CORFAISUS'S PROFILE

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.

Unallocated Skill Points

"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."

"The imperfections show the face."
Tales from Zilmurik
Epic of Damnation and Redemption

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FWCapture5_PendoniaPalthorMansion.PNG

comment=29856
comment=29852
The squared paths... OH, THE PATHS! Does someone need to come in here and teach you how to map?
There's nothing wrong with the paths...o.O
That's how people sometimes make paths in reality, ya know.
Ignore him, Everguard.

News flash! This isn't reality... this is a game. Even so, I've walked down paths in the forests and sidewalks (wherever my daily walks take me), and I can't honestly tell you any one time that I ran across a completely straight path, or square as it pertains here.

"Ignore him, Everguard."

Yes, and make a game that falls just short of subpar. Is this what happens when someone makes a suggestion? Granted, mine was a bit lippy...

EDIT: Also, the window above the large door is underneath the door itself. Check on that the next chance you get.

Hero's Realm

IT'S OVER 5000!

I should have held out another 4000 downloads, but by then I'll probably have forgotten about it.

FWCapture5_PendoniaPalthorMansion.PNG

The squared paths... OH, THE PATHS! Does someone need to come in here and teach you how to map?

Eden Legacy: A Knight of Eden Review

comment=29780
You guys must really hate this game to be thinking this way. I get a couple good reviews and suddenly my integrity is brought into question? I never expected this...

I've put up with some crap on here, but this is above and beyond. I don't even know what I can do to prove my innocence in this case. Maybe I should just take my games off here completely, as the haters are obviously much more passionate about this game than the fans. I have some real thinking to do.

We don't hate the game, we just frown down upon occasions where it appears that the creator of a game made multiple accounts to praise their own efforts. Now, Ratty's "Chrono Trigger", on the other hand, is a minefield of unwanted buttsecks. We could be wrong in this, and I honestly hope that we are, but to react like your games will always be met with hostility will only damage yourself emotionally. We are just questioning the integrity of this ordeal since it's not every day that new people appear and do little more than praise a single game before falling off the face of the earth. If at any given time you can provide proof that this isn't all the same person, I will completely dismiss my accusations. Until such proof is provided, I will remain skeptical.

EDIT: I didn't even notice this before, but they both posted these reviews the day after they joined. It would be one thing to be a few days apart, like one posted the day they joined while another posted 3-5 days after they joined, but both on the next day? Perhaps I'm just paranoid and prone to baseless accusations, but that does seem a bit fishy.

Eden Legacy: A Knight of Eden Review

comment=29773
Well, while what both of you say is not impossible, I would say it's improbable. Why? The first guy also posted a review for Generica, while the other did one for Pokemon Hunter. If the things you are suspecting are true, why would they post a review for other games as well? The only possibility I would see here is to really throw us off track. So basically, I'll take what both of you said as hearsay unless there's more conclusive proof.
How can we obtain proof? Run an IP check? I seriously have my doubt that he would come out and say, "Yes, I've reviewed my own games.", and therefore make himself the laughingstock of the RMN community. And about having other reviews. They are both very short, and ones that could easily be typed up in two minutes. The same reason why you question why they would, is exactly the reason why I feel they are the same. He figures that if we saw them reviewing other games, that it would somehow throw us off and make us believe that they're different.

Also, it's not a matter of balancing it out with our own reviews (who does this, anyway?), more-less a concern over someone kissing their own ass to make their games out to be more than they are, as if we are so simple-minded that a review or score would EVER encourage us to play a game on those grounds alone.

Eden Legacy: A Knight of Eden Review

comment=29764
Hmmm.. I question the validity of reviewers very recently joining to suddenly throw a 5 star rating out like that.

Just saying.

Just looking at the score and the join date of this person, I thought that he and Sbester were one-in-the-same. Amerkevicius gave me the same feeling. That, and a realistic score is around 2 star, but these new guys are giving it a 4 1/2 and 5, almost as if sbester was unsatisfied with a very reasonable score considering the game, so he went out of his way to raise it up through these methods (much like Drakyith's Archwizardess charade).

New_Logo_Design.PNG

Today marks the beginning of a change for this game. The area name banner is a concept that was a part of this game from the first day, even before this project was to be a game, back when it was supposed to be nothing more than a quick event test. Before, as many of you know, the banner would appear and then disappear instantly. This was replaced with a banner that would fade in and out slowly, without the poorly-designed template behind it, while using a more attractive font. Finally, the banner has been moved to the upper-left hand corner of the screen, much like most every game that uses pictures such as these, and will allow the player to move as it is shown.

Some further basic work is going into having the banner appear once while in an area, regardless if the player opens the Status Menu, and only appearing again after exiting to the world map.

Surely a small change overall, and one that isn't at all necessary to the progression of the game, but I feel that this will give a better feel to the game overall, and carry it further away from its roots.

One Night Review

I don't remember if it was this game or another, but there were books that were essentially:

*Date*
"They've dragged off another one of us to the testing chamber... *note ellipsis* I try to relax, but the sounds of screaming are eating away at my subconscious. I feel like... I'm... losing my mind... I want to leave... This is just TOO MUCH!"
*Include journal graphic rip from ye olde horror game.*
---------
I never was one for Dark Gaia's games. Just going into the folder for the various games of the One Night series, I always ran across the same exact "Screamf1", "Punishment", "WomanLoudScream" (maybe not the last, but you get my drift), that all seemed to have had their volumes raised via GoldWave up to 150%. I don't know if it's just me, but walking through some corridor, then all of a sudden, out of the pitch black and mind-numbing silence.... "AAAAAAAAAAAAAAAAAAAAAAGGGGGGHHHHHHH!!!!!!!!!!!!!!!!" *turn off game*

Screamers of any sort are ALWAYS the low-blow of horror games. They're never scary, but still make you jump because of the "Sudden Action" aspect. One part that made me jump that wasn't one of these poor excuses for horror was indeed that bottle dropping. It probably helped that I was facing away from it, focused on my character, then it just drops off the shelf in a loud, glass smash.

The lack of direction in the games also didn't help. Perhaps I didn't care about anything after that first book of "God help us! We're all dead! I don't want to DIE!", but I wandered around for 10-15 minutes before just throwing up my hands, blurting out some choice profanity, and exiting the game.

Eden Legacy: A Knight of Eden Review

I feel that (for me anyway) if the world map was cut down to roughly a 200x200 to 300x300, this would still give the world a grandiose presence while making it easier to navigate and cut down on the empty space. By empty space, I mean that I was able to find, on at least one occasion, where the screen is nothing but the clear white land tile. Seeing as how your range of vision in all Rm2k/3 games are 20x15, that's 300 tiles in that one rectangle with nothing to break it up, or landmark to build on. This was my main thing that made me believe that the game could have been twice as great, and let's face it, approachable, if taken into effect.

Having played through it (I had to cheat, I'm sorry), I found that the Teleporter item was VERY useful in going straight to a place, but should be completely unable to be used in town instead of what it is set to now, as the second I reemerged at the world map, it brought up the menu for the teleporter, which made for a fairly unpleasant trek back to the Sanctuary to get to the upper world.

There were other small errors that I ran into, but probably because of having to Ctrl+walk through. One that I thought was fairly strange was getting the "CHERUB". After obtaining it, while leaving the other item in its original spot, I spoke to the old man, and he congratulated me on finding -both- items and used them to allow me to teleport to that "upper world" (I forgot what it was called, but it seemed to be in space).

If it isn't too late for the deluxe version, I would strongly suggest taking into consideration any request to make the world map smaller. I would take the time to make a world map myself, but I can't guarantee my reliability, as I may end up "falling off the face of the earth" before I finish. I would like very much to see these games succeed, and I would assist in any way if requested, should that not mean an absolute revamp of the original work.

Some pointers

comment=19157
A DICKIE?! They still make these?

-Tabris

Don't worry, no one has ever watched Ed, Edd & Eddy. They won't catch the quote.