Though I may not look it, I'm really untelligent.
Valor Emblem
TRPG made with Sim RPGMaker95



FFVI: Brave New World taught me a powerful lesson: A great way to make Status Effects more viable is to simple make enemies more powerful, hit harder, and make Status Effects work more.

I learned that from RPG Maker games where people can't balance properly.

In Legionwood, Poison killed Castoth for me. 16,000 damage per turn, whereas my fully buffed party could muster 4,000 if nobody needed healing.


hmmm... I dunno. I'm kind of interested in knowing what that dude staring at the girl is doing. Is he some kind of creeper? Maybe her pimp? Or just a reluctant John? Maybe she's not even a prostitute. I'll never know because I can't ask.

3d RPGs need this feature because they have to fill wide open expanses. 2d RPGs can avoid this simply with good Town design. You don't have to build huge acreages populated with zounds of people just to get the point across that it's a large, major city. I would save this feature for something like a Secret of Evermore market recreation, where you do want to simulate huge crowds that interfere with player travel.

But you're well into development now, so don't let my meager opinion give you pause for reconsideration.

Equip Menu: Get it Right, Get it Tight.

If you just keep piling in more stuff, you run the risk of clutter. That's worse than empty space. In it's current form, your equipment menu says "Here is the business" and the player gets down to it.

Speaking of which, why are there "Optimize" and "Clear" options? I've never used them, and can't imagine a game that makes effective use of them and remains fun. In FF6, it was new, it was novel. It was also useless past the earliest stages of the game. They're just another button to click if you ask me. Worse so if you do it accidentally, and have to re-equip your meticulously chosen gear.

Composers- how do you charge?

Here's a new angle.
What if I commission someone for music, and they wind up producing unacceptable material, or even something that's just not quite what I'm looking for? How do you discern the middle ground between me saying "It's no good. Do something better" and the composer saying "It is what it is. Pay up"?


You've probably explained it already in a blog, but what are the exclamation points? Plot progress dudes? Sidequest givers? Enemies, even?

Perspiration beats inspiration almost every time. Don't wait for it, work for it.

This calls for a joke involving masturba- *yanked off stage*

Suggestions for a Game where (choices have consequences)

Tactics Ogre has a couple of choices that will change the course of your playthrough completely.

The Featured Game Thread

The scrolling clouds on the featured image are awesome. I didn't know you could put gifs there.
You should start having the Next Month discussion earlier, than notify the recipients in advance in case they want to submit a particular image.

[Poll] How about a Classic Game Making Event?

What kind of contest duration are you thinking? 1 week or 1 month?