DARKEN'S PROFILE

*blows dust off ancient readme.txt*



Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.

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DƎEP

author=unity
This game sounds amazing, and I absolutely adore that logo! The "DƎ" flipped to make the "EP" is magnificent!


i wonder if there's a

deep

meaning behind it

Visions & Voices

was this game really 2009 christ, it felt like yesterday

Final Fantasy VII 2D Remake

shouldn't you uh, post your own gamepage?

also im amazed resolutions like that still exist

Off the Table

Looking forward to this still.

The Linear Game

Yeah I don't think the game needs to be "fixed" or changed or anything. I'm not saying "you should have done this". Just mentioning that the extras had a cause and effect of inviting people to find more than there is, intentional or not. Just explaining why someone would have a curious reaction.

The Linear Game

author=ForgottenDawn
author=Darken
stuff
Hi! Thanks for your feedback. To be honest, I'm fairly surprised this "game" has been receiving this amount of attention at all. It was really a spur-of-the-moment thingy I made while developing something else, and it's definitely nothing groundbreaking or thought-provoking to the likes of The Stanley Parable, Undertale, or The Beginner's Guide — I think it's made abundantly clear even in-game.

It is what it is. It was a fun project to make for as long as it lasted, and that's about it for me. There's no deeper meaning™, as far as I'm concerned, which doesn't and won't stop people from theorizing what could the game have been like. And that's fine. I'm already moving onto different projects and ideas for games.

It's still very nice and humbling to read all these comments, anyway, so thank you for stopping by.

It's not so much I was expecting ground-breaking 2deep4u meaning (really those games you mentioned are not what I consider even minimalist), but the moment you added the cheeky NPC dialogue, the author-to-viewer message at the end, and the secrets slightly contradicting the premise. You get users like me or ebunchikus looking into those elements as if there's some kind of commentary to read into (however basic it may be). Had you actually made an AtoB game where nothing extra happened, I would buy that yeah okay overthinking would be silly.

But idk, take those thoughts as they are I guess. I don't think anything is below or above discussion, games can be an interesting ice breaker no matter how small.

The Linear Game

This game was nice to play after getting home really late from work and having very little time to kill before bed. I liked the backgrounds. Overall I'm not really too impressed at the attempts at the 'meta-narrative' as it's even more shallow than the AtoB premise. While that's probably "the point" (the ultimate bullet-proof art defense) I feel like this game might've been done and executed the same way back in 2010. Now that I think about it, even "You Have to Burn the Rope" was made back in 2008. That may sound harsh for what is basically a practice project. But I would like to see more games in this style or length with more interesting and grounded ideas maybe even losing the meta stuff. You don't have to make fun of how simple your game is to make a compelling simple game is what I'm basically getting at.

If I were to put whats there under the magnifying glass, I would say it doesn't really relate or say anything about the linearity of games. One NPC will mention something about everyone giving up other than you. Which suggests some faux online component the NPCs are in on. Which is making fun of how not hard the game is I guess? It feels like it's not even breaking the 4th wall correctly. It also doesn't really make any connections to how we view or play games in any real world sense. The only big leap assumption I can make is maybe talking about how unlikely people are to beat a game given the statistics in online achievements. But even then that's not really limited to the linear experience of games. Plus the fact that the game isn't actually linear kind of confuses the premise without any real meaning.

As a side note: I was reminded of Linear RPG for embodying what it is and making the medium into the message in a way. It does a better job at relaying and making fun of what it's basing off of.

Spoilers I guess?
I think I got every ending except the 2nd. I found about all the secrets through just opening the project up, didn't really bother finding out through the game itself. The endings were pretty much expected? Not much to say about them.

Project Violet

Gran Yggdra

I remember this :(

Super Mimi Souls

Saw this project through your help topic, looking spiffy.