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BIZARREMONKEY'S PROFILE

BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
I make cool stuff you should definitely try out.
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Fidchell will stream your games!

author=Fidchell
Tomorrow, usual time, I'll be playing The Mysterious Wonderland of Alicia-Chan and Quincy and Amber: Quest to Autumn. I also have a new Blue Yeti microphone, so my voice shouldn't be muffled and horribly drowned out by the game anymore.

My list appears to be running low, so if you have any games you want played, let me know.
Here's one I made not too long ago! http://rpgmaker.net/games/6693/

Have fun! It's an action game btw :o

Summer Review Jam! (week 9 space'd)

author=Kylaila
You wrote a review. That automatically qualifies you. This is no contest you have to sign up for
Ah! I see. Thanks for the heads up. :o

Bizarre Monkey's Psychedelic Art-station

And that picture above (am gonna condense it to a link) was finished today.

I will admit, I was lazy with how I rendered the hair :o

R.I.P. RPG Revolution

author=amerk
The day RMN dies is the day that RPG Maker in its entirety is either completely replaced, transformed, or dead.

RMN does lack in certain aspects, but it's also come a long ways in the last 4 years. The forum is much more lively these days with a stronger sense of community.

Personally, I think RMW and RMN are the only ones that will adapt. VXAN might also be able to if it learns to adapt and not focus on one specific maker. We've already started allowing all games (regardless if RM or not, including RM2K and 2K3), but I think we've had the Ace rule in place for so long that it's going to take some time for people to realize how open VXAN is.

But out of all 3, RMN will probably be the last to go. And it's all because of how game pages are handled. Even if the forums died and the community collapsed, it really is the one place to go to get the majority of RMN games for all makers quick and easily, sorted by all sorts of criteria, and to find what's popular / what's not, and get quick easy-to-find reviews.

Really, the only thing that would kill RMN is people deciding not to develop and/or play indie games anymore. Considering we support a shitload of editors outside of RM, I can't see that happening anytime soon. I'd even dare to speculate that Steam would crash and burn long before RMN curls up and dies.
I speculate you could probably entirely dissolve RMW by just being a shadowy impetus for drama... Drama on that forum is like a political rally every god damn time it hasn't been settled quietly.

But yeah RMN doesn't give a fuck and drama is from what I've seen like super rare here. It also doesn't have the worry of iEntry being a corporate pig dog and shutting it down or causing a calamity (see the revolt and later exodus of rmvx.net 2012) as an added bonus to integrity.

The Screenshot Topic Returns

author=LockeZ
@BizarreMonkey: Despite being so much larger, the portraits are somehow even less detailed than the sprites. I think your flat art style for the portraits and enemies would be okayish if it had outlines. Without outlines you are gonna need a lot more detail and shading to make it look good.
It's a bit late in the game's development to change all that now! Maybe if you'd said something back in 2012 when i released the beta here that wouldn't have been anything too major to work on. In future projects I'll be diverging away from the MSpaint style but changing 16 facesets just for a graphical upgrade is too much. Also yeah the sprites look detailed because someone with decent pixel art skills made them at my request.

Most of the graphics in the game share the Ms-paint looking style. If you look at the tilesets those sprites are standing on you can see they are much more simplified than RTP.

Also outlines and MSpaint never works... believe me I've been working at this stuff (MSpaint rendering) for 10 years.

A more solid idea would be to just tone down the complexity on all the sprites.

author=Dookie
@Bizarre Hmmmm...I'll give it to you straight-
I appreciate that, even if I end up sounding upset, please know that the straight honest to god opinions you have is what I want, sugarcoating annoys me.
author=Dookie
- Really don't like the super large facesets. I mean, I appreciate the fact that you made them or whatever, but I think the large facesets could work with some super detailed interesting looking portrait (actually fuck that I hate those giant portraits that take up half the screen). Yours look like they were made in MSPaint in 5 Minutes. Maybe spend a little longer on each one, really try to hone in on the style you want, then edit those masters for the different expressions or whatever. Or consider using smaller portraits, ya know of like just the face?
Okay well first off, The large facesets aren't often intrusive so I don't see a large problem with them. Secondly, they are made in MSpaint because most of the game is in an MsPaint style. Updating the faces would give the unspoken obligation to update each mspaint picture, of which there are over 500 (no I'm not joking!). But if it makes you feel better, they took far longer than five minutes. Also I like being able to use characters arms in portraits because they can lend greatly to expression.

author=Dookie
Cohesiveness is really important with graphics, look at Erave's screen. Everything fits together so well. It feels like your game had 3 different people make the facesets, sprites, and maps. I'm having a very hard time deciding what to feel by the look of your maps.
Probably because I did have three different people working on said things. I understand where you're coming from, but making a game of this size cohesive would be a tremendous amount of work, I've certainly done more to lend to it's general aesthetic than I did in Intelligence or Hellcat, that said...

author=Dookie
The portraits are SUPER cell shady/cartoony. The sprites are weird chibi edits and the maps are drab and boring compared to the zazz of the characters.
If i find the time I'll de-zazz-ify the character sprites. They definitely do clash, the tilesets were designed to go along with my mspaint stuff (I had them made to my specifications) but the sprites were made while I was still using RTP tilesets.

author=Dookie
Maybe consider reworking the art direction so everything works together.
Anyway, you didn't get much feedback- just trying to help.
I appreciate it, even if I sound disapproving I really do! It's more I'm just annoyed I sorta trapped myself into this thing. So it's disapproval on myself, not you or Locke's feedback.

Before I close this thoughtbox, what if I just updated my tilesets to mesh well with the sprites? There's a clear bounds box between the messages face and the surrounding environment, so maybe that'd be passable?

That'd make cohorency in its little bit a lot less work, there's only one tileset in my game that adheres to the MSpaint tradition, If you look at the following shot are you genuinely displeased by the clash in aesthetic, or is it excusable due to the clear presence of a divide? (that is if you can ignore the dumb mspaint logo thing at the top middle area)

It looks okay to me, but then a lot looks okay to me!

Summer Review Jam! (week 9 space'd)

Why the hell did I get an achievement for participating in this i don't even understand that. I don't think I even posted on the thread? :/

You lot have me bamboozled with your tricky shenanigans!

The Screenshot Topic Returns

I am become height, topper of page

I apologize for being the page topper so much, even if it is entirely accidental. :o

Also, one of the new Tier 8 Weapons.

The Screenshot Topic Returns

author=Ratty524
@Bizzare Monkey: Can't say much on the visuals myself, but I will say that "No" should end with a comma in your second screenshot.
Ah, thanks! I'll fix that before the time it matters.

Funny shenanigans you can do.

Polish all around!

Oh.. and also!

Zelda-level theft brought to a whole new level. This house can look pretty empty by the time you're done. I left some stuff around to provide context to the screenshot. :o

The Screenshot Topic Returns

Been a busy week! Here's some sneak peeks of whats new.


One of the Optional Bosses, defeating her will open up Dimension π

Bizarre Monkey's Psychedelic Art-station

Oh god I made an art piece that is actually scaring me. (isn't finished yet)
http://i.imgur.com/QshSZVS.png
plz halp :(