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Everlong

Hey, I totally agree. I did not like the level cap solution at all. At the time it was the best choice to balance the game, but I have good news.

I'm close to releasing another update, probably the last using RPG Maker 2003. It will correct this issue. The encounter rate still adjusts based on level, but never to zero. Experience received is reduced when the current party level exceeds the expected average, but also not to zero. This allows players to continue to level if necessary, while maintaining some semblance of balance.

Actually, I just had a thought I'd like to thank you for. I'll add an option that toggles encounter rate and experience adjustments. Then players like yourself can enjoy the game however they please! How does that sound?

author=ryan7251
Hi umm i want to say something and plz PLZ people don't get mad at me but i can't not really i liked this game do to one issue i have with the game in fact do to it i only played 7 hours before saying screw it i can't take this anymore.
And that is the leveling in this game i get the maker wanted to make a rpg where grinding was not really a thing but the fact the game LOCKS you out of any battles after you reach some kind of level cap just really made me want to cry....ok maybe not cry but you know what i mean....you see i find it odd how the maker has a story mode but yet makes it so the levels are locked after you reach ____ level in some areas even in normal gameplay maybe some people like level caps but i hate them.
Anyway it would have been nice to have the option to stop random encounters with like a time or something that way people could play they way they want and not force us to play how they want the game to go.....Sorry if this sounds mean i'm just said that a game this good would take away something so fun as the ability to level up your heros anytime you want.

Everlong

author=ryan7251
So umm how long is this game 4 hours or more like 30 something :)


I'm getting close to releasing the next (and probably last) rm2k3 version. With Dyn RPG, It'll have the clock plugin so we can finally measure the time to complete the game, but it's definitely closer to 30 hours than 4.

Everlong

author=benos
event script error when i try to enter a airship location for the first time. After having to watch that quite annoying scene where they all teleport onboard one after another.

tldr


This is a common but annoying engine bug. Simple fix is to either:

1) Land the airship on the world map, enter a location by walking, exit back to world map, fly airship
2) While flying the airship, leave the world map and enter the interior, then use the helm to return to world map

Everlong

Bugfragged is correct, the skill Reversal inverts the HP of all your heroes. If you're above half maximum health, you take damage. If you're below half maximum health, you're healed. The key against foes who use Reversal is to never fully heal to 100% HP, but maintain enough health to survive attacks. It might be helpful to leave one character chronically low on HP. You'll have to constantly revive them, but Reversal will heal them and they can recover the rest of the party. Every monster that uses Reversal also does so using a pattern that doesn't change, so you can anticipate it.

Here's a link to the Legendary Sword in Nemus Aevum. At the second stone knight take a left onto the path leading to Guardian Dragona.

Patch v3.27

Seize is part of the regular pattern for that boss, but when it gets really low on HP it starts using the attack randomly. Many bosses and monsters exhibit this behavior, but if you unleash your best attacks you can finish them before the situation gets out of control.

I'm still concerned the patch didn't correct your game files. Seize should never last the entire battle. If the issue persists, either email me, or download the new full package and install it over the old one. It won't erase your save file, but it will overwrite all the game files without you having to extract to the correct destination, which may be the issue applying the patch.

Everlong

Later bosses will use Seize and similar attacks that paralyze your heroes. If the issue persists, send me an email with your save file and I'll take a look at it. Combat is not designed to be frustrating, especially so early in the game. Glad you're sticking with it, though.

Patch v3.27

author=Roy
Ive dl the patch according to your instructions but unless I am just damned unlucky, the Octopus STILL SEIZES me to death.


Make sure you unzip everything to the Everlong folder wherever you initially chose to install the game, and that you overwrite the old files. The change is in the database, the .ldb file. I tested the specific battle you're having difficulty with, and am certain the condition is fixed. You could always email me your save file, however, and I'll test it.

There are no spells or items to remove the "seize" condition, but it has a high random chance of ending after every turn. Keep taking turns with your other heroes, either healing or attacking, and it will eventually end. You could also intentionally allow a seized hero to fall, then restore their life.

Everlong

author=Roy
What is it with that damn Charybdis or whatever the hell its name is...damn octopus. ALWAYS uses seize and it lasts until everyone is dead. None of the potions I have remove it. So many paths in the place...did my sorry old ass pass something by that was essential here? Id HATE to have to go all the way back.


I reintroduced an engine bug concerning conditions with the last update. That's what I get for not thoroughly testing. Apply the patch and it will fix this issue. I've also updated the full installation package. Here's a link:

Everlong v3.27 Patch

Everlong

author=Vanillatogether
I tried to download it but when I try to extract the files I get an error
message.
"Everlong_Full..." is not a valid .zip archive! IF you downloaded this file, try downloading again.
Or something like that. Any ideas?


I just double checked the main download and the zip archive is not corrupted. I would suggest trying to download the file again. You can also attempt to open the archive with a different program. I believe I used 7zip, but the Windows archive tool should work, or winzip/winrar.

Everlong Review

Thanks for the review! Even all these years later I find it interesting to see what players think of Everlong, and what I could have done better or perhaps improve in the future. My annual bug fix update is coming soon, but good criticism like yours always makes me consider finding the time to do more extensive work.

You're definitely right that the character development and story has some serious flaws, and some elements were thrown in there hastily. There are several towns like the one you referenced where I just didn't have time to integrate them into the plot and give them individual character. There's like 40 total towns, so I'm guilty of laziness and wanting to move on to designing other things.

Much of the story incoherence and repetition resulted from changing a fan game into something more original in a quick and easy manner. I had so much more planned for adjusting the plot so it was less "here's four more dungeons" and more an engaging mystery you unravel. This was going to involve more hero character development in the first half, and a more personal back story for Expirius and the four legendary heroes later in the game. I think I inserted a little joke about the four quest mechanic, when you get the airship and the mission to gather the aspects, the pilot Diego says "Didn't we already do this?"

Likewise, the heroes were meant to have vastly more development through specific events and flashbacks, but these were mostly cut and my time was spent on improving gameplay. Julia in particular I tried not to fall into the pit you describe, but your criticism regarding her is common, and that's now the number one flaw I'm considering changing.

I'm actually not happy with the level of adjusting the skill system, since it can only be done out of battle. It's not feasible in RM2K3, but I really want players to be able to change equipment and skills, and even party members during combat. Otherwise you have to reset and change strategy prior to engaging in difficult fights, which is a waste of player time.

One last thing, I put that "trailer" together in a few hours as a proof of concept, but never got around to doing something more polished. I don't know if it's a good representation of the game, but I'm glad to hear it gets a simple message across.