to, I won't hear the response until Thursday & it won't be uploaded to Youtube until Monday (hopefully). Getting on the internet is a real pain right now.
Stage List
I seem to have a few problems. One, I can't upload my W9 Yoshi Relay Race level because it's too big. My locker space can only hold at max 31 MB & the level as a whole is 90 MB (mostly due to music files). The level file & graphics folder aren't that big but the music files make it impossible to upload to my locker. Second of all, it seems that my internet access will be extremely limited this week. I'm using a Xfinity complementary session pass right now when will expire in about 20 minutes. The only times I can come here seriously will be on Tuesday & Thursday between 3pm-5:30pm. Hopefully Hali, you can think of a solution between now & Tuesday on how I should submit my level.














