ANIMEBRYAN'S PROFILE

I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
Dragon Quest Remake (95%...
A remake of the classic 1st Dragon Quest with RPG Maker MV

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Update to 1.0

You should list which bugs you fixed.

99

Played the game for several hours yesterday. WAS enjoying it, but then, there are problems. I find 9 things wrong with your game:

1 - SEVERE LAG! Game tries to use more than 4 GB of RAM. (THAT'S BULLSHIT!)
On top of several 'Low Memory' warnings, the game actually shut down without warning, causing me to lose progress! Grrr!

2 - 5th Floor puzzle doesn't reset like it should & nearly got permanently stuck.
Being able to buy keys in town saved me but the player shouldn't have to rely on something outside the dungeon to progress ahead (especially since this game is a stingy tightwad when it comes to gold, especially with problem #6)

3 - Healing SP costs are fucking stupid! There's no justification for it!

4 - Even with the 'Casual' setting the game is stingy as fuck with Exp & Gold,
as well as Levels & JP!

5 - Ailment duration stacks when reapplied. Nearly got locked down to fucking
Ice Slimes/Sludge/Ooze spamming Freeze, preventing my characters from natually recovering!

6 - Gold stealing skill is completely worthless! It always says that there's nothing to steal!

7 - Elemental attack items are completely worthless too! I've used at least 5 of them & they ALWAYS FUCKING MISS! (including the 'all enemies' ones)

8 - Even on 'Casual' the enemies are too overpowered! Some of them do ridiculous amounts of damage to my Thief & Cleric even though I gave them the best armor & DEF boosting upgrades I could give them! (Cleric had Heavy Armor with Wall Glyphs). This is mostly in regards to 'weapon wielding' monsters with special skills.

9 - Traps don't go away if they're triggered. (a trap should NEVER be able to spring more than once!)

While I enjoyed the game for what it is, these problems completely ruined the experience for me & I won't be playing it again unless these problems are fixed.

99

Looks interesting. I've been planning on doing a 200 floor random generating dungeon myself. This could be a real learning experience for me.

Stage List

And here it is, Deathtrap Industries Inc. (v2):

Still too hard :(

Autopsy The Seventh Corpse 1.10

Why would you make your preview trailer private? That makes no sense!

When Yanderes Cry

So are all the bug & glitches worked out? I'm looking for some horror RPGs to LP for this month & thought about doing this one (as long as there's no more game breaking bugs anymore).

Stage List

author=halibabica
And it's up-to-date on the list now, too.

Progress has been slow (nonexistent) this month 'cuz my sister is celebrating Halloween by watching a horror movie every night. Why I join her for this, your guess is as good as mine, but it's bad for game design business!

But I never forget. No sir, I never do forget.

She reminds me of AVGN. He's doing a monster movie review every day as well.

I'll be uploading a Let's Test of Deathtrap Industries Inc. v2 by tomorrow (hopefully).

3.png

Should've resprited the platform into a SMB1 version & made the wire & turning wheel invisible, in order to look exactly like SMB1

6.png

I don't recall 1-1 of SMB2 being at nighttime.

Stage List

My Let's Test of A Cheesy Level by pyrodoom:


I also sent Hali an updated version of General Fly Guy's Air Force, the boss level for World 6. The following fixes were applied:
1 - Lowered auto-scrolling speed from 1.5 to 1.3 (Should make getting 1st 2 blocks easier)
2 - Corrected Mario's starting positioning back to the start of the level
3 - Resprited Hammer Bros. into YI Styled ones