BACKWARDS_COWBOY'S PROFILE
Gaming and game design are my hobbies. I've spent the most time with VX Ace and 2k3 (prior to Steam release), but the only thing I've ever finished anything with is 2k.
Psychology was my first degree, but being responsible for depressed kids was too stressful. So I got a Masters in Healthcare Management and now I'm responsible for depressed adults!
Psychology was my first degree, but being responsible for depressed kids was too stressful. So I got a Masters in Healthcare Management and now I'm responsible for depressed adults!
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I ended up getting Omega Ruby the day it was released, and I had played the demo beforehand. The graphics in Omega & Alpha are modeled after the Ruby & Sapphire Anime, so if you thought Professor Birch was a large, bumbling oaf in the anime, well... I have some bad news for you.
I'm actually really disappointed by the games themselves. They carried over the new Exp. Share from X & Y, which causes you to be severely over-leveled for almost every battle in the game. I was more than ten levels stronger than most of the Elite Four, and I didn't even fight all the trainers in the game on my way through. I actually found myself avoiding them because I was tired of every battle being easy and pointless. The story got a major overhaul, but it's still only half there. Fellow trainers had their personalities improved, but they fill the same role. Customization went out the window, contests are back, and there's still very little post-game content, meaning Gen VI has yet to provide any substantial non-story content outside of online tournaments.
Oh, and they added a crazy new method of encountering wild Pokemon that will end up adding a couple hours of play time if you're not careful. In the end, I wish I hadn't spent $39.99 on it, but I'll just sell off Y Version to lessen the blow to my bank account.
EDIT: Lag is present. On a cartridge-based game. Yeah.
I'm actually really disappointed by the games themselves. They carried over the new Exp. Share from X & Y, which causes you to be severely over-leveled for almost every battle in the game. I was more than ten levels stronger than most of the Elite Four, and I didn't even fight all the trainers in the game on my way through. I actually found myself avoiding them because I was tired of every battle being easy and pointless. The story got a major overhaul, but it's still only half there. Fellow trainers had their personalities improved, but they fill the same role. Customization went out the window, contests are back, and there's still very little post-game content, meaning Gen VI has yet to provide any substantial non-story content outside of online tournaments.
Oh, and they added a crazy new method of encountering wild Pokemon that will end up adding a couple hours of play time if you're not careful. In the end, I wish I hadn't spent $39.99 on it, but I'll just sell off Y Version to lessen the blow to my bank account.
EDIT: Lag is present. On a cartridge-based game. Yeah.
[Poll] Favorite Link Incarnation
I prefer the Twilight Princess Link over all the others. I also just absolutely hate Toon Link. Twilight Princess had a dark, mature look to it that I just really liked, and while Windwaker was a good game, I didn't like the cartoony visual style, and the Windwaker spin-offs on the DS were mediocre at best.
Ludonarrative Dissonance In Simulationist Logic 01: Teleporting Items In RPGs
I know Fire Emblem: Radiant Dawn handled this by having separate convoys/inventories for each group. Every time you took control of another group, you lost access to every item you had previously, and regained them all when you regained control of that group. Towards the end, all inventories became mixed, and I believe the maximum number of convoy slots increased as well.
It doesn't really bother me if I can access a different party's items, and in the case of Radiant Dawn, I was actually bothered when I couldn't access all my old items, since it meant I ended up getting them back when they were pretty much useless. I think it really depends on how unbalanced it would make the game if you can access another group's items. If it would break the game by giving you overpowered weapons and healing items, then I can see why you would want to restrict access, but if it just seems a little weird for logic reasons, I don't think it really needs to be addressed.
It doesn't really bother me if I can access a different party's items, and in the case of Radiant Dawn, I was actually bothered when I couldn't access all my old items, since it meant I ended up getting them back when they were pretty much useless. I think it really depends on how unbalanced it would make the game if you can access another group's items. If it would break the game by giving you overpowered weapons and healing items, then I can see why you would want to restrict access, but if it just seems a little weird for logic reasons, I don't think it really needs to be addressed.
The 9 options to make beep boops in this web app that you won't believe are your own! #7 will leave you speechless!
Until now, I had just been hitting things and recording the noises they make, uploading them to my computer, and modifying them from there. But this is much easier.
What do you think about Harem RPG's?
The description of your game reminds of Mimana Iyar Chronicle for the PSP, and that game was the single worst piece of shit to ever enter my home. They didn't focus on either the RPG or Dating Sim aspect of the game, so it turned out to be a game with virtually no plot, super easy combat, a soundtrack with about ten songs on it, ten hours of gameplay, and several character endings that were almost inaccessible because you had to max out the relationship with a character to get their ending, and the game gave you almost no time to do so for all but two characters you get early on.
-End Rant, Begin Relevant Response-
I think the concept can be done well, but if it comes down to doing one of the two aspects well or half-assing both aspects, then focus on one so you come out with something that can be appreciated as either a RPG or a Dating Sim.
I say go for it if that's what you want to do, but at least make all possible love interests possible to obtain. I understand having one or two "secret" endings, but nobody wants to be stuck choosing between the twelve-year-old or nerdy nymphomaniac due to serious design flaws.
-End Rant, Begin Relevant Response-
I think the concept can be done well, but if it comes down to doing one of the two aspects well or half-assing both aspects, then focus on one so you come out with something that can be appreciated as either a RPG or a Dating Sim.
I say go for it if that's what you want to do, but at least make all possible love interests possible to obtain. I understand having one or two "secret" endings, but nobody wants to be stuck choosing between the twelve-year-old or nerdy nymphomaniac due to serious design flaws.
How do you feel about only one gender as playable characters
I think it really depends on how well you can justify it and what kind of game you're aiming for. Most "war" themed games, like Dynasty/Samurai Warriors or the dreaded Call of Duty use only male characters for realism, with the exception of a few main characters in the Warriors series. It's easy to justify, since most armies do not allow women to go into combat, if they even allow them to enlist at all. You'd think that maybe all these CoD games that are taking place in the future would address that, but no. The Warriors series is loosely historically based, so they have a bit of an easier time getting away with it.
When it comes to fantasy or post-apocalyptic themed games, it becomes harder to justify using only a single gender. If your game doesn't take place in the real world, why should real-world restrictions apply? If the world has already ended, why are you even denying somebody the option of helping you take over the remains of Las Vegas based solely on their gender? If you can tie it to the plot then it works, like an all-male brofest or a group of female friends, but some games come off as creepy when there's only one male and a dozen females. It's like reverse China.
I'm interested in seeing what Final Fantasy XV is going to be like with its apparently all-male bro cast, which I'm sure is going to excite a lot of the current fan-girls who were getting tired of an identical male lead in most of the series (Cloud, Tidus, Vaan).
When it comes to fantasy or post-apocalyptic themed games, it becomes harder to justify using only a single gender. If your game doesn't take place in the real world, why should real-world restrictions apply? If the world has already ended, why are you even denying somebody the option of helping you take over the remains of Las Vegas based solely on their gender? If you can tie it to the plot then it works, like an all-male brofest or a group of female friends, but some games come off as creepy when there's only one male and a dozen females. It's like reverse China.
I'm interested in seeing what Final Fantasy XV is going to be like with its apparently all-male bro cast, which I'm sure is going to excite a lot of the current fan-girls who were getting tired of an identical male lead in most of the series (Cloud, Tidus, Vaan).
[Poll] Your favorite RPG Setting
I prefer modern or modern post-apocalyptic settings when they're done well, which isn't exactly an easy thing to do. When trying to pull off a modern RPG setting, you mostly either have to go for aliens (Earthbound) or demons (Persona, Shin Megami Tensei), or you need to push the limits of "modern" and go with post-apocalyptic, like with Fallout and some of the Shin Megami Tensei games.
I think part of the difficulty is restrictions on enemy and character types. When you use demons, it seems kind of fantasy/medieval, and if you use aliens or robots, you start to end up being more futuristic. And then sometimes if you start using people or animals as enemies, you might have some people claiming that it's animal cruelty, racism, or extreme violence. Luckily the real world is moving more towards robots with drones and unmanned vehicles, so pretty soon it's going to be easy to make a "realistic" modern-themed RPG.
I think part of the difficulty is restrictions on enemy and character types. When you use demons, it seems kind of fantasy/medieval, and if you use aliens or robots, you start to end up being more futuristic. And then sometimes if you start using people or animals as enemies, you might have some people claiming that it's animal cruelty, racism, or extreme violence. Luckily the real world is moving more towards robots with drones and unmanned vehicles, so pretty soon it's going to be easy to make a "realistic" modern-themed RPG.
Games you love but everyone hates.
author=Limanauthor=Feldschlacht IVI think the internet is a very small (albeit vocal) majority that makes it seem this way.
People really think everyone hates any entry in the Final Fantasy series? Even XIII at polarizing to people at most.
Apart from a very linear FF13, I doubt anyone can really argue (with facts) that the other games are bad and disliked.
I think there exists some genuine hate for XIV. Mostly because of the fact that it was initially glitchy as hell and couldn't handle large server crowds, and after being fixed it couldn't handle the server load either.
RPGMaker VX Ace + DLC on Humble Bundle
author=Sailerius
Just so you guys know, Twin Matrix (Rose Portal Games), developer of Sweet Lily Dreams, is a long-time scammer in the RM community and you should not give him your money. Here's the history behind it: http://www.amaranthia.com/modules/newbb/viewtopic.php?post_id=226220#forumpost226220 (I had a difficult time tracking down a reference to the incident that he hasn't strong-armed into silence.)
Now I'm glad I set the developer and Humble Tip slider to the lowest point.
RPGMaker VX Ace + DLC on Humble Bundle
Well, considering one DLC alone normally costs between $6.00-$60.00, I'll go for it. I just wish it didn't have all of those random RPG Maker games in it, especially since some of them are, y'know, free to begin with. I only have 2 of the DLCs featured in there already, so it's probably still worth it for all the music.













