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Everlong

Glad you're enjoying the new version. The original game characters were unflappable heroes versus evil villains lacking complex motivations. Not much writing effort or character development was put into the initial release. I've tried to remedy that failure over the years, which is rather difficult when you already have an established plot. There was so much more planned too. It's good to know the changes made the characters more interesting and compelling. I will admit the game has purposely become progressively darker and cynical with every iteration.

author=Rjak
Pretty nice game, played it several times in different iterations. It really has good classical feel. Also not sure if it was intended, but this game really gives this feeling of gray versus black morality - all those reactions, several dialogues, and even some actions of almost every character! You know, when the party was going to go to the witch's tower I was facepalming like no end and by the end of it I actually understood so much negativity in Meredith dialogue variants. Really made me feel for characters, even if it was ridicule, disgust and even fear, Actually had to re-evaluate all actions in game and made some interesting conclusions. Thanks. )

Everlong

To both bugfragged and the original TV tropes author, that's some awesome work and particularly entertaining from my perspective. I wish I didn't make the job harder with updates that might contradict tropes from previous versions. I'm happy just to know players enjoyed the game, let alone were inspired to create something like this.

Future Plans

Thanks, I'll add the new errors to the current bug list. On rare occasions the Dynrpg plugin for drawing text malfunctions, but usually doesn't crash the game unless you select restart, which may explain the Muldoon bug that doesn't replicate. Or I made a mistake coding the new shift preview function.

I was supposed to update the feature list and upload fresh screenshots and videos with the new version release, but never found the time. Player submissions would be a great help. I also thought about making a new teaser trailer, but that seems like too much effort for an old game.

Everlong

kalledemos is correct. The HP bar plugin doesn't display correctly for bosses, but will become more accurate as you progress and these monsters have more HP. Every boss has an extra 20K HP to ensure the death animation triggers before the monster actually dies. That threshold is based on the maximum damage the player can deal in a single turn. Unfortunately, there's no way to disable or adjust the plugin for bosses.

I'm considering a small update that will allow players to break the current damage limit and deal up to 99,999 HP per attack. This would require giving every boss 200K extra HP, making the bars even less accurate. There's also a question of whether the necessary hack works reliably, as I haven't extensively tested it. Balance will also be a potential issue, as this change will allow normal enemy attacks to also exceed the current damage limit. I agree with players, however, that powering up their heroes with the rebirth mechanic feels constrained as you reach maximum damage capability quickly.

The Kraken and many other bosses and monsters have increased HP in the updated version. There was a Hard Mode bug where early bosses in particular had far too much HP, but the latest version should fix that. You can always use default difficulty, which I tested in a complete playthrough, or adjust monster stats using the custom option.

Thanks for the note about the story mode adjust level bug. I'll look into that.

Everlong

author=GuestieWestie
DJC I want to ask about the four heroes of legend: what ever happened to them? and why is Welana the only one of them without a last name? Also are they still part of the story?


The heroes of legend get a little more background and lore in the new version. I don't want to reveal any spoilers, but when you first reach Atlantis there is a new boss battle, and at the conclusion you will learn what happened to them.

Welana does have a last name, "Eridwell" which the forest and kingdom are named for. I thought all their full names are mentioned at some point during the game, but I don't recall exactly when.

Everlong

The crystals are static objects, not events, so they should never be able to move into different positions. Only the blocks and spike tiles are events that can be moved. I lack an explanation for how the crystals could appear in different positions.

Were you able to complete the puzzle once reset?

If not, post your save file and I will take a closer look. You can find the save01.lsd and save01.dyn files in your main Everlong folder, or replace the numbers with whatever slot you've been saving in.

Everlong

author=vynzs
In the tomb of khael magnus, in the bridge puzzle, there's a block I can't seem to be able to move (circled in red)


I completed this puzzle in my playthrough, so to my knowledge it's functional. You can use the switches on both the left and right side of the pit to move the block horizontally, and the the bottom row to move it vertically. The confirm and cancel buttons move the blocks in opposite directions. You can try leaving the room and returning, or resetting the puzzle (shift). Otherwise email me your save file, or post it, and I can take a closer look.

Everlong

Thanks for the bug reports. Those are some curious issues I'll have to investigate to understand.

The last entry on the first page of the Battle Arena is a bonus dungeon only available after you clear the game and choose either a Continue+ or New Game+. There will be a journal entry that becomes available at that time.

Everlong

Correct about the Golden and Silver Apples. The lack of updated maximum HP or AP is annoying, but an engine limitation.

I wanted to increase the damage limit, but didn't have time to address the game balance issues, as well as the algorithms that rely on the current damage limit. Without extensive testing, the necessary hack may also have had serious bugs in it. Monster HP gauges would be rendered useless with the extra 200K padding. There's definitely a sense of disappointment when you keep increasing in power, but cannot deal more damage. If you turn on auto balance, this often won't be the case.

Or you can enable the break damage limit. Go into your Everlong folder, edit the Dynrpg.ini file in Notepad, near the bottom delete the semi colon preceding the four DmgCapper lines so they look like this:

DmgCapper(p1)=49D03B,E8F69DFAFF,446E36,B800000000680F270000E922080000
DmgCapper(p2)=447667,83FA007C06E83B2CFEFF9258C3
DmgCapper(min)=446E37,#0
DmgCapper(max)=446E3C,7F969800

In previous versions there was the potential to reflect damage to enemies in excess of the limit, but I finally caught that in this latest version. Any damage over 20K will be reduced by the damage algorithms. This only applies to monsters. Heroes can receive damage without limit.

If you go into your Menu, choose Options, and then Tactics you can view a list of all the custom monster attacks in the game you've observed in battle. This includes the damage algorithms. Some attacks have random calculations.

Suffering specifically kills a target if HP is below a fixed threshold. If that is survived, there's a random chance of no damage, otherwise instant death or near fatal based on different HP thresholds.

I'm happy to answer all your questions!

Everlong

The royal technology quest can only be completed after the player visits the ship graveyard (Sepulcrum Profundus). Just before the boss is a short scene with a surprise, and your journal entry will update. There is no more drill quest, that was in the old version.

There's no drawback to rebirthing heroes. It is absolutely meant to be used in conjunction with difficulty auto adjust if you want to maintain a challenge. Story Mode should no longer prompt to adjust levels after rebirthing a hero.

There is another character that question mark will be replaced with, but it's part of the plot, not a side quest like recruiting Cirus. You can't miss this hero.

Glad you're enjoying the game! Hopefully the end content will be equally entertaining.