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Bizarre Monkey's Psychedelic Art-station
author=Dudesoftahaha, my anatomic skills are really bad, once I finish up M:R I am gonna start building skeletons before building creatures though.
Great coloring style. I wouldn't mind seeing some bonefied structural form (or rather quazi-anatomy) in your work, but all good things come in time. The style is definitely sound.
I have certainly looked into Galaxions as far as anatomy goes because they are... aliens and therefore, possess anatomies of an unusual sort.

I also just did this, I'll probably create future Galaxion female models based off of it.

Opaque Version.

R.I.P. RPG Revolution
author=Ratty524I was apparently banned until 1994 or something. :P
You were banned when you stirred up that whole "turth" stuff (good times. :P), so I wouldn't expect you to be around to see that fall from grace.
It was pretty funny, whether there was a joke at my expense in there or it was just bad at calculating expiry dates, I really don't know. I had no expectations of a future there, and left before I saw much of what was posted in response.
Young and stupid me, trying to defend people. Blar!
author=Ratty524Maybe it was just the time I was in but holy hell i'd never seen members bicker with mods and admins like they did there, kyle234lee or whatever her name was, Deacon and then yeah, me!
Also, as stated in earlier posts, it had less to deal with internal struggles (there were only like... 2-3 instances of this?) and more to do with the arbitrary limitations imposed by iEntry that lead to the site's downfall. I'm pretty sure RRR would still be going on strong if we had a different host.
And I was only there consistently for like, 3 months?
You're probably right, you're in a better position to state what went on than I am. I was only crafting theories out of insights granted from my limited time there.
How you deal with getting worse at something?
author=SnowOwlAhahaha, I'll admit that whole spiel was a little dramatic in retrospect.author=BizarreMonkeyYou don't live in a void, like it or not. Anyone that says they don't compare themselves to others are lying. I do it all the time, too. The trick is to not obsess over it. Or to be better than everyone else, but y'know that's just for me (<joke).
Monkey buisness
Inspiration is totally gonna be a thing you do, I don't actually know what I was trying to say, except don't let the assumption your skills have faded bring you down? Same goes for seeing peers who totally out do you from your point of view, I yeah, probably do have a bar I move towards, but I take it like a game I have to win, not a battle against an unbeatable boss.
Sorry, existential crap started spilling out everywhere, was listening to KH music. :3
What a mess.
what would be a good fictional or fantasy artisan craft or trade
Gun Mage :B
Oh also...
Mirrormaster
Just because Mirror mechanics are the best.
Man lemme have a look through some of my old tabletop games and find my creative stuff
okay!
Speedster
The Fastest class on foot, high jumping, flawless scathing, this is nor a physical nor Magic class, Speedsters use traps and teleport behind enemies and push them in, and have a couple of lifelike decoys while at it, this class can outrun an Antelope, outsmart an Octopus, outjump a Kangaroo, and can even Teleport faster than any Aircraft. They can even initiate light speed… with the right training of course
Woe is my old writing, but this was one of the coolest class concepts I've found.
Though I can make more up from different inspirations.
Reaper
High damage offensive spellblade, uses a scythe, specializes in death and gravity spells, if you want to go by a Final Fantasy Library, they'd have...
Demi
Gravity
Gravira
Graviga
Flare
Doom
Quick hit
Blitz
Power break
Armour break
Level 5 Death
Level 3 Death
Mega-Death
Osmose
Drain
(and probably others like Cheer, Reflex)
They'd die in one or two big hits though, two make them very much a glass cannon.
One more:
Mirage
An absent silhouette, serving no master, taking no definite form. Ominous and unpredictable.
Pros
Can't actually be damaged, evades every physical or magical attack.
Can do high damage.
Cons
Cannot be controlled
or
Can be controlled, albeit meekly, think like the Magus Sisters in FFX
If every party member is dead outside of it, game over.
Oh also...
Mirrormaster
Just because Mirror mechanics are the best.
Man lemme have a look through some of my old tabletop games and find my creative stuff
okay!
Speedster
The Fastest class on foot, high jumping, flawless scathing, this is nor a physical nor Magic class, Speedsters use traps and teleport behind enemies and push them in, and have a couple of lifelike decoys while at it, this class can outrun an Antelope, outsmart an Octopus, outjump a Kangaroo, and can even Teleport faster than any Aircraft. They can even initiate light speed… with the right training of course
Woe is my old writing, but this was one of the coolest class concepts I've found.
Though I can make more up from different inspirations.
Reaper
High damage offensive spellblade, uses a scythe, specializes in death and gravity spells, if you want to go by a Final Fantasy Library, they'd have...
Demi
Gravity
Gravira
Graviga
Flare
Doom
Quick hit
Blitz
Power break
Armour break
Level 5 Death
Level 3 Death
Mega-Death
Osmose
Drain
(and probably others like Cheer, Reflex)
They'd die in one or two big hits though, two make them very much a glass cannon.
One more:
Mirage
An absent silhouette, serving no master, taking no definite form. Ominous and unpredictable.
Pros
Can't actually be damaged, evades every physical or magical attack.
Can do high damage.
Cons
Cannot be controlled
or
Can be controlled, albeit meekly, think like the Magus Sisters in FFX
If every party member is dead outside of it, game over.
Bizarre Monkey's Psychedelic Art-station
This was a work from a while ago. (I am drawing something new currently but it's not something I can show off)
This is me using a reference with MSpaint.
http://i.imgur.com/gS3Sjf1.png
Not a direct reference, but used like a guide to build a face on, if you were wondering, the reference was this: Image Link
The location of the pupil and iris on her left eye is down a bit far, I'll probably update that in due course.
This is me using a reference with MSpaint.
http://i.imgur.com/gS3Sjf1.png
Not a direct reference, but used like a guide to build a face on, if you were wondering, the reference was this: Image Link
The location of the pupil and iris on her left eye is down a bit far, I'll probably update that in due course.
How you deal with getting worse at something?
Even if that absurd reality is so, I'll never stop, if I get worse at something, I'll work at it until it's better.
In your particular situation, you might just yeah, want to take it a little easy so you aren't constantly striving for better results or perfection.
I never seek better results or perfection, I just always aim to do my best, even if my best is someone else's average, because I don't let other people be a bar for me.
I am me, I make headway through my own inspiration to do my best, try out new things, no one else concerns me.
Not to say I don't get inspired by art, but i never seek to outdo my competition, I only seek to do the best I can, if I give it my all, I can be happy.
Perfection is a foolish goal, but competing with your own set standards is even more foolish.
You will never be happy if you endlessly try to outdo your superiors. A superior is essentially your subjective viewpoint of a person, anyway.
Perfection is also subjective. There is no such thing as "perfect" art, because perfect is much like right, wrong, good and bad-- a word of mortal invention, and it's victim to scrutiny or conversely notoriety based on the perspective of those who revere you and those who revile you.
Life is flawed, nature is flawed, alas-- art will also be flawed.
Perfection is fiction.
In your particular situation, you might just yeah, want to take it a little easy so you aren't constantly striving for better results or perfection.
I never seek better results or perfection, I just always aim to do my best, even if my best is someone else's average, because I don't let other people be a bar for me.
I am me, I make headway through my own inspiration to do my best, try out new things, no one else concerns me.
Not to say I don't get inspired by art, but i never seek to outdo my competition, I only seek to do the best I can, if I give it my all, I can be happy.
Perfection is a foolish goal, but competing with your own set standards is even more foolish.
You will never be happy if you endlessly try to outdo your superiors. A superior is essentially your subjective viewpoint of a person, anyway.
Perfection is also subjective. There is no such thing as "perfect" art, because perfect is much like right, wrong, good and bad-- a word of mortal invention, and it's victim to scrutiny or conversely notoriety based on the perspective of those who revere you and those who revile you.
Life is flawed, nature is flawed, alas-- art will also be flawed.
Perfection is fiction.
Gedday fellas, I'm here to stay for now!
Holy cripes, look at the silly Simian being all popular all of the sudden.
So much to do, so little time!
Still, I've managed to publicize five of them now (currently four here) so I'm off to a good start. In the course of time since March 14th 2011 until now, I've done a lot, and I'll never stop doing what I love.
I do like it currently, it'll only stay that way so long as I don't give away stuff for the public to see in a more submission-based media fashion, but since I won't be done with M:R for quite a while I should keep my 999 for a fair time unless posts can count towards it.
In which case, umm-- NO PROMISES!
author=karins_soulkeeperThanks, I really like that I'm getting this much reception on an introduction thread.Welcome back!I don't know you, so: Pleased to meet you, BizarreMonkey!
author=karins_soulkeeperInteresting... it was blatantly a reference towards this, maybe it's the inventory system or general aesthetic.
these remind me of Diablo II for some reason...
author=Deacon BatistaAhaha, I was wondering if our paths would cross again, I wouldn't say my projects are finished by any stretch of the imagination, just many and I'm unhappy with the end result of each, or want to release them as games not demos. (see: Hellcat, Exile)
Hello, my old friend. :-)
Glad to hear your projects have been finished.
So much to do, so little time!
Still, I've managed to publicize five of them now (currently four here) so I'm off to a good start. In the course of time since March 14th 2011 until now, I've done a lot, and I'll never stop doing what I love.
author=TungerManUI want it to be over a certain memetic number, though!
Please, don't contribute. Your makerscore is beautiful as it is.
I do like it currently, it'll only stay that way so long as I don't give away stuff for the public to see in a more submission-based media fashion, but since I won't be done with M:R for quite a while I should keep my 999 for a fair time unless posts can count towards it.
In which case, umm-- NO PROMISES!
author=karins_soulkeeper
finally...author=TungerManUYer not meh mum, ye can't tell meh what ter do.
Please, don't contribute. Your makerscore is beautiful as it is.
Perseverance Review
For me, the biggest issue was the dialogue. Dialogue is primarily exposition, and there's a lot of it. There's not really any subtext--characters will let you know how they feel and why they feel that way at any given time. This made the dialogue much less engaging than it could have been, and because of that, it's really easy for the basic information not to sink it--it's just hard to care about these characters.This is what I'm gonna have to buckle down and start working on. Thanks for the review HS! No regrets.
Just to note, you can say it's a "Crazy Chimp Collective" game, since I am the Lead Designer in that company and it's more polite to address the collective wholly since they all put in work towards it.
"Bizarre Monkey Productions" is a thing of the past.
Gedday fellas, I'm here to stay for now!
author=Ratty524I was here, but vacantly, like a faded silhouette, my presence was never noted, and I feel like a fool for not embracing this place sooner.
I thought you were always here lurking beneath the shadows and posting games.
Welcome back, though.
I did post games, and checked up to see if they'd gotten any attention every now and then, but it was never a social onslaught like it is now.
Thanks, good to see you're still around, love your avatar by the way.























