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About as well as the game of which shares this thread's name.
I remember your name, and nothing else, though i didn't stick around with RRR for long.

I remember your name, and nothing else, though i didn't stick around with RRR for long.

The Screenshot Topic Returns
author=LockeZIt's inbuilt to the auto tile. :o
Those forests might have too many eyes. I like the eyes, but wow. Maybe just put like one pair of eyes every five trees or so.
I agree though, how many creatures are just set to burst forth from those trees? I'll make the eyes their own tile, and render the trees free of its thousand eyes spectator syndrome.
Also, here is a thing.

Tier 7 Weapon.
Here's another one.

I'm not a sellout at all!
The Screenshot Topic Returns
author=JosephSeraphI totally messed up, I meant to link two cutscenes, not one cutscene and the finale with Zardari, oh well!
@BizarreMonkey, your stuff gets gradually cooler and that's cool <3
author=JosephSeraphCapcom has gone down the shitter in recent years.
...perhaps, just perhaps
If I develop enough (graphic) content...
...I can contact capcom? LOL *dreaming way too high*
Decided to shrink those way big maps down to a more manageable size.


There is not a day night system, the game just propels towards night time the further your progress, thats late after noon in the first, the second is midday. Dusk happens around Dyangar (snow place), and then when you emerge from the Xoraq paradox labs its night, probably mere minutes before the strike of midnight.
After you repel the invasion, it's like dawn, but on fire because the planets gettin' pretty wrecked by that blue meteor shower.
Here's a couple more things.
The other cutscene I meant to Link last time.
This game is really starting to become it's own entity now!
Also here's is me recording (and saying fuk a lot)
Whatchu Workin' On? Tell us!
author=XenomicI've been doing a lot of boss work these past days, so i can give you some ideas. Stacking buffs is one, or, the same state that grants say +100% to it's damage stat per turn, making them a boss you have to burst down.
A lot of them (some enemies included) are really really bland and straightforward, and I'd like the game to be a lot more about paying attention to what is going on and whatnot (it's supposed to be a challenging game after all, but not super ultra difficult like say...Defiant of Shrine Maiden. Maybe around Genius of Sappheiros/Devil of Decline difficulty, but still not as brutal as them). @_@;
Then, a group boss, which is like, 3 or 4 mobs in a troop, and you have to kill them all in the same turn or they respawn with half health.
I am assuming for all intents and purposes you're using VX Ace and a turn based battle system of some sort.
As for me, I've done a LOT in the last two days. Reflex and Chance (agi and lul) have been made the primary stat for Sylph and Paladin respectively, and all of their attacks are now based off of it.
Regular attacks (Skill ID 1) now is weaker, but incorporates all four stats, (atk, mat, agi, luk) as *1 (25% worth) against def and mdf *2 (50% Worth), this is incredibly balanced, and makes using skills even more attractive.
All Sylph and Paladin skills were retuned to use their appropriate stat group as a modifier.
Any enemies who used said abilities were given a monster only version which was dependant on either atk or mat.
Each class now gets 5 of their preferred stat per level up, all of them still are even because now Sylph has no interest mat and paladin has no interest in atk, so it's been change from 5 of that per level to 1, the rest was unchanged.
Been testing, and higher end enemies have all received health and damage upgrades.
What I'm doing currently is making maps that were needlessly big smaller and more cozy, I'll have screenshots of this up later in the other thread.
The Screenshot Topic Returns
author=soniX
Thanks. I think it's mainly the back of the rooftops.

I'm no architect but I'm pretty sure roofs do not work that way!
Here's the final rendition of two cutscenes. My composer has been going nuts.
Back to work I go! Oh, here's a couple more screenshots.


The Screenshot Topic Returns
That save point looks pretty ominous and not something you should trust the mouth of, but fine!
Also guys, I was doing a whole bunch of technical shit, but i did finally have some screenshots for new Tier7 weapons and stuff, currently though, here's a Tier 6 one.
I really like the design of it.
Also guys, I was doing a whole bunch of technical shit, but i did finally have some screenshots for new Tier7 weapons and stuff, currently though, here's a Tier 6 one.

I really like the design of it.
Whatchu Workin' On? Tell us!
Updating class and weapon balance.
Then blackout happen.
I am very mad.
Updated them all again, saved.
THANKS COUNTRY ENERGY!
Then blackout happen.
I am very mad.
Updated them all again, saved.
THANKS COUNTRY ENERGY!
Bizarre Monkey's Psychedelic Art-station
holy crap this thread has like 300 views that's a lot
so to celebrate here is a thing i made just recently, as in, several minutes ago
http://i.imgur.com/SZLpMDq.png
so to celebrate here is a thing i made just recently, as in, several minutes ago
http://i.imgur.com/SZLpMDq.png
Whatchu Workin' On? Tell us!
R.I.P. RPG Revolution
author=LibertyYeah, I really like that about this place, I don't have to censor myself basically ever since it ain't my thing to personally attack people.
I think it really helps a lot that we don't police people's language as long as they don't stray into personal attacks or hate speech (racist, sexist, homophobic and the like).
Even deddy-bones Vx.net has censors (most of which I petitioned to have rethought into something less retarded and they totally were) but yeah. I've really become fond of this place, It's busy but not bossy, loads of opportunities for feedback and actually good feedback. I mean Housekeeping and LockeZ and others have really helped me out, made me think about things, that until now I just hadn't even considered, such as artistic coherency and certain aspects of character building.























