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Everlong

author=Mikehappy
Some of the chocobo mini games are stupidly hard. Puzzles shouldn't be so hard and random that there's almost no way to complete them. I'm referring to the chocobo bomb mini game and the game that you have to collect crystals for extra time. These are both impossibly hard and need to be toned down, as do most of the random puzzles in this game. Everything is worked out to where you either be prefect or don't do it. No game should be this way. No one has 2 hours to master one mini-game in a 2d RPG. This isn't just an 'I can't beat it so it's too hard' moment either. This ruins an otherwise great game. I get 30-40 hours in and can't get something just because of an impossible difficulty curve and I've played tons and tons of RPGs.


I also hate mini-games that are frustratingly tedious or difficult, and didn't mean to design any so that they require perfection and have no cushion for error. You're the first player to mention these specific puzzles as too hard, but that doesn't mean you're the only one with that experience. It would be simple for me to add extra time to the race, or delay how quickly the choco-bombs drop.

While I look into adjusting these puzzles, are there any other particular mini-games you felt were not fun because of the difficulty? I'd like to address as many as possible.

Everlong

author=the_zorro
This game is one of the games I played in my primary school. When my sister downloaded it back then, it was the earliest version of the game. I watched her playing as walkthrough and played by myself too. My sister finished the game and played the hero+ mode before our PC was broken for the first time. I didn't finished the game (the earliest version).

After some years (I was in high school, around 2012-2015), I downloaded it again and tried the v3.27(?). Of course there were changes here and there, but I thought I'd finish the game before I wrote a review. Throughout the gameplay, I noticed some errors and wrote an e-mail to DJC, but I kept the review for later. As I was stuck on Aquaron before I went away from my hometown to study at uni (and I could only continue playing when I was on my vacation), I finished the game either in the middel of 2017 or in early 2018. I was curious about what happened after defeating Entropy, yet I didn't want to take the hero+ mode, so I explored more a lil' bit before I came back to uni. Now, as I'm on vacation, I should be doing my review. But, I still can't do that because my PC is broken, so I can't wander to figure out more things, and the newer version is out. I just downloaded it on my laptop, yet I can't try the newer version soon--not until my laptop keyboard is fixed. So, I might write down some of my thoughts before playing the newer version and give a review later.


Sounds like you have a storied history with the game. A review would be much appreciated, especially for the current version.

After you finish the game, choosing a New Game+ restarts the player back at the beginning, but with experience and items saved. Choosing the Continue+ option returns the player prior to the final battle, free to finish any end-game content they missed and attempt the now available bonus dungeon, the Tomb of Khaer Magnus.

Everlong

I cannot replicate the crash. Are any other players experiencing this crash?

If you could post or send me your save file, Pechin, just before a battle where the crash occurs I could attempt to trigger it that way.

Everlong

author=Pechin
I managed to find a way to replicate the crash with DynBattleChoices. It happened before and after I applied the last patch you made.

I used 3 times in a row Elemental Cross with Justin, and everytime I usted that attack a third time in the same battle, it would crash. It didn't happen if I used that specific attack in every battle, but it does during boss fights. Allthough the last time I checked if it crashed it happened after like 8 attacks.
I also think it happened ONLY if the boss had Armor break on him, and maybe it did to much damage ?

This is the only fight/moment I was able to replicate the bug, and for now it seems only Justin was causing it. If you have any other question on how to replicate the bug or what I'm doing in this fight please ask.

https://imgur.com/a/suPReMa


Thanks Pechin. I'll use this information to try and recreate the crash and understand it better. I might have to contact the author of the plugin to investigate and fix it, which might not be quick. Hopefully you can keep playing without it being too much of a problem.

Everlong

author=Pechin
Its definitely DynBattleChoice(numbers) every time it crashes. I will put up a screenshot next time.

The more I advance through the game the more questions I come up with. I dont remember the game being this difficult at least after I get the ship. Is the game much harder now than before ? I remember the first time I completed it, I never discovered Isla del Sol up until I hit endgame, so I didnt have any special items or weapons.
Also, everytime I finish a battle in Isla del Sol with a character equipped with a shard accesory, I get a message that says "all your skills are unequipped because of overage" and have to equip them all over again.


I've updated the v3.33 BETA patch again. Download, apply, and overwrite old files. This should fix the skill reset after exiting the Battle Arena with a shard boosting accessory equipped. I've also adjusted some code to address the DynBattleChoices plugin crash, but since it's inconsistent and I cannot recreate it, I'm uncertain if this attempt will succeed. A more detailed error message might help, but this is not a plugin I wrote and I don't see a fault in how I'm using it.

As for the difficulty, it's hard to compare versions many years apart. The trend the last few years has been toward making the game easier, such as the introduction of the Scarab Amulet to reduce the damage from or nullify special attacks. Certainly the current version rewards players more for using equipment and spells that exploit enemy weaknesses, reduce enemy power/armor/magic/speed, and raise ally defenses or prevent conditions. If the sword icon on your main menu is red, you're under the average level for your current area. Try to avoid triggering counter attacks, which are punishing. Using the equipment found in dungeons is good enough. Forging special weapons and armor will make the game easier, but isn't necessary.

Everlong

author=Punk_Kricket
It's quite impressive the amount of customization and options you've put into this - it's nice to tailor the look and functionality of my experience with the game. Too, I'm really enjoying the mapping so far - spaces aren't immense but they aren't too confined either.


Many features were added slowly over the years per player request, with the switch between engines, and the introduction of community patches and plugins. My philosophy is to allow users to play the game however it's most fun for them at the time. Gaming should never be a frustrating or tedious experience.

The maps literally evolve in sophistication and design as you play. Back in 2000 I was still learning how to use RPG Maker, gradually becoming more experienced and introducing planning into the process. This is particularly evident for the bonus dungeons, but much of the environments were built organically. The towns are rather shabby, though, often constructed without much thought, especially generic villagers. Still, I tried to populate them with sidequests that open up in the late game when you get vehicles (ship and airship).

Everlong

author=Punk_Kricket
I have to say that for such a small download size, this game is huge. I've put off other games because I want to play-through this and give it a review...but that's a daunting task in itself.


The download size was originally small because the first release was back in 2004 before high speed internet connections were ubiquitous and decent free hosting existed. I've opted to keep the size down since this host, rpgmaker.net, is a non-profit that needs to keep server bandwidth costs low.

Everlong has the same amount of content I would expect of a complete commercial RPG in terms of hours to complete. Hopefully you enjoy the entire game!

I would absolutely appreciate a review, even if it's short and can't cover everything you'd like to say or address. The more reviews the better, especially since there's currently so few. I don't know if prospective players can get a good feel for what to expect from reading the reviews that currently exist.

Everlong

author=Pechin
When the game crashed (and still crashes sometimes lol, sorry) it says something like Plugin DynBattle(lots of numbers) stopped working or something like that. It always happens during battle though, maybe certain combination of spells+status triggers the crash. Autosave is a huge lifesaver.

Is 3.33 the final update for Everlong or are you planning to put something else ? (besides bugfixes) Or maybe even let someone else do some work on the game for you.

Also, if you are making any other games atm please let me know.


Sorry the crashes continue, I know that's a frustrating experience. Could you take a screenshot or type out the full error message next time it occurs? There is no "DynBattle" plugin, but there is "DynBattleChoices", "DynBattleDisplay", and "DynBattlerChange" plugins. None of those were written by me. I'd have to try contacting the author if there's any chance the bug could be troubleshooted. Until then I'm including a warning about crashes on the patch download page.

Are any other players encountering this crash during play? How frequently does it occur, and under what circumstances?

I'm currently only addressing critical bug fixes. No more updates are planned, but I've said that before and changed my mind. I'm tired of spending time on the project after almost two decades. The engine is ancient, and using DynRPG plugins to address old issues creates new problems, as you've experienced. The game's popular days are also long past. I would prefer to be the only developer, and cannot imagine anybody else taking over and understanding how the project was put together.

I was working on a potential RMMV project, but haven't updated the design document in awhile. I've lost interest and don't have enough time to dedicate to such a major undertaking. I also don't believe the interest or market exists for such a game. There's too much competition and it's extremely difficult to differentiate RPG Maker games these days, especially graphically.

Everlong

author=Pechin
Well that happened to me a few times during the first part of the game, after meeting Meredith, Logan etc it stopped.
Have you ever considered adding better portraits for the main characters ? They are waaay to pixelated. I loved how the witch in that tower deep in the forest had various face expressions while talking (and also the voice lines during her attacks). Or was it to much work to put a different portrait each time another line of text appeared? IMO the best portraits/faces are from Keen and Brad/Altair


I can't think of a reasonable explanation for those crashes since it was only for a specific condition and isn't happening consistently. There's not much I can do to address it, but you're no longer experiencing issues and hopefully will continue playing to the end without incident.

The portraits along with most graphical assets are horribly pixelated because of the internal resolution of graphics files, which I can do nothing to change. Some battle backgrounds, like Tyr-Anon Castle interior, look particularly horrific. If you shrink the game display down to the original resolution then everything looks fine, but on a modern display the window will only be a tiny square.

There used to be more facial animation portraits until I switched to the current graphics over a decade ago. Too much dialog exists to add them now, but I agree the emotions add character to the conversations.

The boss in the Void at the Temple of Aurora also has some voiced taunts like the witch Veneficus. Several mini-bosses have custom roars at the beginning of battle, but again too much time would be required to source sound effects and get voice actors for all 500 monsters.

Everlong

author=Pechin
author=DJC
Sorry, this bug is totally my fault. I knew I should have tested the short story sequence in the Herbtown pub after altering the map to catch errors like this.

I've updated the patch file with a fix. Download a fresh copy and install it by overwriting all the old files. The pub map should now have extra space below the table and chairs, preventing the hero from becoming stuck in the wall.

Let me know if you find any others during your play through. It's good to know somebody is trying the new version so I can be confident in the beta patch before updating the main install package.
No major bug after this one, although sometimes when many or all of the party members become BURN the game sometimes crashes.
Also did you remake the first few segments of the game to make them more interesting ? I've already reached Dragon Drakkalfar (I switched to version 3.32 to fix the Herbtown bug and then continued the rest of the playthrough in 3.33) and dont seem to find new "reworked" areas. Though I do find some dialogues here and there that have been tweeked for the better.


I've never experienced crashing due to the same condition on multiple or all allies, but there are some new plugins specific to the current version that could inadvertently be responsible. Only the "Burn" condition has caused this behavior?

If you haven't played Everlong in many years, you'll find dialog and story changes throughout the plot, but the largest revisions take place from the start until reaching Eridwell's Refuge, which you are now well beyond Many more changes and additions were intended, but I ran out of time and motivation to continue making alterations.