ARANDOMGAMEMAKER'S PROFILE
Arandomgamemaker
1629
Search
Filter
What are you thinking about right now?
I like Oblivion because you can break it so badly it's hilarious doing anything. That game has so many freaking glitches it's ridiculous. I currently have a save file where my character has over 500 Skooma bottles and about 500 natural speed. Fun times.
Who is your RMN OTP?
God damn it, these dry, cracked hands
Wyrm Warriors
For the main plot the mandatory characters could be the focus of the dialog, while for optional missions the non-mandatory characters could get the spotlight.
The conversation tree of choices is also a good idea.
The conversation tree of choices is also a good idea.
Babby Maker Network
Wyrm Warriors
Speaking of storyline,how are cutscenes going to work? I mean there's a crap ton of characters, in which most of them are optional, so it's either you code some dialog for each character or have each cutscene focus on a specific set of characters.
[Poll] More iconic for Nintendo, Mario or Link?
wyrm_warriors07.PNG
Remind me to eat something q_q
First Wyrm Warriors Demo Launch!
Welp time to start a Zero Exp run. I'll leave feedback once I'm done with the demo.
Edit: Played the demo, now here's my comments
-Developer Pyramid is great. Needs more cats methinks.
-Curse Gates look real cool, but they don't quite fit the VX Ace RTP style.
-Default confirm/select stuff sound is ear wrenching.
-Title music doesn't quite fit.
-Kathleen is appropriately pathetic. I love her already.
-Running away is annoyingly random. I'm sure there's a script somewhere to fix that.
-Enemies can still get you when you're opening a chest. That's a little unfair.
Pretty good for a very early demo.
Edit: Played the demo, now here's my comments
-Developer Pyramid is great. Needs more cats methinks.
-Curse Gates look real cool, but they don't quite fit the VX Ace RTP style.
-Default confirm/select stuff sound is ear wrenching.
-Title music doesn't quite fit.
-Kathleen is appropriately pathetic. I love her already.
-Running away is annoyingly random. I'm sure there's a script somewhere to fix that.
-Enemies can still get you when you're opening a chest. That's a little unfair.
Pretty good for a very early demo.