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author=Dyhaltoauthor=KoopaKushIt's all good. We've all been there. I'm still pushing release dates back after eight years.
Unfortunately I'm gonna have to push it back once again :/
same lol
Also, looking good buddy! Your sense of design and atmosphere improves with every new bit of content for this game!
What do you think about pixelated sprites on a HD background?
What do you think about pixelated sprites on a HD background?
Record Keeper is an interesting example because while the backgrounds are technically "HD" they still maintain the general pixel-art aesthetic, and they stay faithful to the source material. Everything looks harmonious.
So yeah, what Sooz said. You definitely need an eye for composition and color, etc. If you have an Art Direction that works overall, it doesn't necessarily matter as much which assets you use.
So yeah, what Sooz said. You definitely need an eye for composition and color, etc. If you have an Art Direction that works overall, it doesn't necessarily matter as much which assets you use.
What are your opinions on the recent Pewdiepie Contryversy?
I never cared for his videos or have any sympathy for Disney breaking contract (he's still raking in millions tbh), but I will say, I think this whole thing was entirely overblown.
I could be wrong, but it feels like WSJ’s "investigation" comprised of them digging through literally hundreds and hundreds of hours and took those comments...entirely out of context. I'm suspecting they wanted to be the *hero* and capitalize on the fervor of backlash against legitimate bigots like Milo etc. The 'mainstream' media just doesn't really understand internet/Youtube culture.
But yeah, while I can understand his comments as being mildly offensive, I think there are bigger fish to fry when it comes to bigotry...such as most of the U.S. government.
I could be wrong, but it feels like WSJ’s "investigation" comprised of them digging through literally hundreds and hundreds of hours and took those comments...entirely out of context. I'm suspecting they wanted to be the *hero* and capitalize on the fervor of backlash against legitimate bigots like Milo etc. The 'mainstream' media just doesn't really understand internet/Youtube culture.
But yeah, while I can understand his comments as being mildly offensive, I think there are bigger fish to fry when it comes to bigotry...such as most of the U.S. government.
Rise of Dragon Souls
Is this still being worked on?
I saw a screenshot appear on the main page...and damn, this game was gorgeous. O___0
I saw a screenshot appear on the main page...and damn, this game was gorgeous. O___0
ex2.png
Love the atmosphere here, and how well you've used those Inquisitor tiles.
Does the lightning flash sporadically in the background? XD
Does the lightning flash sporadically in the background? XD
OMNIS - the Erias Line (DEMO)
Just saw one of this game's (many) astonishing screenshots on the front-page. Still such a disappoint how it all turned out :(
Any plans to potentially give it another go with the Kickstarter?
Any plans to potentially give it another go with the Kickstarter?
FF7 remake. It's a thing.
author=Feldschlacht IVauthor=kentona
I derive the most satisfaction from the challenge of building my character's skills/equipment/party/class to face the game's obstacles (most often battles). The battles are a test of my ability to plan, anticipate, and craft a well-rounded and powerful avatar.
I agree, so what I'm saying is that I don't want my ability to plan, anticipate, and craft a well rounded and powerful avatar to make the game easy. I want my ability to do those things to be met with an appropriate challenge where I can test those tools and use them to conquer that challenge, not steamroll it, which is what I was contesting. There are plenty of pure (not action) RPGs that meet even the best planning and party with real challenge that feels great.
You responded that that mindset is most applicable to action games, and my retort is that instead it should be applicable to all games.
author=ken
I hate it when it is undone simply because I can't press buttons fast enough. I don't like having my twitch skills tested unless I am specifically playing an action game.
Sure, but that's not what I'm talking about (although your ability to press buttons fast enough and correctly is also a skill, but isn't a requirement for a game to be a game or a challenging game).
Agreed, for the most part.
(Hero's Realm suddenly makes more sense, hearing Kentona's ideology. XD)
Streamlining combat and infusing "action" elements into more classic jRPG mechanics isn't a new thing for the series, though. It's just been seeping into Final Fantasy very gradually - first with the ATB (which was a pretty significant shift), and then again in FF7-9, where they kicked it up a notch. Speed and quick-thinking became essential to the underlying strategy of the battle system.
In fact, I'd even say it's been shifting gears more toward a "Kingdom Hearts" type of system for almost a decade (with FF12/13 and even more with 15), although hopefully it's not quite as utterly mindless as something like KH.
For better or worse, it makes sense for Square to forego the classic FF7 system to fit with the aesthetic of the remake...although hopefully it keeps enough similarities that the "spirit" of the original endures.
Screenshot Survival 20XX
Sevens_Ace: Stylistically, everything meshes together for the most part, so nice job with that. Some of the objects, such as the shrubs and flowers, have a much thicker/darker "border" than everything else. It makes them appear more cartoonish and retro, whereas the RTP trees are smooth and rendered.
This might be a nitpick, but I've never been a fan of using more than 2-3 distinct trees on any particular map. It can break the illusion of a "forest" and just look like different objects plastered together on a map. Maybe keeping the shadows consistent could help with that?
This might be a nitpick, but I've never been a fan of using more than 2-3 distinct trees on any particular map. It can break the illusion of a "forest" and just look like different objects plastered together on a map. Maybe keeping the shadows consistent could help with that?














