DUNGEONDEVDUDE'S PROFILE
DungeonDevDude
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You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!
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STEAM RELEASE INCOMING!!! Feb 6th!!!
DIRT EMPIRE
Dys: Eternal Space Jail RPG Review
I'm glad people are playing this. It's really underrated and it has some stability issues but it's fun and worth it!
Finally, a Progress Chart
I always admire your commitment to working at your own pace.
How has working on the new RM engine helped (or hurt) your progress? I’m curious to hear about what things were easier or harder?
I’m trying to get MZ as an upgrade my computer haha.
How has working on the new RM engine helped (or hurt) your progress? I’m curious to hear about what things were easier or harder?
I’m trying to get MZ as an upgrade my computer haha.
The Very Brief and Meaningless Adventure of Hero Man
Nepheshel (English Translation)
Nepheshel (English Translation)
I hate white mages
author=kentonaauthor=DungeonDevDudeThe Paladin class in Angry Birds Epic had this skill. It was pretty great. Damage dealt would heal the entire party a % of the damage.
I’ve been playing with a class in my new game where the character punches the life force out of the enemy, which in turn heals the party.
I’m still testing it, but the idea is the class heals by inflicting as much damage as they can.
author=kentonaauthor=DungeonDevDudeThe Paladin class in Angry Birds Epic had this skill. It was pretty great. Damage dealt would heal the entire party a % of the damage.
I’ve been playing with a class in my new game where the character punches the life force out of the enemy, which in turn heals the party.
I’m still testing it, but the idea is the class heals by inflicting as much damage as they can.
I never thought I would have a reason to check out that game, but here we go
I hate white mages
I’ve been playing with a class in my new game where the character punches the life force out of the enemy, which in turn heals the party.
I’m still testing it, but the idea is the class heals by inflicting as much damage as they can.
I’m still testing it, but the idea is the class heals by inflicting as much damage as they can.