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Everlong

author=matski
Here are some more observations and some minor bugs I found:

- Is there a way you could increase item storage from 99 to 999? After completing the forbidden continent, I usually have 99 precious stones/opals/etc and unable to unload them unless I am overlooking something. If you can't increase item to 999, you could add another sidequest where you can recruit a character that can hold excess items.
- When your character is in "fury," I noticed that the character's accuracy decreases at least 50 - 100%. Is this intentional? (I think it's a flaw in RPG Maker 2003)
- In chocobo bomb, the 2nd or 3rd chocobo doesn't explode. It just disappears. (Chocobo bomb I find difficult and took me a while to beat)
- Chocobo waterfall, I went through some of the crystal pillars towards the end of the course. I probably wouldn't have been able to beat it if I wasn't able to go through them. (This is also rather difficult)
- Healing in battle max is 9999. When I heal outside of battle, it will heal over 9999.
- Is there a way you can use mp3 instead of midi for some of the game's soundtrack? (I was thinking of changing a couple of the game's tracks for personal preferences, however, I noticed when I play some tracks on a player, it plays 2x fast at normal playing speed)


There isn't a way to increase item storage that I'm aware of. Sell your maximum items to merchants. On the Forgotten Continent this includes vendors at Wolverton, and the mages at Antiquus Fanum.

Hit % for the Fury condition is currently at 75%. This is in addition to your weapon's hit rate, which is not listed in item descriptions due to lack of space. Most weapons have 90-100% hit rates.

Sometimes it appears chocobos aren't exploding, but that's because more than one battle animation cannot play at the same time. Every time a new bomb explodes, any current animation still running quits and is replaced by the new one. Hit box detection only at the moment of the explosion. A good strategy is to run toward bombs to group them in an area until they're about to explode, then retreat away to an empty corner.

Chocobo Waterfall, and a few other mini-games and puzzles, have bad hit box detection. The engine just doesn't do a good job tracking and comparing coordinates fast enough. I put in significant effort trying to proof the Phoenix Cave puzzles, but it's not worth the time attempting to address these engine limitations.

The engine hack that breaks the damage limit of 9,999 HP unfortunately does not apply to healing in battle. I do not know of any workaround for this.

I previously offered a high quality soundtrack with mp3s that were recorded using superior midi soundfonts to those the regular engine uses. Unfortunately this causes loading and looping issues with rm2k3, and the download was burdensome in size. Using midi the full package archive is a reasonable ~67MB. Some tracks play at 2x speed because this halved the file size (and sample quality) back when .wav was employed for more tracks. Here's a link to what used to be the full soundtrack, but a new track or two might be absent:
http://www.nealien.com/Everlong/Files/Everlong_Soundtrack.zip

Everlong

author=BlueOctober
Is it possible to stop Tyr's fatality attack? Sorry for asking so many questions but Tyr is really ****ing me up lol.


Tyr's Fatality attack cannot be evaded, and DEFEND does not halve damage. Casting Protect will reduce damage, however, as Fatality is a Slashing attack (physical damage). You'll need at least 4,000 HP to survive half damage, or double that with no boosted defense. Tyr is meant to be defeated BEFORE he executes Fatality. He has 60K HP and weakness to Bolt.

Everlong

@kalledemos

I just reuploaded the patch, double checking that the map with the fix for Cascade Caverns is in there. I also made sure all chests in that dungeon were fixed. Try downloading again and make sure to overwrite previous files is all I can suggest. Hopefully that works.

@matski

No idea how I missed the stair tile for Vanguard inner, it was the only incorrect assignment for that set.

Not sure about the outside tile that makes the castle passable. Made some changes, but would need to know the exact location and tile to test.

Confident I found the Fhorestain senator that could duplicate. He was coded differently than the others that exit for some reason.

If you recruited the jukebox NPC, you might have chosen to change the Battle Arena music. This will cause the current regular battle music to play instead of the normal arena music. You can switch it back in the jukebox.

Tyr-Anon Castle is supposed to have yellow helper arrows pointing you to the throne room until you finish the Return to Tyr-Anon quest. That's where Gerovitus awaits, and it can be difficult to navigate there. I checked and the arrows should turn off immediately after defeating him and completing the mission.

Everlong

author=kalledemos
I think I found a smalll oversight/error: the falchion you find on the first time at the borealis outpost seems to have a damage multplier closer to 0.33 than to the 1.33 shown on the item description. I could be wrong though, but the low damage it dealt compared to skeleton song which gave 10 less attack power with the same multiplier makes it seem so.


On checking the database, the Falchion does have 22 ATK and a multiplier of 1.33 as shown in the description. The Skeleton Song has 12 ATK and I'm changing the multiplier from 1.33 to 1.25. Skeleton Song is probably performing better because it is strong against the Undead monsters (damage x 1.5) in Borealis Outpost.

If I recall correctly, the physical damage formula is:

(HERO ATK+STR/2 - MONSTER DEF/4) * Multiplier

The multiplier has a much higher effect on increasing damage output than attack power, especially at this point in the game where both hero STR and weapon ATK is low. This is also why the game uses multipliers heavily for weapons. The algorithm doesn't achieve high damage values without them.

Everlong

For Demon Wall you'll want to protect against the conditions. Equip the Quartz Medallion found in that dungeon to your White Wizard, and have them heal your other party members. If you have any other equipment that protect against Frozen and Petrify, use those too. Wait for Demon Wall to turn off its physical defenses before attacking with weapons, or just use magic skills. The boss is weak against Holy, but you'll likely trigger a counter attack, and Crush is rather devastating. When Demon Wall starts constantly casting Crush on its own, finish it off quickly with your best skills. Elemental protection against Fire, Ice, and Bolt will also help mitigate damage.

Everlong

@matski
Thanks for the bug reports! Yes, please keep posting the errors you encounter during play. A new patch is available in the downloads section based on your feedback.

Master Miyagi was never meant to be recruited before ALL heroes reached maximum level. The auto level balance remains active until that point, and apparently malfunctioned when heroes were reborn. The error with Vetu's level balance was a bad oversight on my part. Vetu joins at a minimum level of 25 since he automatically equips specific skills and needs enough shards, but instead the level balance amount was doubling.

@BlueOctober
There is no current walkthrough for Everlong that provides accurate information. User SiegfriedCalibur was engaging in such an effort, but never finished or published his partial work that I'm aware of.

The ONLY sidequest you can miss is the Ray Nat letters, and the reward is insignificant by end game, and obtainable by other means. Gathering library books will lead you to pretty much all secrets and quests. Read them aboard your ship or airship, depending where you are in the plot.


Everlong

author=matski
author=DJC
author=matski
I think I may have found a bug. When I try opening this treasure chest in this picture, the game sounds like I am entering a battle but I get a black screen and nothing loads. Has anyone else had this problem?

Yep, two posts up, another player reported this with a screenshot. I assumed a slew of more bugs would be reported with the release, which is why I didn't update immediately. It's been quiet, however, so maybe I ought to stop waiting. It's a single minor bug, but I can see almost every player encountering it.
Ah, I will admit I didn't read the posts. I started playing again while I was stuck on another game. I hope I will be able to this time beat the game w/o losing everything like last time while level grinding :-).

Another thought, is it better to hold off opening treasure chests in areas that I will revisit later in the game or should I open them now (like in Final Fantasy 6)?


You might as well open chests as you find them. Loot improves or scales in minor ways, but not where you'd find different unique treasures.

The autosave feature is active by default. If you do experience a crash, just reload either save 14 or 15, whichever is the most recent. Auto save occurs every map change, after battle, opening chests, or when events conclude. It's almost impossible you'll ever lose progress again.

Let me know if you find any more bugs!

Everlong

author=matski
I think I may have found a bug. When I try opening this treasure chest in this picture, the game sounds like I am entering a battle but I get a black screen and nothing loads. Has anyone else had this problem?



Yep, two posts up, another player reported this with a screenshot. I assumed a slew of more bugs would be reported with the release, which is why I didn't update immediately. It's been quiet, however, so maybe I ought to stop waiting. It's a single minor bug, but I can see almost every player encountering it.

Everlong

author=Beldarius
Found a bug in version 3.31. Whenever I try to open this chest in Cascade Caverns, there's a "monster chest" sound effect and the screen goes black.

http://tinypic.com/r/2ro2nb6/9


Thanks for reporting that error, the wrong common event is being called. The Siren item special effects are running instead of the treasure chest. It appears the other chests in various areas containing Sirens are fine, so I'm not sure how I goofed only once. The first on my new list of bugs for a future update.

Everlong

New version is out, with all relevant download links gathered in this blog post.

As always, I'll be watching the forums and the game email inbox for any bug reports. It wouldn't surprise me if the new features were not perfectly implemented since they required extensive coding but were minimally tested.