ANIMEBRYAN'S PROFILE
Animebryan
1299
I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
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Super RMN World 2: Yoshi's Archipelago
Super RMN World 2 level feedback:
Crazy Mine Madness (W4) by LoneStarluigi:
Your Folder didn't match the name of your level so I spent over 10 minutes trying to figure out why it wasn't acknowledging the folder & graphics!
Moderately difficult. MP3 won't play for some reason. Why are the koopas faster?
Tempest Valley (W1) by pyrodoom:
You shouldn't have enemies that only appear when the P-Switch is hit. I was carrying a shell & it disappeared in my hands when the P-Switch effect ran out, but Mario was still holding 'nothing'. When I hit another P-Switch (while still holding nothing), I was holding an 'active' koopa in my hands (no damage for holding it though).
I figured out how you hid those suits, but to require not only the P-Switch to be active, but to take a leap of faith both upwards & to the right-most edge (and you only get 1 shot at it), most people would never know to 'Yoshi-Boost' to the hidden moon much less ditch him just to get on top knowing there's another one to boost off of. Even knowing how to get there it was hard as hell. Might as well not even be there if it's that difficult (especially for a World 1 level)
BoomBoomBastille (W7) by Ratty524:
Nice challenge level. I actually played the hard route 1st, then played the easy route. Never died once actually (meaning no rage)
Colorful Playground (W1) by Frogge:
MP3 won't play. Great level. Awesome graphics. It isn't right to screw the player over by making the bouncing butterfly harmful when every other butterfly is harmless (I lost my Yoshi by being hit without realizing what caused it).
Fungal Forest (W1) by Blobofgoo:
Good level. Why are there 2 yoshis in the beginning of the 2nd section? And why is there a pit right after the goal?
GigaGrowthGulf (W3) by Ratty524:
For a game that's themed around Yoshi (and all levels are required to be beatable with yoshi), why did you not include one in the level?
Piranha Plant Valley (W3) by Frogge:
MP3 won't play. Forgot to put Luigi's starting point. When I downloaded your level, there were 2 versions, one with piranha spelt right & another spelt wrong (pirahna). According to the 'Date Modified' in the folder, the one spelt wrong was the 2nd version. You should've just saved the revision with the correct name instead of making a seperate one by mispelling piranha.
Also, I made a 1-up factory with the koopa generator. Thank you :)
RockinRollRidge (W6) by Ratty524:
Quite challenging (some rage). Toward the end, where the 2 orange pipes are generating the rocks, you should replace them with a giant pipe instead. It would make more sense than a giant rock coming out of 2 smaller pipes.
Also, once again you forgot the 'Guest of Honor' (Yoshi)
Scorched Lands (W7) by Davenport:
Awesome graphics! Checkpoint isn't the star ring like its supposed to be & also appears into the ground (still works). What's with that 'Final Star' in the box at the end? Are we able to have hidden stars in our levels? This is also another level without a Yoshi in it. Have you guys forgotten what the theme of this game is? I see you changed the name.
Fiery Fumes (W4) by Seiromem:
You're supposed to use the Purple Yoshi for World 4 levels, although the difficulty makes this feel like a World 7 level instead. Those red coins are a pain in the ass to get to begin with, but giving the player only 1 shot at it is ridiculous! Also, this pipe is impossible to reach.
It would be possible if that grey block wasn't attached to the right wall.
The Grand Pyramid (W2) by Blobofgoo"
Great level, but your mid-point is poorly placed. You put it on a path that branches just a little ways away from the exit door, instead of the actual halfway point. I actually made to the end without reaching the mid-point thinking the exit door would lead to just another room or something.
Hillside Streams (W1) by El_WaKa:
Good level. You forgot to put a wall outside the left border to keep the mushroom from going off screen to the left at the beginning of the level.
Tall Tops Forest (W1) by Illy:
Having a ? sign that doesn't say anything is pointless (even if it was hinting at an invisible 1-up). Also, how do you expect someone to get the 1-up out of that trio of blocks right after the 4th flower? Because nothing short of a purple yoshi's stomp attack on the 1st 2 blocks will work.
Forgotten Dunes (W2) by El_WaKa:
Forgot to add a block wall to left of start to keep mushroom from going off screen. The end of the level had it's music set to 'None'.
Grumbly Goomba Causeway (W3) by Illy:
Good level. No problems here.
Mushroom Underground (W4) by Solitayre:
Good level. Tricky jumps. I for one don't consider your levels 'so easy & boring'.
Mushroom Samba (W1) by Solitayre:
Another good level, with tricky ass jumps (died a few times) But why no Yoshi?
Nighttime Oasis (W2) by UPRC:
Why no Yoshi?
Piranha Plant Pond (W3) by UPRC:
No Yoshis & lack of significant power-ups (2 'Mushrooms'). Forgot Luigi's starting position.
Sherbet Summit (W5) by UPRC:
No Yoshis, again! Rage-inducing difficulty. In fact, that ride with the requirement to duck isn't very 'Yoshi friendly'.
Volcano Lotus Valley (W7) by UPRC:
You finally remembered to put a Yoshi in your level, yay! Great looking graphics. Rage-inducing difficulty though.
I've got 2 levels I have in mind that I'll work on over the weekend (since I don't have internet at home & can only get on during the weekdays). I'll also test out the new levels (including Scorching Hot).
Crazy Mine Madness (W4) by LoneStarluigi:
Your Folder didn't match the name of your level so I spent over 10 minutes trying to figure out why it wasn't acknowledging the folder & graphics!
Moderately difficult. MP3 won't play for some reason. Why are the koopas faster?
Tempest Valley (W1) by pyrodoom:
You shouldn't have enemies that only appear when the P-Switch is hit. I was carrying a shell & it disappeared in my hands when the P-Switch effect ran out, but Mario was still holding 'nothing'. When I hit another P-Switch (while still holding nothing), I was holding an 'active' koopa in my hands (no damage for holding it though).
I figured out how you hid those suits, but to require not only the P-Switch to be active, but to take a leap of faith both upwards & to the right-most edge (and you only get 1 shot at it), most people would never know to 'Yoshi-Boost' to the hidden moon much less ditch him just to get on top knowing there's another one to boost off of. Even knowing how to get there it was hard as hell. Might as well not even be there if it's that difficult (especially for a World 1 level)
BoomBoomBastille (W7) by Ratty524:
Nice challenge level. I actually played the hard route 1st, then played the easy route. Never died once actually (meaning no rage)
Colorful Playground (W1) by Frogge:
MP3 won't play. Great level. Awesome graphics. It isn't right to screw the player over by making the bouncing butterfly harmful when every other butterfly is harmless (I lost my Yoshi by being hit without realizing what caused it).
Fungal Forest (W1) by Blobofgoo:
Good level. Why are there 2 yoshis in the beginning of the 2nd section? And why is there a pit right after the goal?
GigaGrowthGulf (W3) by Ratty524:
For a game that's themed around Yoshi (and all levels are required to be beatable with yoshi), why did you not include one in the level?
Piranha Plant Valley (W3) by Frogge:
MP3 won't play. Forgot to put Luigi's starting point. When I downloaded your level, there were 2 versions, one with piranha spelt right & another spelt wrong (pirahna). According to the 'Date Modified' in the folder, the one spelt wrong was the 2nd version. You should've just saved the revision with the correct name instead of making a seperate one by mispelling piranha.
Also, I made a 1-up factory with the koopa generator. Thank you :)

RockinRollRidge (W6) by Ratty524:
Quite challenging (some rage). Toward the end, where the 2 orange pipes are generating the rocks, you should replace them with a giant pipe instead. It would make more sense than a giant rock coming out of 2 smaller pipes.
Also, once again you forgot the 'Guest of Honor' (Yoshi)
Scorched Lands (W7) by Davenport:
Awesome graphics! Checkpoint isn't the star ring like its supposed to be & also appears into the ground (still works). What's with that 'Final Star' in the box at the end? Are we able to have hidden stars in our levels? This is also another level without a Yoshi in it. Have you guys forgotten what the theme of this game is? I see you changed the name.
Fiery Fumes (W4) by Seiromem:
You're supposed to use the Purple Yoshi for World 4 levels, although the difficulty makes this feel like a World 7 level instead. Those red coins are a pain in the ass to get to begin with, but giving the player only 1 shot at it is ridiculous! Also, this pipe is impossible to reach.

It would be possible if that grey block wasn't attached to the right wall.
The Grand Pyramid (W2) by Blobofgoo"
Great level, but your mid-point is poorly placed. You put it on a path that branches just a little ways away from the exit door, instead of the actual halfway point. I actually made to the end without reaching the mid-point thinking the exit door would lead to just another room or something.
Hillside Streams (W1) by El_WaKa:
Good level. You forgot to put a wall outside the left border to keep the mushroom from going off screen to the left at the beginning of the level.
Tall Tops Forest (W1) by Illy:
Having a ? sign that doesn't say anything is pointless (even if it was hinting at an invisible 1-up). Also, how do you expect someone to get the 1-up out of that trio of blocks right after the 4th flower? Because nothing short of a purple yoshi's stomp attack on the 1st 2 blocks will work.
Forgotten Dunes (W2) by El_WaKa:
Forgot to add a block wall to left of start to keep mushroom from going off screen. The end of the level had it's music set to 'None'.
Grumbly Goomba Causeway (W3) by Illy:
Good level. No problems here.
Mushroom Underground (W4) by Solitayre:
Good level. Tricky jumps. I for one don't consider your levels 'so easy & boring'.
Mushroom Samba (W1) by Solitayre:
Another good level, with tricky ass jumps (died a few times) But why no Yoshi?
Nighttime Oasis (W2) by UPRC:
Why no Yoshi?
Piranha Plant Pond (W3) by UPRC:
No Yoshis & lack of significant power-ups (2 'Mushrooms'). Forgot Luigi's starting position.
Sherbet Summit (W5) by UPRC:
No Yoshis, again! Rage-inducing difficulty. In fact, that ride with the requirement to duck isn't very 'Yoshi friendly'.
Volcano Lotus Valley (W7) by UPRC:
You finally remembered to put a Yoshi in your level, yay! Great looking graphics. Rage-inducing difficulty though.
I've got 2 levels I have in mind that I'll work on over the weekend (since I don't have internet at home & can only get on during the weekdays). I'll also test out the new levels (including Scorching Hot).
Super RMN World 2: Yoshi's Archipelago
I came across some graphics that change Link into Yoshi (from SMW2) & power-ups like watermelons that give him fire, ice & watermelon seeds (replaces zap). Would this be ok to use in a level?
Edit: Btw, is this game going to use a world map or are you sticking to the HUD layout?
Edit: Btw, is this game going to use a world map or are you sticking to the HUD layout?
Super RMN World 2: Yoshi's Archipelago
I feel like I'm late to the party. I just got done recording my Let's Play of Super RMN World (may take a while to upload due to lack of internet access), and I mentioned at the end that you guys were planning on this sometime in the future, wasn't expecting to see this started already. I'll download the folder & graphics to see if I can get some levels worked out.
I definitely want to do a Let's Play of this as soon as it's finished (even if it means taking a break from the Super Talking Time Bros. Let's Play that I've already started to record).
I definitely want to do a Let's Play of this as soon as it's finished (even if it means taking a break from the Super Talking Time Bros. Let's Play that I've already started to record).
Animebryan's Let's Play Super RMN Bros. 3
Btw, it seems the audio & video in Part 19 is out of sync before the 30:00 mark. There's nothing I can do about it, sorry.
Final Fantasy IV Alter Destiny
Final Fantasy IV Alter Destiny
Just tried to download only to get a 404 Not Found error & the stupid wait time between download attempts won't let me try again.
Animebryan's Let's Play Super RMN Bros. 2
Btw, what's the deal behind the Toad House level that apparently got scrapped? Was it supposed to be a reward for going through the level in 'hard mode' & beating Bowser without a checkpoint? What was supposed to be in the Toad House to begin with?
Animebryan's Let's Play Super RMN Bros. 2
author=Ratty524What's really funny is that during the actual playing, the levels are frustrating & rage inducing. But after I finish a recording & watch the video to see how it turned out, I found myself laughing at my own rage the same way you would if it was somebody else raging to the game. In fact, I actually enjoy watching Let's Players rage because the things that come out of their mouth is hilarious & entertaining.
I feel partially inspired to continue my long-dead LP of this game as well. :P
I got a kick out of your reactions towards levels like Dagger Woods in particular.
Actually, in questioning whether my rage reactions were a bad thing or not, I decided to watch Markiplier's Let's Play of I am Bread. After seeing that even a famous Let's Player can go into a rage shows that it's completely normal given the situation. It was enough to inspire me to keep doing these Let's Plays no matter how frustrating they seem (except when the rage goes too far & I end up throwing my controller & breaking it or something else).
Animebryan's Let's Play Super RMN Bros. 2
author=halibabicaThe rage is just my 'knee-jerk' reaction to being screwed over unfairly (which happens often). However, I still enjoy the game itself despite the rage, otherwise, I'd rage-quit like I did to my Mega Man Mega Marathon & AVGN 2 ASSimilation.
Oh snap, will have to check this out later. I hope you didn't hate it too much.
Animebryan's Let's Play Super RMN Bros.
author=Ratty524
Oh god you dared to brave this?
Of course! If I'm going to do any game from this series, I'd might as well do the ENTIRE series (including All-Stars, if there's any difference from the previous games).
Also, the 1st & 2nd games I've never beaten before. I played them before but never finished them.














