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CORFAISUS'S PROFILE

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
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"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.

Unallocated Skill Points

"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."

"The imperfections show the face."
Tales from Zilmurik
Epic of Damnation and Redemption

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What a great way to go about commenting on something that someone else said. It's clear that you have yet to mature enough to move beyond "If you can't do it, shut your mouth!!!"

Here, because it's such an outrageously difficult task (sarcasm), I'll talk slowly and clearly.

If you do not have a chipset that you can use for a quest journal, go into the database. Once there, go to your common events, make a new event and call it something like Quest Log. You should also make an item in the item list called something like "Quest Log", and have it access the common event. Inside of the quest log, use conditional branches to check and see if a quest has been started by using its starting switch or variable that it uses. If you aren't working in this way, and are instead doing a strictly linear path, just make a quest log for your main quest.

As you progress in your quest, follow up the current conditional branch with other branches to see how far down the quest line you are by what switches are on or the value of the variable that controls the progress of the quest. With each conditional branch, you will have a message stating what you should do next on the quest. Make sure that at the end of the quest, you tell the player inside of the journal that the quest is completed. For a bit of added fun, after starting a quest, add 1 to a variable that you can call something like "Quests Accepted", and after finishing a quest, subtract that variable by 1. This will allow you to throw in a message like "There are currently no quests that I have accepted."

A quick example would be this:



I know that it shows up as "Quest Accepted 0", but let's just pretend that's a 1, as I've already closed out of the program.

If you have a chipset with stuff like numbers, letters, symbols and what-have-you, a status menu would work better if you plan on also having stuff like crafting menus and a clock. This is as simple as checking to see who is in your party, and turning on a global switch for them. This switch will be used later to recall your party after exiting the menu. To get to the menu, make an item that calls a common event that first checks the party, turning on switches for whoever is in your party, set variables to the hero's current X, Y, and Map ID values, tint the screen to imitate a fade out, removing party members while adding in a designated "arrow" character, and finishing up with a teleport to the menu and a tint to whatever color you want the menu to be (typically 0 for all values).

By this, you can use an character set like an arrow to move up and down on the menu and select to teleport to another map for the quest log. In this quest log, turning on switches that start quests can be used to show the names of the quests by way of events that display each letter. Using an event that the arrow can scroll over, you can show a message, all the while using conditional branches as shown above, to tell the player what they need to do next in the quest. That way, instead of a simple message box display, you can have a full menu like so:



At the bottom of the menu, include an exit that will tint the screen back to that same "fade out", adding in party members by what switches are on while removing the "arrow" character, and using the position variables before, use the transfer player command and set the teleport position to the X, Y, and Map ID variables.

Glitches

Same person?

Chrono Trigger Review

The contest was on Charas-Project. His reviews are all over his channel on Youtube.

Chrono Trigger Review

Frankly, I believe that you were too generous with your score, because this game was admittedly submitted as part of Drakiyth's "Crappiest Game Reviews" contest, meaning the goal was to try your hardest at creating a game that is physically painful to play.

Swordscape Version 2 Review

In his defense, how hilarious it is, Runescape -does- have you sent back to town, losing all but your three most expensive items, with a "Oh dear, you died." message. I know, I've played it before. I tried playing this, and the cat quest froze me in place, so I close it and never look back.

QoDII_01.png

My name is an emo emoticon, despite being a joyous jester.

bof3.jpg

Am I really going to have to be the one to say it? *Sigh*... fine...

KAMEHAMEHA!

Beluga.png

There better be a whale boss in this area. I mean, hell, there's a suspicious-looking chest right next to the coast.

"Ah, I wonder what's in here? Oh cool, a relic. Wait... why's the ground shaking?"

*AHHROOOO!*

"Oh sweet, merciful Christ!"

*Boss Battle Engage*

Eden Legacy: A Knight of Eden Review

comment=30707
Thx for the thought, Darken. I'll definitely try to scale down my mapping for the sequel, although it uses NES graphics rather than gameboy ones this time.

And Corfaisus, once again, issue over. I was just starting to think these lame debates were done with.

Thank you for singling me out. I wish I was more grown up than this, but I'm sure that whenever a comment is dropped that deserves a response, I'll have that nagging urge in the back of my head to do the same. And I hardly think stating opinions on a game is an issue that needs to end, at least not until it degrades into a good ol' fashioned flame-war. Some think the game is 4+ and may judge people who gives it 1-2, and vice versa. Your game has to be worth quite a bit to encourage this behavior from a few of the community. And it is because of this that you should take pride in your efforts, since your game got this much notoriety.

I'm speaking genuinely here, so please don't mistake it for sarcasm.

Eden Legacy: A Knight of Eden Review

comment=30591
This seems more like a heated response to my review than a useful piece of criticism. I can only hope you haven't single-handedly stopped progression on the sequel with this mean spirited page. You may think that I'm boring, dumb, and a coalwalker for liking this game, but at least I don't share your poor attitude.

Archwizardess...

That is all.

EDIT: No, no... I think I want to hear myself talk again. Anyone who DOESN'T feel this game is at least a 4 star has a poor attitude and shouldn't be allowed to review, as it's obviously nothing more than a crack at a previous reviewer/member? The truth hurts, doesn't it? Unless you're one of the few that this game caters to in every aspect, OF COURSE you're going to think less of it.