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Trying to get a basic beta build of M:R ready before I sleep but uuuugh I think I'll just sleep and finish it off Monday.
Today I did a lot of monster tuning, I also updated the graphics for some enemies, such as Puddings.
There used to look like this:
They now look like this:
Also started doing some quick text tutorials about stuff. Along with making "toughie" enemy battles. Like so.
Today I did a lot of monster tuning, I also updated the graphics for some enemies, such as Puddings.
There used to look like this:

They now look like this:

Also started doing some quick text tutorials about stuff. Along with making "toughie" enemy battles. Like so.
Gedday fellas, I'm here to stay for now!
The Screenshot Topic Returns
author=CorfaisusYeah, I got the same feeling from it. Music shouldn't have to loop more than twice, I'll look into it.
I'm not going to lie, that battle felt like it took forever. Is there anything you'd be willing to do to cut it down to perhaps half the length it is now?
author=CashmereCatIn the battle? Yeah, it is pretty dark, tints are carried over into battles, I might have to lighten it a little on turn 0 so you can see more of Magma Tiger form than just it's eye.
@BizarreMonkey Is it just me, or is that forest too dark?
Thanks a bunch for the feedback, you guys rock!
That music is a placeholder, but what I want feedback on in particular is the scene where the button is pressed (text goes by too fast i think?), and the pacing of the cut-scene in general.
What are you jamming to?
The Customer (Or The Player) Isn't Always Right.
It's as much as the developer's choice to how they respond to things as it is the customers, I love all feedback, however, i don't implement all of it-- the thing to realize is that it is still your game, a game you are making for you to share with others, so feedback is invaluable when it's got a point, but there's also feedback which is more on the lines of 'cater to meeee'
To wit, there are two types of feedback, entitled feedback, and good feedback.
Entitled feedback can be good if you charge for your games and people make valid points about why this game isn't working for them, but otherwise, it's mostly going to be useless-- never, ever cave or compromise something about a game you love just because some shitty whiners say "it's too hard" or "THE GROUND IS TOO SOFT!"
Actually I'd probably make the ground out of obsidian then... er-- my point is that entitled whining isn't feedback, it is a whine, it has no reason to be respected as a phrase.
Now, good feedback, you don't have to go by this 100%, but definitely pay more heed to it, when someone has written out a wall to describe what one may consider flaws in a game, for god's sake read it, absolve it-- and acknowledge it. I'm happy to receive any feedback, on what I do, and then in my time, I'll seperate the good from the whines, and see what needs to be changed to make the people who actually are going to stay loyal, loyal.
If you're a developer, it's a good bet you've been a gamer at some stage in your life or in likelihood, still are! So use common sense, but here's the big secret.
Right and wrong, it doesn't matter-- what matters is tuning your playerbase the way you want them. Throughout my career as a developer, people have come to know I'd rather a straight blunt if harsh truth, than a boring sugarcoated lie in which the original intent is lost. Even the fellas in my company will say "wow, bro, that head looks horrifying, try moving the eyes up a little and making the mouth on less of an up curve, also the head is way too big! Looks like a bobble-head doll."
I take that sort of feedback much easier, because it's blunt, and tells me immediately where the problem is. That was indeed about an art piece I've been working on, not everyone is the same, but the point is, why it is your game, if it has bugs, you gotta squash em, if it has balance issues, you gotta look into them! Players have eyes a developer does not, and that's why feedback is so important.
I've begun to personally request housekeeping's feedback on games I make, because he can be blunt, and can tell me 'this is what needs work, i liked this, try looking into this' yadda yadda. The review I got from him on Menagerie was what made me look and think "yeah, this needs some work!".
Also, be happy with any feedback, this is the most important thing to remember: People are taking time out of their lives to play a game you've made, and you should be honored by that reality, it should make you feel special. If they write a review, even one that points out every bad thing about the game, that's still good! It means they want to see more of what you can do, and want to see your growth as a developer. They care, man!
Alright, I think that's about all, but just in case here's a link to the CCC's feedback philosophy.
Sorry to be such a wordsworth again, I just like offering hopefully helpful advice in my field of study, I'm basically my own PR for now.
To wit, there are two types of feedback, entitled feedback, and good feedback.
Entitled feedback can be good if you charge for your games and people make valid points about why this game isn't working for them, but otherwise, it's mostly going to be useless-- never, ever cave or compromise something about a game you love just because some shitty whiners say "it's too hard" or "THE GROUND IS TOO SOFT!"
Actually I'd probably make the ground out of obsidian then... er-- my point is that entitled whining isn't feedback, it is a whine, it has no reason to be respected as a phrase.
Now, good feedback, you don't have to go by this 100%, but definitely pay more heed to it, when someone has written out a wall to describe what one may consider flaws in a game, for god's sake read it, absolve it-- and acknowledge it. I'm happy to receive any feedback, on what I do, and then in my time, I'll seperate the good from the whines, and see what needs to be changed to make the people who actually are going to stay loyal, loyal.
If you're a developer, it's a good bet you've been a gamer at some stage in your life or in likelihood, still are! So use common sense, but here's the big secret.
Right and wrong, it doesn't matter-- what matters is tuning your playerbase the way you want them. Throughout my career as a developer, people have come to know I'd rather a straight blunt if harsh truth, than a boring sugarcoated lie in which the original intent is lost. Even the fellas in my company will say "wow, bro, that head looks horrifying, try moving the eyes up a little and making the mouth on less of an up curve, also the head is way too big! Looks like a bobble-head doll."
I take that sort of feedback much easier, because it's blunt, and tells me immediately where the problem is. That was indeed about an art piece I've been working on, not everyone is the same, but the point is, why it is your game, if it has bugs, you gotta squash em, if it has balance issues, you gotta look into them! Players have eyes a developer does not, and that's why feedback is so important.
I've begun to personally request housekeeping's feedback on games I make, because he can be blunt, and can tell me 'this is what needs work, i liked this, try looking into this' yadda yadda. The review I got from him on Menagerie was what made me look and think "yeah, this needs some work!".
Also, be happy with any feedback, this is the most important thing to remember: People are taking time out of their lives to play a game you've made, and you should be honored by that reality, it should make you feel special. If they write a review, even one that points out every bad thing about the game, that's still good! It means they want to see more of what you can do, and want to see your growth as a developer. They care, man!
Alright, I think that's about all, but just in case here's a link to the CCC's feedback philosophy.
Sorry to be such a wordsworth again, I just like offering hopefully helpful advice in my field of study, I'm basically my own PR for now.
how do i fit bigger sprites in rpg maker vx ace?
Mack chcaracters are just 48x32 aren't they?
Use them along with !Door3 and most height related issues are fixed, and just scale your maps up a little if you feel it's necessary.
You aren't very clear in what you're asking, though.
Use them along with !Door3 and most height related issues are fixed, and just scale your maps up a little if you feel it's necessary.
You aren't very clear in what you're asking, though.
Gedday fellas, I'm here to stay for now!
I doubt such a scenario is one you'll have to worry about, I discarded my penchant for pity long ago. Just treat me like any other member-- I don't need special treatment.
What Videogames Are You Playing Right Now?
Bought Epic Battle fantasy IV on Steam recently, and I really love it, i'm happy to support kupo707 so he can make Epic Battle Fantasy V.
You can play the game entirely free on Kongregate, but saves are a risky devil.
You can play the game entirely free on Kongregate, but saves are a risky devil.
R.I.P. RPG Revolution
author=yuna21Aye, same boat here. But like always, I'll persevere through thick and thin, to get where I want to be.
Most of rmvx.net's old members migrated to RMW in March 2012, including myself. But the latter just isn't the same as good old RMVX. I'm going to miss that site. It was where I started making a name for myself... ;_;
Bring the calamities and the exodus sevenfold, I'll do as I always have-- I promise. It's not just me now, I have a 16 member company to represent, and what sort of employer would I be to give up hope at the first sight of trepidation.
Anyway, sorry goin' wayyy off topic.
Yeah RRR, it was uh-- different. Though I can't say I particularly sympathize with their fall from grace... most of the mods or admins there (I think Kaz and one other I forget the name of) were the only ones who were sane. Kaz moved on to be one of the big admins of vxace.net, not sure what happened to the others, most faded into obscurity.
I wasn't around to see their structure collapse, but I'd wager it was an internal struggle which dissolved it into the void mesa it is today. I've never seen more drama between admins and moderators in my whole life.
And I've been on RP MINECRAFT SERVERS.
Gedday fellas, I'm here to stay for now!
author=yuna21I wouldn't say jump ship, just paddling to the big mo's yacht from the barely plugged rowboat that I once inhabited, going back every now and then to feed the few passengers with morsels baked from what little stock is left.
So, you finall jumping ship from VX.net, eh? Well, welcome to the land of Aremen, in any case. You'll love it here. :D
It's easy to pretend your frequenting on VX.net when the only other posts which aren't mine come every two days or so.
Most of the time now though, i'll be here.























