DESERTOPA'S PROFILE

Guardian Frontier
An RPG with classic-style gameplay and a non-classic premise, inspired by the history of exploration and colonialism of the 19th century.

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[RMVX ACE] Looking for face generators and sprite generators

You might be able to turn outputs from that avatar creator into busts or faces for the game, but it seems to me like it wouldn't be a great choice if you're making a lot of characters with it, because there's only one possible facial structure, and the placement of the features doesn't vary, so even though you can generate a huge number of outputs, it wouldn't take the player long to notice that they're all variations on the same face. It's a shame though, because I think the outputs look really good if you're using it for a one-off.

I might be misjudging them, but I don't think those sprites are the standard size for VX ACE? So you might be able to incorporate them, but I think they'd have a hard time meshing with the default tilesets. There are probably ways to make it work, but I'm still a beginner with a lot of this stuff.

[RM2K3] RPG collab (Name not decided, depends on what we do)

Whatever sort of story you're doing, I think you pretty much never want two different people doing the lead story writing and coming up with plot twists. The twists should be a natural consequence of the story elements which the writer is aware of and the audience isn't. Having two different people write the main storyline and plot twists would be like having two people create a riddle together by having one write the question, while the other decides what the answer will be.

[RMVX ACE] Looking for face generators and sprite generators

I actually specifically looked for the Face Maker before, since I'd seen its outputs in other games, but I couldn't find it. Thanks for the link.

I might get the Game Character Hub for later projects, but I think the Face Maker has everything I need for this one.

[RMVX ACE] Looking for face generators and sprite generators

Does it allow creation of portraits for VX ACE which aren't in the style of the default VX ACE face generator?

I'm liking pretty much everything else about the engine, but the outputs of the default face generator just look so bad, I can't bring myself to work with it.

[RMVX ACE] Looking for face generators and sprite generators

I can do sprite recolors, and possibly some frankensteining if necessary, but I don't have the art skills to edit portraits to accompany them, so face generators are higher priority than sprite generators. I've done some searching around already, but my results are mostly leading me to broken links, defunct pages, downloads that don't work on current hardware, etc. Does anyone know where I can find resources of this type that are definitely still usable?

On Secondary Game Objectives

I feel like this is kind of at the heart of one of my earliest ever comments on this site, about Achievements. I think a lot of people are working from a design philosophy where they feel they can add cool extras for their players to engage with, and if the players choose not to, then there's no harm done. The problem is that a lot of the time, being presented with options and not taking them has a major effect on players' attitudes towards the game. Having an option which too many people don't want to take can be worse than not offering the option at all.

For an RPG, what counts as a secondary objective that reinforces the primary objective, versus distracts from it, can get a lot more abstract, and not all the principles from games like platformers or puzzle games will necessarily generalize to other types of games, but I think that the broad point still holds that you have to be careful about how additional content interacts with your mandatory content, because it can hurt the experience even for players who choose not to participate.

Party members with differing political/faction views?

I think Bioware is the company best known for implementing this kind of ideological friction between protagonists, but the games which I thought had the most interesting approach to it were the Devil Survivor games in the Shin Megami Tensei superseries. Not that I'd recommend the approach they used to most designers, but I thought they were good examples of how you can build a plot around a cast of protagonists whose ideologies are not merely in friction, but are so irreconcilable that it ultimately prevents them from agreeing on a way to address a major existential threat.

This would be really, really easy to do badly, and probably completely ruin a game with, but I give them a lot of credit for pulling off a good implementation of a sort of conflict which as far as I can tell nobody else was really trying.

Female protagonist games with excellent writing/story?

Chronicles of Tsufanubra has a female protagonist. I co-wrote it, so I'd like to think the writing is pretty good. It's currently the site's featured game so I'd hope it's at least decent.

Umbral Soul, which came out around the same time, is probably my favorite freeware RPG that's come out in the last few years, and has one of my favorite female protagonists in any video game.

Ask us ANYTHING! (Celebrating 1000 downloads and Featured Game status)

Actually, my preference as a writer tends towards distinctly non-subtle romance, but Ephiam's vision was to keep the signs of their feelings to hints.

Here's another tidbit. When Lifa says in the scene with Baolovar in Old Yurudos that "we've learned a thing or two here anyway," rather than the revelations about Veryl, she's mainly thinking of the discovery that Sando will prioritize her safety over getting an edge on Veryl.

Also, for another note on something that readers would be even less likely to infer from the dialogue. When Lifa says in the Arvandi Woods that the throne "isn't worth having..." that wasn't the complete thought there which she trailed off at. What she was thinking, as I wrote it, was "It's not worth having your family die for." This is an allusion to her rarely mentioned older brother who died before the start of the story, leaving her next in line for the throne. So she's thinking about the contrast between Giruvega, who cursed his brother in order to get at the throne, whereas she loved her brother and as far as she's concerned becoming first in line to the throne has only made her life worse.

Of course, this is completely opaque from the dialogue I wrote, but I like to leave some stuff behind the scenes where it influences the characters' feelings and actions even if the player doesn't know about it.

Ask us ANYTHING! (Celebrating 1000 downloads and Featured Game status)

author=Ephiam
-For a SUPER SECRET, and something that I'd have no reason to bring up within the actual game, is that I've always seen Celes as having an interest in women. Even though some people thought there was some semblance of a romantic spark between our heroine and Yoor, it sadly wasn't there. Or maybe if there was, perhaps now I should feel a little bad for Yoor? =P

For what it's worth, while a lot of players clearly see romantic tension between Celes and Yoor, while I was writing the dialogue I was always working from the perspective that while Lifa and Sando are romantically attracted (or at the very least simply attracted) to each other, Celes and Yoor's relationship is entirely platonic. But they have a lot in common, and Celes respects Yoor a lot as someone who's invested so much of his life into altruistic causes. And Yoor has a lot of personal investment in Celes since he sees her as someone whose role is to fix up the world, but it's not a romantic attachment.

Also, while the character art might not convey this, I always assumed Yoor was considerably older than Celes. Although I changed the dialogue from the original version where she explicitly states that she's twenty years old near the beginning of the game, as far as I was concerned that never stopped being her official age. On the other hand, I figured Yoor was older than that by the time he first became a qualified healer, and I'd peg his age during the game as somewhere from his mid to late thirties. Celes might be off the lower end of his strike range.