BROKENH'S PROFILE
BrokenH
103
Due to situations beyond his control, Ben has more idle time than he should have! "Hands" are the devil's playground and as such Ben is often drawing or diddling around in RPG-maker VX Ace to give his life a semblance of actual meaning.
A social introvert, Ben is NOT a social butterfly! However, he still desires to create forms of expression which incite genuine emotions, raucous laughter, and occasional deep thoughts. (Though often enough he misses that mark and ends up offending everyone instead!)
A social introvert, Ben is NOT a social butterfly! However, he still desires to create forms of expression which incite genuine emotions, raucous laughter, and occasional deep thoughts. (Though often enough he misses that mark and ends up offending everyone instead!)
Gutter-Delve: The Closet...
Dark fantasy horror rpg with just a dash of cheesy camp and sexual innuendo!
Dark fantasy horror rpg with just a dash of cheesy camp and sexual innuendo!
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Unholy Sword
Like the tongue in cheek humor. lol. Reminds me a little bit of Disgaea. (Aka, you're "the bad guys" up against the goody two shoes brigade)
KaraArtBook.png
author=Gourd_Clae
I'm convinced none of your characters dress normally, hahaha!
Is that thing she's holding onto her weapon?! If it is, then that's cool! If not, it looks like some weird abortion that came back for revenge...
Well, that was a thought.
No weird abortion this time. Originally Kara was given an energy whip as a weapon. However, in the game she uses twin daggers. A lot of things can change from concept to finalized product. A lesson Rpgmaker has taught me well!
Battle sprite (RTP edit)
Hey,that's pretty nice! My only qualm is her purple sash and her tail are similar colors so it confuses my eyes for a very brief period. Other than that though I really like it!
[Poll] “Leave No Soldier Behind” *salutes* (Need Opinions On A New “Running Away” Mechanic)
author=LockeZ
hell no, 99% of my run attempts in rpgs are due to the enemy being so easy that there's no point in fighting it. I mean I could get 600 XP if I killed it, but if I've fought the enemy before and I don't need anything specific from it, then I'd rather get 30 seconds of my life back.
My desire to run away increases proportionally with how much stronger than the enemy I am, so I'm actually fine* with my ability to run away increasing at the same rate.
*when I was less good at RPGs I was admittedly not fine with this, and I recognize this makes the game less approachable to novice/intermediate players while mostly just rewarding the people who don't want to play the game, and is probably terrible design, and the core problem was really just that the game had me fighting the shitty battles at all
I see that point too. Sometimes when you're already a bad-ass it's nice to be able to easily run from an enemy encounter,save some time, and get back to the puzzles or the story-line.
[Poll] “Leave No Soldier Behind” *salutes* (Need Opinions On A New “Running Away” Mechanic)
I think this could work in a game but not exactly an rpg. Let me explain. Say a friend broke their leg and you have to prop them up & help them limp along. Of course your movement is going to be slowed by partially carrying the other person. This might be good for a survival horror game. Aka, sneaking around with your wounded buddy while trying to not be noticed by the monsters or undead. (Aka,a stealth portion if you will.) However, you'd have to balance this just right or it could end up being too frustrating.
My gripe with the "run" command as is? It's silly how it's easier to run away from creatures with lower or equal stats. Why? Because by the time you can run from a creature encounter you can usually kick its' ass too. It's actually the strong monsters with beefier stats that prevent the party from running away & that's when they might need to escape the most.
My gripe with the "run" command as is? It's silly how it's easier to run away from creatures with lower or equal stats. Why? Because by the time you can run from a creature encounter you can usually kick its' ass too. It's actually the strong monsters with beefier stats that prevent the party from running away & that's when they might need to escape the most.
Organizing,downloading,the usual!
author=Marrend
That size isn't so bad. If you're that worried, I'll give your game a go after I complete a trade.
Heh,thanks! The only reason I saw it as big is because the limit on rmn is around 400 something. By that measure I was already getting pretty close to the cut off point. lol.
I decided to upload my game at game front so I wouldn't be mooching space here. When you clock on "download" that is where it will take you.
Here's hoping you'll enjoy it. If you encounter any odd game breaking bugs do let me know. I toiled quite a bit to get things as close to perfect as I could but I'm only one flawed human being.
Amy5757.png
author=Gourd_Clae
That's a sun symbol on her glove I believe. Everything in this image is...round.
I'm a fan of roundness! As for the symbol, I did not give it much thought. At least for me it represented "always hitting the target". The circle and the dot in the middle were supposed to represent a bulls-eye. However, because Amy loves the outdoors I'd be perfectly fine with it representing the sun! It would go well with her character.
BenArtbook.png
author=Gourd_Clae
I've always been a fan of different colored eyes, Yuna was a favorite of mine in FFX for that reason before I got to know the characters a bit more.
I used to love Final Fantasy but that tapered off over the years. I believe FF 10 was the last FF game I played to completion. (I got far in FF 12 but man, it was a massive game!)
AmyArtbook.png
author=Gourd_Clae
I didn't notice the Canadian flag before! And she has six toes on her left foot...?
She's wearing boots. I don't know where the toes are. They're not visible at least.













