BACKWARDS_COWBOY'S PROFILE
Gaming and game design are my hobbies. I've spent the most time with VX Ace and 2k3 (prior to Steam release), but the only thing I've ever finished anything with is 2k.
Psychology was my first degree, but being responsible for depressed kids was too stressful. So I got a Masters in Healthcare Management and now I'm responsible for depressed adults!
Psychology was my first degree, but being responsible for depressed kids was too stressful. So I got a Masters in Healthcare Management and now I'm responsible for depressed adults!
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Dumb childhood thoughts.
After I had learned from television that rubbing two pieces of paper/sticks/fabric together could start a fire, I avoided doing that out of fear I would set my house on fire. I panicked a lot whenever I accidentally brushed up against a wall too hard, or when the pages of a book rubbed together while I was turning them.
Last Quest IV: The Prequeling
author=thesacredlobo
Thanks for taking the time to make a Let's Play of the game. I'm glad you did, since watching somebody else play through is a much better way to see the flaws and issues than half a dozen Play Tests. I definitely saw the balance issues after your grinding session, and saw a few NPCs whose dialog I skipped, and a few chests where the contents should be switched, as well as the issue with the skill Penetrator not activating correctly.
I figured a few people would grind for money and accounted for that, but once I saw that you were pushing end-game levels before even entering the cave I knew I was in for some trouble.
Damage Floor in RPGs, Good or Bad?
author=SatedPoison tiles really don't make much sense at all when you think about it, unless you're walking barefoot through a pool of literal shit with open gashes on your legs.If I fill a room with ankle-high ammonia, would you go ahead and stand in it for me? Obviously nothing bad is going to happen to you since you aren't barefoot and don't have open gashes on your legs. Except something bad will happen and you will die.
Obviously this is an extreme example (ammonia much prefers being a gas, but it can be used as a liquid), but it just goes to show that poison tiles can easily make sense. Just because there is a liquid on the floor doesn't mean that there aren't any noxious, volatile compounds present/being produced.
I used to work in a warehouse before going on medical leave. One day, a guy was lifting up an entire shipment of bleach when the forklift gave out. Because mixing it with water would just make a mess, one of the genius managers decided to grab another noxious chemical to clean it with. Long story short, we evacuated.
Last Quest IV: The Prequeling
author=riderx40
What happend to 3,2,1....?
I was just spoofing the Final Fantasy numbering conflict of the 90's, but if I end up entering more contests in the future I'll probably just run with it and do Star Wars numbering.
The Golden Age of Game Making
I just want to let everybody know that with the Steam version of the new English-language RPG Maker 2000, I wasn't able to create a game installer, but with the stand-alone version I could. If you're using the Steam version, make sure to also download the stand-alone version if you bought it through Humble Bundle.
[RM2K] "Create Game Installer" Doing Nothing
Is there something that I'm doing wrong, or is the new version of RM2000 not functional?What are the alternatives? I have to include the RTP, and I'd rather not have to dig through the game and import only the resources I used, as then I would have to check and/or change every reference to them in the game.
Edit: I'm running Windows 8.1, and RM2000 through Steam.
Any help would be appreciated.
The issue was that I was using the Steam version of RM2k. I downloaded the stand-alone version and it worked.
Favorite kind of battles/battle system?
For me it all depends on the length of the battle. If it's a short, quick battle like in the first ten Final Fantasy games, then I'd prefer turn-based so that I don't have to actively participate in every random encounter.
If the battles are going to be upwards of 90 seconds long, then I'd rather have real time or some kind of other engaging battle style, like in the Tales series or Star Ocean. For example, I enjoyed Star Ocean IV's two hour long final boss battle because I had to make decisions quickly and actively participate for the full two hours.
If the battles are going to be upwards of 90 seconds long, then I'd rather have real time or some kind of other engaging battle style, like in the Tales series or Star Ocean. For example, I enjoyed Star Ocean IV's two hour long final boss battle because I had to make decisions quickly and actively participate for the full two hours.
Game developers that don't... like making games...?
author=Nivlacart
What do you guys think about the thought of a portion of the game industry just in it for the lucrative market over the enjoyment of making something exciting?
I'd be willing to say that a majority of the professional game design industry has that kind of attitude. Pretty much every major publisher except for Nintendo, Atlus, NIS, and a few others just pump out whatever they think will sell. Just look at EA, Activision, and Ubisoft. Although Ubisoft isn't actually making functional games anymore.
Smaller companies tend to be a little more creative, although they're all starting to fall into the "confuse-retro-with-a-pixellated-mess" or "make-it-look-like-Minecraft" rut. The gaming industry is as profitable as ever with micro-transactions, premium items, pre-order bonuses, having to pay to be a beta tester, etc. that people are getting into it as a paying job, as opposed to twenty years ago where people thought you were either insane or a huge nerd to take a job in the gaming industry.
I don't think the people you're working with ever "loved" the idea of game design. I think they saw computer programming as a profitable degree, and picked the least soul-crushing thing they could for a job related to it. It's like the joke about dentists: You walk into a dentist's convention, and everybody there just looks grumpy or pissed off. You find one smiling guy and ask him why everybody looks so upset. He replies with "These guys went to school and took the job just for the money. I actually like teeth". It's not super funny, but it really drives home the point of why you shouldn't do something just for the money.
I'm in a similar position as you but with Psychology. A lot of people around me just want the money that will come with our doctorates in a few years, but I'm in it because I enjoy observing the insanity going on around me.
The Golden Age of Game Making
After looking at the list of cliches I couldn't make a serious game. It's just the way they're all worded is more of a joke than a serious topic.
Damage Floor in RPGs, Good or Bad?
You can use them to give the player a choice between using up MP/items to heal and just walk through it or take the long way around and conserve MP. If your damage floors are timed like spikes or a swinging pendulum, it makes players pay attention and think about their next move.
As a fan of the Etrian Odyssey series, I really don't mind damage floors at all and think they add variety to otherwise repetitive dungeons. I'm not crazy about poisonous swamps where more than half of the terrain is going to damage and/or poison me.
As a fan of the Etrian Odyssey series, I really don't mind damage floors at all and think they add variety to otherwise repetitive dungeons. I'm not crazy about poisonous swamps where more than half of the terrain is going to damage and/or poison me.













