BLIND'S PROFILE

Beloved Rapture
A dark fantasy RPG inspired by the SNES era. Now on Steam.

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BattleMockAnime05.gif

Incredible work here, especially the hero animations.

GAYmak the Rainbow event

You can never have enough queer in gaym-make

Will there be any prize for the games themselves, or is it just for fun? XD

Getting To The Next Level: Is Patreon a good idea to consider moving forward?

author=Dyhalto
author=Craze
dyhalto you're gonna cut yourself on your edge
There's nothing edgy about telling someone to take a step back, examine reality and consider alternatives. In fact, it's about as un-edgy as one can be.
Kickstarter and Patreon are not reliable sources of income, or even good sources of aid, really. And not to take a dump on Feld, but he has no completed games to show for years of labor (unlike, say, BadLuck and harmonic), and CotLE is, when you boil it down, just another jRPG made in RPG Maker, much disdained in the indie community. Are those the ingredients for a successful kickstarter/patreon campaign?

I agree with your overall statement (Kickstarter is terrible to rely on for an overall budget), but I don't think it's fair to single out Feld. BadLuck didn't technically have a single completed game, either, until the legal Rm2k3 rolled out. Whether or not an RMN developer can churn out short bursts of 'finished' content or small-size games doesn't always mean they can deliver on a large-scale/monetized project.

IndieGogo is another route you could take, although I think it's significantly less popular than KS. You don't have to meet any particular goal to pocket the funds raised, though.

I would wait until you have quite a bit more content and original assets to show off before making the leap to crowdfunding, especially because most people only have one shot at nailing their campaigns.

Screenshot Survival 20XX

Looking great, Kaempfer! Did you edit tiles together to put that area together, or does it include some custom material as well?

New Developer Mapping Help Thread

author=StevieRayBones
Ok, here is my first try.

https://rpgmaker.net/media/content/games/9647/screenshots/Toxic_Remedy_revision.jpg

Looking a LOT better.

Keeping working at it - the tiles themselves seem distorted, but I think that's probably because you saved it as JPG. But the map itself is pretty nice/average.

List your top 5 favorite movies! (I know, very hard!)

Hm. Pretty damn hard to choose XD

American Beauty
Lost In Translation
Spirited Away
The Matrix
The Revenant

Dealing with some inexplicable health condition in which I open RPGMaker for 3 minutes and then compulsively slam my laptop shut. Antidote? (─‿‿─)

author=unity
If this is something that happens repeatedly, then look at what you are working on and how you feel about it. If you just need a break from it, then piano's jam suggestion may be just what the doctor ordered.

On the other hand, if you're still having the problem even after taking a break and/or working on a jam game, there might be something else going on. I worked on a project on and off for ten years and had to abandon it, because I looked back at the start and my feelings on the project had changed. I no longer felt the game itself was meeting my own standards and had become too bloated for its own good, and I didn't want to spend another ten years fixing it.

Yeah, I think you nailed it.

It's a strange mixture of burnout, and also just feeling creatively frustrated in realizing how much content I'd still have to "update" to make the game consistently strong, and up to my newer standards. I have a deep love for the project, obviously, and I've stuck around for a long time to see it through to the end...but I do have moments where I'm not sure if it's still the same type of game I want to be designing any longer.

(I could also have play tested it so many times that my evaluation isn't entirely objective anymore, though. XD)

My prideful side doesn't want to admit I've been in the community for 10+ years (on and off), without having entirely completed anything lol. What was the point you reached where you started to consider moving on?

New Developer Mapping Help Thread

@Stevie: The "walls" of that house inner aren't clearly defined - they just look like floor tiles arranged in bizarre patterns. Try finding an appropriate wall tile and use the black/negative space to properly define the shape of your room. The windows don't really make sense either.

A visual example might work better:



Selling Sunlight

Fantastic art design here! The painterly quality to your maps and characters is deeply refreshing.

Hobby to Profession, Looking for success stories

Odds are, you may never make six figures from an RPGMaker project (or even a broader indie game). XD I'd figure it's possible these days, however, to make enough income to at least quit your "day job" and continue on what you're doing. That's the aim for a lot of us.

For the HUGE success stories you're probably talking about (Undertale, Stardew Valley, Shovel Knight), I'm sure there are plenty of interviews and articles out there you could read through. Many of those guys came from humble beginnings, too.

Closer to home, Shadows of Adam has been a relative hit; Ara Fell was one of the first RPGMaker 2003 to do well on Steam; Kingdom of Dump looks poised to do quite well also.